今天把ue4引擎从4.21.0升级到了4.21的最新版本,发现之前可以正常编译的代码编译不过了,
输出错误为:Was only expecting C++ files to have CachedCPPEnvironments!
找到报错的代码,如下:
if (!IsCPPFile(PrerequisiteItem))
{
throw new BuildException("Was only expecting C++ files to have CachedCPPEnvironments!");
}
以上代码改为如下:
if (!IsCPPFile(PrerequisiteItem))
{
string str = "Was only expecting C++ files to have CachedCPPEnvironments!" + PrerequisiteItem.AbsolutePath;
throw new BuildException(str);
}
也就是输出一下报错文件的绝对路径
再次编译,报错输出变成了
UnrealBuildTool : error : Was only expecting C++ files to have CachedCPPEnvironments!G:\work\MyProject\Source\Protobuf\google\protobuf\stubs\strutil.cc
从输出可以看出,是Protobuf模块报错了,Protobuf是google的一个开源模块,模块中的代码源文件后缀为.cc,
从报错不难看出,ue4不支持.cc后缀的代码(此处很疑惑,为何4.21.0代码编译没问题)
于是,修改引擎代码,修改前
private static bool IsCPPImplementationFile(FileItem FileItem)
{
return (FileItem.AbsolutePath.EndsWith(".cpp", StringComparison.InvariantCultureIgnoreCase) ||
FileItem.AbsolutePath.EndsWith(".c", StringComparison.InvariantCultureIgnoreCase) ||
FileItem.AbsolutePath.EndsWith(".mm", StringComparison.InvariantCultureIgnoreCase));
}
修改后
private static bool IsCPPImplementationFile(FileItem FileItem)
{
return (FileItem.AbsolutePath.EndsWith(".cpp", StringComparison.InvariantCultureIgnoreCase) ||
FileItem.AbsolutePath.EndsWith(".c", StringComparison.InvariantCultureIgnoreCase) ||
FileItem.AbsolutePath.EndsWith(".cc", StringComparison.InvariantCultureIgnoreCase) ||
FileItem.AbsolutePath.EndsWith(".mm", StringComparison.InvariantCultureIgnoreCase));
}
也就是加了对.cc文件的判断
这样再编译就正常了