1、cocos 原生截屏功能 ,保存为图片,在ios 或者java代码里可以拿到图片做分享等功能 (H5不支持saveToFile 该方法只能在原生平台上使用)
saveCanvas: function () {
var size = cc.director.getWinSize();
var fileName = "result_share.jpg";
var fullPath = jsb.fileUtils.getWritablePath() + fileName; //拿到可写路径,将图片保存在本地,可以在ios端或者java端读取该文件
if (jsb.fileUtils.isFileExist(fullPath)) {
jsb.fileUtils.removeFile(fullPath);
}
var texture = new cc.RenderTexture(Math.floor(size.width), Math.floor(size.height));
texture.setPosition(cc.p(size.width / 2, size.height / 2));
texture.begin();
cc.director.getRunningScene().visit(); //这里可以设置要截图的节点,设置后只会截取指定节点和其子节点
texture.end();
texture.saveToFile(fileName, cc.IMAGE_FORMAT_JPG);
},
2、H5版本 截图功能,截图得到的数据 生产图片资源,创建一个image 指向该图片资源,添加到document上 然后就支持浏览器的长按保存功能了,也可以做分享
saveCancas:function(){
var self = this;
var canvas = document.getElementById("GameCanvas");
var href = canvas.toDataURL("image/png");
var canvas = cc.find("Canvas").getComponent(cc.Canvas);
var vsbSize = cc.view.getVisibleSize();
var designSize = canvas.designResolution;
console.log("balance designSize" + designSize);
console.log("balance visitblSize" + vsbSize);
var scaleW = vsbSize.width / designSize.width;
var scaleH = vsbSize.height / designSize.height;
var fitScale = Math.max(scaleW,scaleH);
var gameDiv = document.getElementById('Cocos2dGameContainer');//获取div元素
var bigImg = document.createElement("img");//创建img元素
bigImg.id = 'QRCode';
bigImg.src = href;//给img标签添加图片源
bigImg.alt = 'bigImg';
bigImg.width = parseInt(gameDiv.style.width.replace(/px/, '')) * fitScale;
bigImg.height = parseInt(gameDiv.style.height.replace(/px/, '')) * fitScale;
bigImg.style.position = 'absolute';
bigImg.style.top = "0px";//y坐标
bigImg.style.left = parseInt(gameDiv.style.width.replace(/px/, '')) / 2 - bigImg.width / 2 + "px";//设置图片居中显示
gameDiv.appendChild(bigImg);
},