java入门实例——简单的五子棋

本实例是通过二维数数组来实现这个简单的游戏实例,它是通过Scanner在控制台输入下棋的位置,本实例包括初始化棋盘、打印棋盘、判断棋子是否重复和是否越界、判断输赢、提示下棋信息五个部分。

public class WZQ {

	static String white = "☆";
	static String black = "★";
	static String[][] qp = new String[15][15];//{{null,null}}
	static String[] num = {"⒈","⒉","⒊","⒋","⒌","⒍","⒎","⒏","⒐","⒑","⒒","⒓","⒔","⒕","⒖"};
	static String line = "十";
	static boolean flag=true;//表示黑棋下

	public static void main(String[] args) {

           //1.初始化棋盘(方法)
               WZQ.init();
		   //2.打印棋盘(打印棋盘方法)
		       WZQ.print();
		       //规定黑子先手
		System.out.println("黑棋为先手");
		System.out.println("黑棋落子");
		Scanner scanner= new Scanner(System.in);
		     //下棋
		     games:  while(true){

				   int x= scanner.nextInt();
				   int y=scanner.nextInt();
				   /*
					判断棋子是否重复,及是否越界
					*/
				   if( WZQ.checkPoint(x-1,y-1)){
					  System.out.println("棋子重复,请重新落字");
					  continue;
				  }
				   if(flag){
				   	qp[x-1][y-1]=black;
				   }else{
				   	qp[x-1][y-1]=white;
				   }
				   System.out.println(flag);
				   //调用print方法 打印棋盘
				   WZQ.print();
				   if(WZQ.isWin(x-1,y-1)){
				   	   if(flag){
						   System.out.println("黑子胜");
					   }else{
						   System.out.println("白字胜");
					   }
				   	   break games;
				   }


				   //开始游戏
				   WZQ.startGame();

			   }


		   //4.判断每次下子坐标是否越界,棋子是否重复
		   //5.判断输赢  每次下棋后判断输赢
	}
      /*
      提示该哪方下棋
       */
	public  static  void startGame(){
             while(true){

                    if(flag){
						System.out.println("白子落子");
                     	flag = false;
                     	break;

					 }else{
						System.out.println("黑子落子");
                     	flag=true;
                          break;
					 }
			 }
	}
         /*
         初始化棋盘
          */
	public static  void init(){
		for (int i = 0; i <qp.length ; i++) {
			for (int j = 0; j <qp[i].length ; j++) {
                qp[i][j] = line;
                if(j==qp[i].length-1){
                	qp[i][j]=num[i];
				}
                if(i==qp.length-1){
                	qp[i][j]=num[j];
				}
			}
		}
	}
    /*
     打印棋盘
     */
	public static void  print(){
		for (int i = 0; i <qp.length ; i++) {
			for (int j = 0; j <qp[i].length ; j++) {
				System.out.print(qp[i][j]);
			}
			System.out.println();
		}
	}
	/*
	判断落字时,此处是否有棋子,及棋子是否越界
	 */
	public  static boolean checkPoint(int m,int n){
		if(m>= qp.length-1||n>=qp[m].length-1||qp[m][n]!="十"){
			return  true;
		}
          return false;
	}
  /*
    判断输赢
   */
	public static boolean isWin(int x,int y){
           int continueCount=1;
           int jiance=1;
           //横向判断
		for ( int i=y-1 ; i>=0&&jiance<5; i--){
			jiance++;
			if (qp[x][i]!= null&&qp[x][i]==qp[x][y]){
				continueCount++;
			}else
				break;
		}
		for ( int i=y+1  ; i<=qp.length&&jiance<5; i++) {
			jiance++;
			if (qp[x][i] != null && qp[x][i] == qp[x][y]) {
				continueCount++;
			} else
				break;


		}
		//判断横向是否已经有结果,反之重置为1
		if(continueCount>=5)
			return true;
		else{
		      continueCount=1;
			  jiance=1;

		}
		//纵向判断

		for ( int i=x-1  ; i>0&&jiance<5; i--){
			jiance++;
			if (qp[i][y]!= null&&qp[i][y]==qp[x][y]){
				continueCount++;
			}else
				break;
		}

		for ( int i=x+1  ; i< qp.length&&jiance<5; i++) {
			jiance++;
			if (qp[i][y] != null && qp[i][y] == qp[x][y]) {
				continueCount++;
			} else
				break;


		}
		//判断纵向是否已经有结果,反之重置为1
		if(continueCount>=5) {
			return true;
		}else{
			continueCount=1;
			jiance++;
		}
		//斜向判断
		//  斜\方向
		//西北
		for ( int i=x-1,j=y-1  ; i>0&&j>0&&jiance<5; i--,j--){
			jiance++;
			if (qp[i][j]!= null&&qp[i][j]==qp[x][y]){
				continueCount++;
			}else
				break;

		}
		//东南
		for ( int i=x+1,j=y+1 ; i< qp.length&&y<qp[i].length&&jiance<5; i++) {
			jiance++;
			if (qp[i][j] != null && qp[i][j] == qp[x][y]) {
				continueCount++;
			} else
				break;
		}
		// 斜 /	方向
		//西南
		for ( int i=x+1,j=y-1  ; i<qp[i].length&&j>0&&jiance<5; i++,j--){
			jiance++;
			if (qp[i][j]!= null&&qp[i][j]==qp[x][y]){
				continueCount++;
			}else
				break;
		}
		//东北
		for ( int i=x-1,j=y+1  ; i>0&&j<qp[i].length&&jiance<5; i--,i++){
			jiance++;
			if (qp[i][j]!= null&&qp[i][j]==qp[x][y]){
				continueCount++;
			}else
				break;
		}


		//判断斜向是否已经有结果,反之返回false
		if(continueCount>=5) {
			return true;
		}else
			return  false;

	}
}
简单 五子棋的客户端部分程序 //chessClient.java:客户端主程序。 //userPad.java:客户端的界面。 //chessPad.java:棋盘的绘制。 //chessServer.java:服务器端。 //可同时容纳50个人同时在线下棋,聊天。 import java.awt.*; import java.awt.event.*; import java.io.*; import java.net.*; import java.util.*; class clientThread extends Thread{ chessClient chessclient; clientThread(chessClient chessclient){ this.chessclient=chessclient; } public void acceptMessage(String recMessage){ if(recMessage.startsWith("/userlist ")){ StringTokenizer userToken=new StringTokenizer(recMessage," "); int userNumber=0; chessclient.userpad.userList.removeAll(); chessclient.inputpad.userChoice.removeAll(); chessclient.inputpad.userChoice.addItem("所有人"); while(userToken.hasMoreTokens()){ String user=(String)userToken.nextToken(" "); if(userNumber>0 && !user.startsWith("[inchess]")){ chessclient.userpad.userList.add(user); chessclient.inputpad.userChoice.addItem(user); } userNumber++; } chessclient.inputpad.userChoice.select("所有人"); } else if(recMessage.startsWith("/yourname ")){ chessclient.chessClientName=recMessage.substring(10); chessclient.setTitle("Java五子棋客户端 "+"用户名:"+chessclient.chessClientName); } else if(recMessage.equals("/reject")){ try{ chessclient.chesspad.statusText.setText("不能加入游戏"); chessclient.controlpad.cancelGameButton.setEnabled(false); chessclient.controlpad.joinGameButton.setEnabled(true); chessclient.controlpad.creatGameButton.setEnabled(true); } catch(Exception ef){ chessclient.chatpad.chatLineArea.setText("chessclient.chesspad.chessSocket.close无法关闭"); } chessclient.controlpad.joinGameButton.setEnabled(true); } else if(recMessage.startsWith("/peer ")){ chessclient.chesspad.chessPeerName=recMessage.substring(6); if(chessclient.isServer){ chessclient.chesspad.chessColor=1; chessclient.chesspad.isMouseEnabled=true; chessclient.chesspad.statusText.setText("请黑棋下子"); } else if(chessclient.isClient){ chessclient.chesspad.chessColor=-1; chessclient.chesspad.statusText.setText("已加入游戏,等待对方下子..."); } } else if(recMessage.equals("/youwin")){ chessclient.isOnChess=false; chessclient.chesspad.chessVictory(chessclient.chesspad.chessColor); chessclient.chesspad.statusText.setText("对方退出,请点放弃游戏退出连接"); chessclient.chesspad.isMouseEnabled=false; } else if(recMessage.equals("/OK")){ chessclient.chesspad.statusText.setText("创建游戏成功,等待别人加入..."); } else if(recMessage.equals("/error")){ chessclient.chatpad.chatLineArea.append("传输错误:请退出程序,重新加入 \n"); } else{ chessclient.chatpad.chatLineArea.append(recMessage+"\n"); chessclient.chatpad.chatLineArea.setCaretPosition( chessclient.chatpad.chatLineArea.getText().length()); } } public void run(){ String message=""; try{ while(true){ message=chessclient.in.readUTF(); acceptMessage(message); } } catch(IOException es){ } } } public class chessClient extends Frame implements ActionListener,KeyListener{ userPad userpad=new userPad(); chatPad chatpad=new chatPad(); controlPad controlpad=new controlPad(); chessPad chesspad=new chessPad(); inputPad inputpad=new inputPad(); Socket chatSocket; DataInputStream in; DataOutputStream out; String chessClientName=null; String host=null; int port=4331; boolean isOnChat=false; //在聊天? boolean isOnChess=false; //在下棋? boolean isGameConnected=false; //下棋的客户端连接? boolean isServer=false; //如果是下棋的主机 boolean isClient=false; //如果是下棋的客户端 Panel southPanel=new Panel(); Panel northPanel=new Panel(); Panel centerPanel=new Panel(); Panel westPanel=new Panel(); Panel eastPanel=new Panel(); chessClient( ){ super("Java五子棋客户端"); setLayout(new BorderLayout()); host=controlpad.inputIP.getText(); westPanel.setLayout(new BorderLayout()); westPanel.add(userpad,BorderLayout.NORTH); westPanel.add(chatpad,BorderLayout.CENTER); westPanel.setBackground(Color.pink); inputpad.inputwords.addKeyListener(this); chesspad.host=controlpad.inputIP.getText(); centerPanel.add(chesspad,BorderLayout.CENTER); centerPanel.add(inputpad,BorderLayout.SOUTH); centerPanel.setBackground(Color.pink); controlpad.connectButton.addActionListener(this); controlpad.creatGameButton.addActionListener(this); controlpad.joinGameButton.addActionListener(this); controlpad.cancelGameButton.addActionListener(this); controlpad.exitGameButton.addActionListener(this); controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(false); southPanel.add(controlpad,BorderLayout.CENTER); southPanel.setBackground(Color.pink); addWindowListener(new WindowAdapter(){ public void windowClosing(WindowEvent e){ if(isOnChat){ try{ chatSocket.close(); }catch(Exception ed){ } } if(isOnChess || isGameConnected){ try{ chesspad.chessSocket.close(); }catch(Exception ee){ } } System.exit(0); } public void windowActivated(WindowEvent ea){ } }); add(westPanel,BorderLayout.WEST); add(centerPanel,BorderLayout.CENTER); add(southPanel,BorderLayout.SOUTH); pack(); setSize(670,548); setVisible(true); setResizable(false); validate(); } public boolean connectServer(String serverIP,int serverPort) throws Exception{ try{ chatSocket=new Socket(serverIP,serverPort); in=new DataInputStream(chatSocket.getInputStream()); out=new DataOutputStream(chatSocket.getOutputStream()); clientThread clientthread=new clientThread(this); clientthread.start(); isOnChat=true; return true; } catch(IOException ex){ chatpad.chatLineArea.setText("chessClient:connectServer:无法连接,建议重新启动程序 \n"); } return false; } public void actionPerformed(ActionEvent e){ if(e.getSource()==controlpad.connectButton){ host=chesspad.host=controlpad.inputIP.getText(); try{ if(connectServer(host,port)){ chatpad.chatLineArea.setText(""); controlpad.connectButton.setEnabled(false); controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); chesspad.statusText.setText("连接成功,请创建游戏或加入游戏"); } } catch(Exception ei){ chatpad.chatLineArea.setText("controlpad.connectButton:无法连接,建议重新启动程序 \n"); } } if(e.getSource()==controlpad.exitGameButton){ if(isOnChat){ try{ chatSocket.close(); } catch(Exception ed){ } } if(isOnChess || isGameConnected){ try{ chesspad.chessSocket.close(); } catch(Exception ee){ } } System.exit(0); } if(e.getSource()==controlpad.joinGameButton){ String selectedUser=userpad.userList.getSelectedItem(); if(selectedUser==null || selectedUser.startsWith("[inchess]") || selectedUser.equals(chessClientName)){ chesspad.statusText.setText("必须先选定一个有效用户"); } else{ try{ if(!isGameConnected){ if(chesspad.connectServer(chesspad.host,chesspad.port)){ isGameConnected=true; isOnChess=true; isClient=true; controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(true); chesspad.chessthread.sendMessage("/joingame "+userpad.userList.getSelectedItem()+" "+chessClientName); } }else{ isOnChess=true; isClient=true; controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(true); chesspad.chessthread.sendMessage("/joingame "+userpad.userList.getSelectedItem()+" "+chessClientName); } } catch(Exception ee){ isGameConnected=false; isOnChess=false; isClient=false; controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); controlpad.cancelGameButton.setEnabled(false); chatpad.chatLineArea.setText("chesspad.connectServer无法连接 \n"+ee); } } } if(e.getSource()==controlpad.creatGameButton){ try{ if(!isGameConnected){ if(chesspad.connectServer(chesspad.host,chesspad.port)){ isGameConnected=true; isOnChess=true; isServer=true; controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(true); chesspad.chessthread.sendMessage("/creatgame "+"[inchess]"+chessClientName); } }else{ isOnChess=true; isServer=true; controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(true); chesspad.chessthread.sendMessage("/creatgame "+"[inchess]"+chessClientName); } } catch(Exception ec){ isGameConnected=false; isOnChess=false; isServer=false; controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); controlpad.cancelGameButton.setEnabled(false); ec.printStackTrace(); chatpad.chatLineArea.setText("chesspad.connectServer无法连接 \n"+ec); } } if(e.getSource()==controlpad.cancelGameButton){ if(isOnChess){ chesspad.chessthread.sendMessage("/giveup "+chessClientName); chesspad.chessVictory(-1*chesspad.chessColor); controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); controlpad.cancelGameButton.setEnabled(false); chesspad.statusText.setText("请建立游戏或者加入游戏"); } if(!isOnChess){ controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); controlpad.cancelGameButton.setEnabled(false); chesspad.statusText.setText("请建立游戏或者加入游戏"); } isClient=isServer=false; } } public void keyPressed(KeyEvent e){ TextField inputwords=(TextField)e.getSource(); if(e.getKeyCode()==KeyEvent.VK_ENTER){ if(inputpad.userChoice.getSelectedItem().equals("所有人")){ try{ out.writeUTF(inputwords.getText()); inputwords.setText(""); } catch(Exception ea){ chatpad.chatLineArea.setText("chessClient:KeyPressed无法连接,建议重新连接 \n"); userpad.userList.removeAll(); inputpad.userChoice.removeAll(); inputwords.setText(""); controlpad.connectButton.setEnabled(true); } } else{ try{ out.writeUTF("/"+inputpad.userChoice.getSelectedItem()+" "+inputwords.getText()); inputwords.setText(""); } catch(Exception ea){ chatpad.chatLineArea.setText("chessClient:KeyPressed无法连接,建议重新连接 \n"); userpad.userList.removeAll(); inputpad.userChoice.removeAll(); inputwords.setText(""); controlpad.connectButton.setEnabled(true); } } } } public void keyTyped(KeyEvent e){} public void keyReleased(KeyEvent e){} public static void main(String args[]){ chessClient chessClient=new chessClient(); } }
评论 2
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包

打赏作者

程序J

你的鼓励将是我创作的最大动力

¥1 ¥2 ¥4 ¥6 ¥10 ¥20
扫码支付:¥1
获取中
扫码支付

您的余额不足,请更换扫码支付或充值

打赏作者

实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值