performSelector引发的感想

- (void)startAutoPlay{

    

    [self performSelector:@selector(timerFire) withObject:self afterDelay:2.0f];

    

}


- (void)timerFire{

    

    timer = [NSTimer scheduledTimerWithTimeInterval:2.0f target:self selector:@selector(autoPlay) userInfo:nil repeats:YES];

    

    [timer fire];

}

对于这个代码。意思是说2秒后执行timerFire这个方法。进行定时器的循环播放。

其实,这两句代码的意思其实只有一个就是在2S后进行定时器激活。


- (void)startAutoPlay{

    

    timer = [NSTimer scheduledTimerWithTimeInterval:2.0f target:self selector:@selector(autoPlay) userInfo:nil repeats:YES];

    

    [timer performSelector:@selector(fire) withObject:self afterDelay:2.0f];

    

}


如果我们放掉固定的思维。不用self这 , self 那 ,我们会发现许多新的东西。完全可以按照上面写。

因为有些方法并不是我们想的只能self调用。这就是刚开始敲代码留下的思维定式。其实,代码是非常神奇的东西。我们可以随意调用。甚至可以A调用B的方法,这个就比较深奥了。可以稍后进行了解。本文的主旨只有一个,就是我们要打破固定的思维。没有什么不可能。多去想自以为乱七八糟的东西,或许我们就会发现捷径。(本人被此坑了一年。一直都是傻瓜方法写代码,特写此博客。)


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- (void)close { // Empty queues. [self emptyQueues]; [partialReadBuffer release]; partialReadBuffer = nil; [NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(disconnect) object:nil]; // Close streams. if (theReadStream != NULL) { CFReadStreamSetClient(theReadStream, kCFStreamEventNone, NULL, NULL); CFReadStreamUnscheduleFromRunLoop (theReadStream, theRunLoop, kCFRunLoopDefaultMode); CFReadStreamClose (theReadStream); CFRelease (theReadStream); theReadStream = NULL; } if (theWriteStream != NULL) { CFWriteStreamSetClient(theWriteStream, kCFStreamEventNone, NULL, NULL); CFWriteStreamUnscheduleFromRunLoop (theWriteStream, theRunLoop, kCFRunLoopDefaultMode); CFWriteStreamClose (theWriteStream); CFRelease (theWriteStream); theWriteStream = NULL; } // Close sockets. if (theSocket != NULL) { CFSocketInvalidate (theSocket); CFRelease (theSocket); theSocket = NULL; } if (theSocket6 != NULL) { CFSocketInvalidate (theSocket6); CFRelease (theSocket6); theSocket6 = NULL; } if (theSource != NULL) { CFRunLoopRemoveSource (theRunLoop, theSource, kCFRunLoopDefaultMode); CFRelease (theSource); theSource = NULL; } if (theSource6 != NULL) { CFRunLoopRemoveSource (theRunLoop, theSource6, kCFRunLoopDefaultMode); CFRelease (theSource6); theSource6 = NULL; } theRunLoop = NULL; // If the client has passed the connect/accept method, then the connection has at least begun. // Notify delegate that it is now ending. if (theFlags & kDidPassConnectMethod) { // Delay notification to give him freedom to release without returning here and core-dumping. if ([theDelegate respondsToSelector: @selector(onSocketDidDisconnect:)]) { //[theDelegate performSelector:@selector(onSocketDidDisconnect:) withObject:self afterDelay:0]; [theDelegate onSocketDidDisconnect:self]; } } // Clear flags. theFlags = 0x00; }
06-13
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