今天做功能有个需求,实在gui上绘制序列帧,写了个绘制序列帧的demo,如下:
在场景中建个guiTexture的GameObject,然后把下面脚本drag上去,脚本如下
public class SequencePlay : MonoBehaviour
{
public Texture2D [] ani;
public float curFrame = 0;
void Update ()
{
var newSpeed = Input.GetAxis("Horizontal");
curFrame += newSpeed;
if (curFrame >= any.Length)
{
curFrame = ani.Length - 1;
}
else
{
curFrame = 0;
}
}
void OnGUI ()
{
Texture2D tex = ani[(int)curFrame];
Rect rect = new Rect(0, 0, tex.width, tex.height);
GUI.DrawTexture(rect, tex);
}
}
开始的时候绘制不出来,还总是提示 Object reference not set to an instance of an object. 后来才知道,DrawTexture的调用必须要放到OnGui中才可以