function common:second2DateString(second, withSecond)
local hms = Split(FxGameMaths:formatSecondsToTime(second), ":")
local dateStr = ""
local h = tonumber(hms[1])
if h > 0 then
if h >= 24 then
local d = math.floor(h / 24)
dateStr = d .. FxLanguage:getInstance():getString("@Days")
end
dateStr = dateStr .. (h % 24) .. FxLanguage:getInstance():getString("@Hour")
end
local m = tonumber(hms[2])
if h > 0 or m > 0 then
dateStr = dateStr .. m .. FxLanguage:getInstance():getString("@Minute")
end
if withSecond == nil or withSecond == true or dateStr == "" then
local s = tonumber(hms[3])
dateStr = dateStr .. s .. FxLanguage:getInstance():getString("@Second")
end
return dateStr
end
second,时间为秒,wiTHSecond
local timeStr = common:second2DateString(thisActivityInfo.remainTime, false);--转换为时间函数--秒转换为日期
/**
* 转换时间
* @param time 时间(秒)
* @param type 0(时分秒) 1(06:59:59)
* @param noSec 是否带秒
*/
static convertTime(time:number, type:number = 1, noSec:boolean = false):string {
var day:number = Math.floor(time / 86400);
var $day:number = day * 86400;
var hour:number = Math.floor((time - $day) / 3600);
var $hour:number = hour * 3600;
var min:number = Math.floor((time - $day - $hour) / 60);
var $min:number = min * 60;
var sen:number = Math.round(time - $day - $hour - $min);//四舍五入取整数
var str:string = "";
if (type == 0) {
if (day > 0) {
str += day.toString() + LangManager.instance.getText("@Day");
}
if (hour > 0) {
str += hour.toString() + LangManager.instance.getText("@Hour");
}
if (min > 0) {
str += min.toString() + LangManager.instance.getText("@Minute");
}
if (sen > 0 && !noSec) {
str += sen.toString() + LangManager.instance.getText("@Second");
}
}
else if (type == 1) {
hour += day * 24;
if (hour > 0) {
if (hour < 10) {
str += "0";
}
str += hour.toString() + ":";
}
else {
str += "00:";
}
if (min > 0) {
if (min < 10) {
str += "0";
}
str += min.toString() + ":";
}
else {
str += "00:";
}
if (sen > 0 && !noSec) {
if (sen < 10) {
str += "0";
}
str += sen.toString();
}
else {
str += "00";
}
}
return str;
}