/// <summary>
/// 创建上传任务返回的信息
/// </summary>
Dictionary<string, string> CallbackCreateUpNews = new Dictionary<string, string>();
//0 获取文件大小
//1 MD5值
/// <summary>
/// 存储视频文件信息
/// </summary>
List<string> UpFileNews = new List<string>();
/// <summary>
/// 当前上传分片的信息
/// </summary>
Dictionary<string, string> currentUpSlice = new Dictionary<string, string>();
/// <summary>
/// 检测当前上传任务进度信息
/// </summary>
Dictionary<string, string> ChackNews = new Dictionary<string, string>();
/// <summary>
/// 当前上传的视频文件流
/// </summary>
private FileStream FS;
/// <summary>
/// 文件的全部数据
/// </summary>
byte[] Allbyte;
//计数,数据分片号码
long Num = 0;
void Start () {
//获取上传文件信息
GetMP4FileInfo();
}
/// <summary>
/// 获取视频信息
/// </summary>
private void GetMP4FileInfo()
{
//申请空间
for (int i = 0; i < 2; i++)
{
UpFileNews.Add("");
}
//MD5值
try
{
//获取文件流
FS = File.OpenRead(Application.streamingAssetsPath + "/Test.mp4");
//获取文件大小
UpFileNews[0] = FS.Length.ToString();
//获取视频的MD5值
System.Security.Cryptography.MD5 md5 = new System.Security.Cryptography.MD5CryptoServiceProvider();
//转换成二进制
byte[] retVal = md5.ComputeHash(FS);
//把二进制转为十六进制
foreach (var item in retVal)
{
UpFileNews[1] += item.ToString("X2");
}
Allbyte = File.ReadAllBytes(Application.streamingAssetsPath + "/Test.mp4");
StartCoroutine(CreateUpload());
}
catch (System.Exception e)
{
//出错时关闭文件流
FS.Close();
Debug.LogError(e.Message);
}
}
#region 上传视频操作
/// <summary>
/// 创建上传任务,在服务器上申请一个存放视频空间
/// </summary>
IEnumerator CreateUpload()
{
获取必要的视频文件信息
//List<string> fileMeg = GetMP4FileInfo();
//传递参数
string parStr = "?client_id=你的应用的client_id"
+ "&access_token=你的应用的令牌" //令牌
+ "&title=TestUpload" //标题
+ "&tags=Demo" //标签
+ "&category=" //视频分类,可选
+ "©right_type=" //版权所有,可选
+ "&public_type=" //观看权限,可选
+ "&watch_password=" //观看密码,可选
+ "&description=" //视频描述,最多能写2000个字,可选
+ "&file_name=Test.mp4" //文件名(包括扩展名)
+ "&file_md5=" + UpFileNews[1] //文件的md5值
+ "&file_size=" + UpFileNews[0] //视频源文件大小
+"&isweb=" //是否使用web上传方式 1:是 0:不是,可选
+ "&deshake="; //1表示需要防抖处理,0表示不需要,可选
//创建
using (UnityWebRequest WR = new UnityWebRequest("https://api.youku.com/uploads/create.json" + parStr))
{
//创建返回数据存储空间
WR.downloadHandler = new DownloadHandlerBuffer();
// 发送请求,等待服务器响应
yield return WR.Send();
//判断是否返回正确的信息
if (WR.responseCode == 201)
{
//返回服务器响应的信息
string tempStr = WR.downloadHandler.text;
//切割字符串
tempStr = tempStr.Replace("{", "").Replace("}", "").Replace("\"", "");
string[] tempStr2 = tempStr.Split(',');
foreach (var item in tempStr2)
{
string[] str = item.Split(':');
if (str[0] == "upload_server_uri")
{
//解析域名
CallbackCreateUpNews.Add(str[0], Dns.GetHostEntry(str[1]).AddressList[0].ToString());
}
else
{
CallbackCreateUpNews.Add(str[0], str[1]);
}
}
//upload_token:string 不为空 上传token
//video_id:string 不为空 创建的视频id
//upload_server_uri:string 不为空 上传服务器URI,只有当instant_upload_ok值为’no’时返回,用户应当将这里的URI解析为IP地址,以备后续接口中替换相应域名
//创建上传分片
StartCoroutine(CreateSliceFile());
}
else
{
Debug.LogError("创建上传任务失败:\n网络:" + WR.error + "\n服务器:" + WR.downloadHandler.text);
}
}
}
/// <summary>
/// 创建上传分片容器
/// </summary>
/// <returns></returns>
IEnumerator CreateSliceFile()
{
//参数
string parStr = "?upload_token=" + CallbackCreateUpNews["upload_token"]
+ "&file_size=" + UpFileNews[0]
+ "&ext=mp4"
+ "&slice_length=2048";
using (UnityWebRequest WR = new UnityWebRequest("http://" + CallbackCreateUpNews["upload_server_uri"] + "/gupload/create_file" + parStr, UnityWebRequest.kHttpVerbPOST))
{
//创建返回数据存储空间
WR.downloadHandler = new DownloadHandlerBuffer();
// 发送请求,等待服务器响应
yield return WR.Send();
//判断是否返回正确的信息
if (WR.responseCode == 201)
{
//更新分片信息
StartCoroutine(GetUploadNews());
//Debug.LogError("创建上传分片!" + WR.downloadHandler.text);
}
else
{
Debug.LogError("创建上传分片容器失败:\n网络:" + WR.error + "\n服务器:" + WR.downloadHandler.text);
}
}
}
/// <summary>
/// 获取当前分片的信息,返回分片上传进度,当前的分片号码等等
/// </summary>
/// <returns></returns>
IEnumerator GetUploadNews()
{
using (UnityWebRequest WR = new UnityWebRequest("http://" + CallbackCreateUpNews["upload_server_uri"] + "/gupload/new_slice?upload_token=" + CallbackCreateUpNews["upload_token"]))
{
//创建返回数据存储空间
WR.downloadHandler = new DownloadHandlerBuffer();
// 发送请求,等待服务器响应
yield return WR.Send();
//判断是否返回正确的信息
if (WR.responseCode == 201)
{
//返回服务器响应的信息
string tempStr = WR.downloadHandler.text;
//切割字符串
tempStr = tempStr.Replace("{", "").Replace("}", "").Replace("\"", "");
string[] tempStr2 = tempStr.Split(',');
for (int i = 0; i < tempStr2.Length; i++)
{
string[] str = tempStr2[i].Split(':');
//判断是否第一次进入
currentUpSlice.Add(str[0], str[1]);
}
//slice_task_id:int 不为空 分片上传任务ID
//offset:int64 不为空 源文件上传开始位置
//length:int 不为空 上传分片大小,单位:字节
//transferred:int64 已上传数据长度
//finished:boolen 文件是否全部上传
//Debug.LogError("new ==>"+tempStr);
//检测当前上传任务进度
StartCoroutine(ChackUpPro());
}
else
{
Debug.LogError("获取当前分片的信息失败:\n网络:" + WR.error + "\n服务器:" + WR.downloadHandler.text);
}
}
}
/// <summary>
/// 上传分片
/// </summary>
/// <returns></returns>
IEnumerator Uploading(byte[] temp = null)
{
//upload_token:string 必选参数 create过程返回值
//slice_task_id:string 必选参数 上传分片任务ID,new_slice过程返回值
//offset:int64 必选参数 源文件上传开始位置
//length:int 必选参数 上传分片大小,单位:字节
//data:上传分片文件二进制数据流,:!:需要通过http body传递
//crc:string 分片数据的16进制CRC32校验,默认为空
//hash:string 分片数据的16进制MD5校验,默认为空 Note:CRC或HASH校验是用于检测错误和分片重复上传
//参数
string parStr = "?upload_token=" + CallbackCreateUpNews["upload_token"]
+ "&slice_task_id=" + currentUpSlice["slice_task_id"]
+ "&offset=" + currentUpSlice["transferred"]
+ "&length=" + currentUpSlice["length"]
+ "&crc=" + GetCRC32(temp);
using (UnityWebRequest WR = new UnityWebRequest("http://" + CallbackCreateUpNews["upload_server_uri"] + "/gupload/upload_slice" + parStr, UnityWebRequest.kHttpVerbPOST))
{
//传送正文
WR.uploadHandler = new UploadHandlerRaw(temp);
//创建返回数据存储空间
WR.downloadHandler = new DownloadHandlerBuffer();
设置传输格式
//WR.SetRequestHeader("Content-Type", "application/json");
// 发送请求,等待服务器响应
yield return WR.Send();
//Debug.LogError(WR.responseCode);
//判断是否返回正确的信息
if (WR.responseCode == 200 || WR.responseCode == 201)
{
//返回服务器响应的信息
string tempStr = WR.downloadHandler.text;
//Debug.LogError(WR.downloadHandler.text);
//切割字符串
tempStr = tempStr.Replace("{", "").Replace("}", "").Replace("\"", "");
string[] tempStr2 = tempStr.Split(',');
for (int i = 0; i < tempStr2.Length; i++)
{
string[] str = tempStr2[i].Split(':');
//判断是否第一次进入
currentUpSlice[str[0]] = str[1];
}
//slice_task_id:int 不为空 分片上传任务ID
//offset:int64 不为空 源文件上传开始位置
//length:int 不为空 上传分片大小,单位:字节
//transferred:int64 已上传数据长度
//finished:boolen 文件是否全部上传
//检测当前上传任务进度
StartCoroutine(ChackUpPro());
}
else
{
Debug.LogError("上传分片过程失败:\n网络:" + WR.error + "\n服务器:" + WR.downloadHandler.text);
}
}
}
/// <summary>
/// 检查文件上传进度
/// </summary>
/// <returns></returns>
IEnumerator ChackUpPro()
{
using (UnityWebRequest WR = new UnityWebRequest("http://" + CallbackCreateUpNews["upload_server_uri"] + "/gupload/check?upload_token=" + CallbackCreateUpNews["upload_token"]))
{
//创建返回数据存储空间
WR.downloadHandler = new DownloadHandlerBuffer();
// 发送请求,等待服务器响应
yield return WR.Send();
//判断是否返回正确的信息
if (WR.responseCode == 200)
{
//返回服务器响应的信息
string tempStr = WR.downloadHandler.text;
//切割字符串
tempStr = tempStr.Replace("{", "").Replace("}", "").Replace("\"", "");
string[] tempStr2 = tempStr.Split(',');
for (int i = 0; i < tempStr2.Length; i++)
{
string[] str = tempStr2[i].Split(':');
//判断是否第一次进入
if (ChackNews.Count < 6)
{
ChackNews.Add(str[0], str[1]);
}
else
{
ChackNews[str[0]] = str[1];
}
}
//status:int 视频源文件上传状态
//1:文件上传完成,并且全部确认写入磁盘
//2:文件上传中,全部分片上传任务已经分派,见返回字段transferred_percent
//3:文件上传中,所有分片上传任务都已完成,但是依然有的分片还未确认写入磁盘,见返回字段confirmed_percent
//4:文件上传中,还有分片上传任务未分配
//transferred_percent:int 服务器接收数据百分比,当status=2时有意义
//confirmed_percent:int 服务器接收数据并确认写入磁盘百分比,当status=3时有意义
//empty_tasks:int 未分配的任务,当status=4时有意义
//finished:boolen 视频源文件是否全部上传完成
//upload_server_ip:string 上传服务器地址,用于调用#commit 或者 #cancel
Debug.LogError("服务器接收数据百分比:" + ChackNews["transferred_percent"] + "\n服务器接收数据并确认写入磁盘百分比" + ChackNews["confirmed_percent"]);
//判断源文件是否全部上传完
if (ChackNews["finished"] == "true")
{
//跳出
StartCoroutine(CommitFile());
}
else
{
//已经上传的数据
Num = long.Parse(currentUpSlice["transferred"]);
byte[] tempS = new byte[int.Parse(currentUpSlice["length"])];
//加入数据
for (int i = 0; i < int.Parse(currentUpSlice["length"]); i++)
{
if (Num + i < Allbyte.Length)
{
tempS[i] = Allbyte[Num + i];
}
else
{
Debug.LogError("本地文件已经上传完毕!" + Num + i + ":" + Allbyte.Length);
break;
}
}
//上传分片
StartCoroutine(Uploading(tempS));
}
}
else
{
Debug.LogError("检查文件上传进度失败:\n网络:" + WR.error + "\n服务器:" + WR.downloadHandler.text);
}
}
}
/// <summary>
/// 连接上传服务器,确认上传过程结束,提交上传任务
/// </summary>
/// <returns></returns>
IEnumerator CommitFile()
{
//access_token:string 必选参数
//client_id:必选参数 appkey
//upload_token:string 必选参数
//upload_server_ip:string 默认值为(“”),调用接口#check返回值中上传服务器IP地址
//参数
string parStr = "?client_id=你的应用的client_id"
+ "&access_token=你的应用的令牌"
+ "&upload_token=" + CallbackCreateUpNews["upload_token"]
+ "&upload_server_ip=" + ChackNews["upload_server_ip"];
using (UnityWebRequest WR = new UnityWebRequest("https://api.youku.com/uploads/commit.json" + parStr))
{
//创建返回数据存储空间
WR.downloadHandler = new DownloadHandlerBuffer();
// 发送请求,等待服务器响应
yield return WR.Send();
//判断是否返回正确的信息
if (WR.responseCode == 200)
{
Debug.LogError("上传成功!" + WR.downloadHandler.text);
}
else
{
Debug.LogError("创建上传分片容器失败:\n网络:" + WR.error + "\n服务器:" + WR.downloadHandler.text);
}
}
}
#endregion
CRC校验
#region CRC
UInt32[] Crc32Table =
{
0x00000000,0x77073096,0xEE0E612C,0x990951BA,0x076DC419,0x706AF48F,0xE963A535,0x9E6495A3,
0x0EDB8832,0x79DCB8A4,0xE0D5E91E,0x97D2D988,0x09B64C2B,0x7EB17CBD,0xE7B82D07,0x90BF1D91,
0x1DB71064,0x6AB020F2,0xF3B97148,0x84BE41DE,0x1ADAD47D,0x6DDDE4EB,0xF4D4B551,0x83D385C7,
0x136C9856,0x646BA8C0,0xFD62F97A,0x8A65C9EC,0x14015C4F,0x63066CD9,0xFA0F3D63,0x8D080DF5,
0x3B6E20C8,0x4C69105E,0xD56041E4,0xA2677172,0x3C03E4D1,0x4B04D447,0xD20D85FD,0xA50AB56B,
0x35B5A8FA,0x42B2986C,0xDBBBC9D6,0xACBCF940,0x32D86CE3,0x45DF5C75,0xDCD60DCF,0xABD13D59,
0x26D930AC,0x51DE003A,0xC8D75180,0xBFD06116,0x21B4F4B5,0x56B3C423,0xCFBA9599,0xB8BDA50F,
0x2802B89E,0x5F058808,0xC60CD9B2,0xB10BE924,0x2F6F7C87,0x58684C11,0xC1611DAB,0xB6662D3D,
0x76DC4190,0x01DB7106,0x98D220BC,0xEFD5102A,0x71B18589,0x06B6B51F,0x9FBFE4A5,0xE8B8D433,
0x7807C9A2,0x0F00F934,0x9609A88E,0xE10E9818,0x7F6A0DBB,0x086D3D2D,0x91646C97,0xE6635C01,
0x6B6B51F4,0x1C6C6162,0x856530D8,0xF262004E,0x6C0695ED,0x1B01A57B,0x8208F4C1,0xF50FC457,
0x65B0D9C6,0x12B7E950,0x8BBEB8EA,0xFCB9887C,0x62DD1DDF,0x15DA2D49,0x8CD37CF3,0xFBD44C65,
0x4DB26158,0x3AB551CE,0xA3BC0074,0xD4BB30E2,0x4ADFA541,0x3DD895D7,0xA4D1C46D,0xD3D6F4FB,
0x4369E96A,0x346ED9FC,0xAD678846,0xDA60B8D0,0x44042D73,0x33031DE5,0xAA0A4C5F,0xDD0D7CC9,
0x5005713C,0x270241AA,0xBE0B1010,0xC90C2086,0x5768B525,0x206F85B3,0xB966D409,0xCE61E49F,
0x5EDEF90E,0x29D9C998,0xB0D09822,0xC7D7A8B4,0x59B33D17,0x2EB40D81,0xB7BD5C3B,0xC0BA6CAD,
0xEDB88320,0x9ABFB3B6,0x03B6E20C,0x74B1D29A,0xEAD54739,0x9DD277AF,0x04DB2615,0x73DC1683,
0xE3630B12,0x94643B84,0x0D6D6A3E,0x7A6A5AA8,0xE40ECF0B,0x9309FF9D,0x0A00AE27,0x7D079EB1,
0xF00F9344,0x8708A3D2,0x1E01F268,0x6906C2FE,0xF762575D,0x806567CB,0x196C3671,0x6E6B06E7,
0xFED41B76,0x89D32BE0,0x10DA7A5A,0x67DD4ACC,0xF9B9DF6F,0x8EBEEFF9,0x17B7BE43,0x60B08ED5,
0xD6D6A3E8,0xA1D1937E,0x38D8C2C4,0x4FDFF252,0xD1BB67F1,0xA6BC5767,0x3FB506DD,0x48B2364B,
0xD80D2BDA,0xAF0A1B4C,0x36034AF6,0x41047A60,0xDF60EFC3,0xA867DF55,0x316E8EEF,0x4669BE79,
0xCB61B38C,0xBC66831A,0x256FD2A0,0x5268E236,0xCC0C7795,0xBB0B4703,0x220216B9,0x5505262F,
0xC5BA3BBE,0xB2BD0B28,0x2BB45A92,0x5CB36A04,0xC2D7FFA7,0xB5D0CF31,0x2CD99E8B,0x5BDEAE1D,
0x9B64C2B0,0xEC63F226,0x756AA39C,0x026D930A,0x9C0906A9,0xEB0E363F,0x72076785,0x05005713,
0x95BF4A82,0xE2B87A14,0x7BB12BAE,0x0CB61B38,0x92D28E9B,0xE5D5BE0D,0x7CDCEFB7,0x0BDBDF21,
0x86D3D2D4,0xF1D4E242,0x68DDB3F8,0x1FDA836E,0x81BE16CD,0xF6B9265B,0x6FB077E1,0x18B74777,
0x88085AE6,0xFF0F6A70,0x66063BCA,0x11010B5C,0x8F659EFF,0xF862AE69,0x616BFFD3,0x166CCF45,
0xA00AE278,0xD70DD2EE,0x4E048354,0x3903B3C2,0xA7672661,0xD06016F7,0x4969474D,0x3E6E77DB,
0xAED16A4A,0xD9D65ADC,0x40DF0B66,0x37D83BF0,0xA9BCAE53,0xDEBB9EC5,0x47B2CF7F,0x30B5FFE9,
0xBDBDF21C,0xCABAC28A,0x53B39330,0x24B4A3A6,0xBAD03605,0xCDD70693,0x54DE5729,0x23D967BF,
0xB3667A2E,0xC4614AB8,0x5D681B02,0x2A6F2B94,0xB40BBE37,0xC30C8EA1,0x5A05DF1B,0x2D02EF8D
};
/// <summary>
/// 获取分片的crc值
/// </summary>
/// <param name="bytes"></param>
/// <returns></returns>
private string GetCRC32(byte[] bytes)
{
uint crc = 0xFFFFFFFF;
foreach (var b in bytes)
{
crc = ((crc >> 8) & 0x00FFFFFF) ^ Crc32Table[(crc ^ b) & 0xFF];
}
crc = crc ^ 0xFFFFFFFF;
return crc.ToString("X");
}
#endregion