//功能:延迟指定时间后调用回调方法,可用于解决部分时序问题。
using UnityEngine;
using System.Collections;
using System;
public class CoroutineUtil : MonoBehaviour {
private static CoroutineUtil instance;
public static CoroutineUtil Instance {get{return instance;}}
void Awake()
{
instance = this;
}
IEnumerator ICoroutine(float time = 0, bool ignoreTimeScale = false, Action callBack = null)
{
if (time == 0)
{
yield return null;
}
else if (time > 0)
{
if (ignoreTimeScale)
{
float start = Time.realtimeSinceStartup;
while (Time.realtimeSinceStartup < start + time)
{
yield return null;
}
}
else
yield return new WaitForSeconds(time);
}
if (callBack != null)
{
callBack();
}
}
/// <summary>
/// 等待指定时间后,执行回调方法
/// </summary>
/// <param name="time">等待时间 秒,0为1帧</param>
/// <param name="ignoreTimeS