ccui.HBox
- Defined in: UIHBox.js
- Extends ccui.Layout
http://www.cocos2d-x.org/docs/api-ref/js/v3x/
对于Button只要setFocused(true),那么就会自动显示按钮的第二张图片(也就是pressed的图片)
//初始化格子 initGrid: function () { this._verticalLayout = new ccui.VBox(); this._verticalLayout.setPosition(40, 365); this.addChild(this._verticalLayout); this._verticalLayout.setTag(300); //this._verticalLayout.setScale(0.8); this._verticalLayout.setFocused(true); this._verticalLayout.setLoopFocus(true); var row=5; var cow=2; var params = new ccui.LinearLayoutParameter(); //l左, t上, r右, b下 params.setMargin(new ccui.Margin(10,0,0,120)); var vparams = new ccui.LinearLayoutParameter(); vparams.setMargin(new ccui.Margin(0, 0, 0, 80)); this._verticalLayout.setLayoutParameter(vparams); var itemParams = new ccui.LinearLayoutParameter(); //设置子项边缘 itemParams.setMargin(new ccui.Margin(0, 0, -32, 0)); for (var i=0; i<cow; ++i) { var hBox=new ccui.HBox(); hBox.setLayoutParameter(params); for(var j= 0;j<row;j++) { var heroLevelUpItem= new HeroLevelUpItem(); if(heroLevelUpItem) { heroLevelUpItem.setTag(i*row+j); heroLevelUpItem.addTouchEventListener(this.onTouchEvent, this); heroLevelUpItem.setScale(0.8,0.8); heroLevelUpItem.setLayoutParameter(itemParams); heroLevelUpItem.Button_addEnergy.addClickEventListener(function () { //剩余可用能量石 var arr=this.getCanUseEnergy(); sendCustomEvent(GameUIEvent.SHOW_CHOOSE_ENERGY_STONE_LAYER,arr); }.bind(this)); heroLevelUpItem.changeEnergeyStone(null); hBox.addChild(heroLevelUpItem); } } hBox.setTag(i); this._verticalLayout.addChild(hBox); } },