直接上代码......
对于新手,一定要记得引入头文件cocos-ext.h和命名空间 USING_NS_CC_EXT,不然你的代码报错你都不知道为什么(.....)
/*加载骨骼动画的文件*/
CCArmatureDataManager::sharedArmatureDataManager()->
addArmatureFileInfo("Armature/Hero0.png", "Armature/Hero0.plist", "Armature/Hero.ExportJson");
/*创建动画*/
CCArmature* armature = CCArmature::create("Hero");
/*播放对应的动作,也可通过armature->getAnimation()->playByIndex(0)来实现;括号里的数字对应动作序列*/
armature->getAnimation()->play("loading");
/*设置动画播放速度,原来的0.8倍*/
armature->getAnimation()->setSpeedScale(0.8f);
/*横向缩放,0.5倍*/
armature->setScaleX(0.5f);
armature->setPosition(ccp(winsize.width / 2-20, 196));
this->addChild(armature);
注释还算清楚,大家自己看吧.