body{
background:blue;
}
canvas{
position: absolute;
left: 0;
right: 0;
top: 0;
bottom: 0;
margin:auto;
background: white;
}
<body id="body">
<canvas id="cv" width="1000" height="1000"></canvas>
</body>
var cv = document.querySelector("#cv");
if(cv.getContext){
var ctx = cv.getContext("2d");//2d画布
var arr = [];
setInterval(function(){ //在数组里面不断随机添加r g b a 圆的半径和宽、高的值
var x = Math.random()*cv.width;
var y = Math.random()*cv.height;
var r = 50;
var red = Math.round(Math.random()*255);
var green = Math.round(Math.random()*255);
var blue = Math.round(Math.random()*255);
var alp = 1;
arr.push({
x:x,
y:y,
r:r,
red:red,
green:green,
blue:blue,
alp:alp
});
},50);//时间间隔越小 泡沫越密集
setInterval(function(){//取出数组的数据进行作画
ctx.clearRect(0,0,cv.width,cv.height);
for(var i = 0;i<arr.length;i++){
if(arr[i].alp<=0){ //泡沫炸裂后删除这个泡沫的数据(透明度为0)
arr.splice(i,1);
}
//透明度--
//半径++
arr[i].r+=2;
arr[i].alp-=0.05;
}
console.log(arr);
for(var i = 0;i<arr.length;i++){
ctx.save();
ctx.fillStyle = "rgba("+arr[i].red+","+arr[i].green+","+arr[i].blue+","+arr[i].alp+")";
ctx.beginPath();
ctx.arc(arr[i].x,arr[i].y,arr[i].r,0,2*Math.PI);
ctx.fill();
ctx.restore();
}
},50);
}