小游戏-三子棋

目录

一、头文件(game.h)

二、主程序(test.c)

三、调用函数程序(game.c)

一、头文件(game.h)

#define Row 3
#define Col 3
#include <stdio.h>
#include <stdlib.h>
#include <time.h>

//头文件中声明函数
//棋盘初始化
void chessboard_initialize(char board[Row][Col], int row, int col);
//打印棋盘
void print_board(char board[Row][Col], int row, int col);
//玩家下棋
void player_time(char board[Row][Col], int row, int col);
//判断输赢
char is_win(char board[Row][Col], int row, int col);
//电脑下棋
void computer_time(char board[Row][Col], int row, int col);

二、主程序(test.c)

#include "三子棋game.h"

void menu()
{
	printf("****************************\n");
	printf("*****    开始游戏--1    ****\n");
	printf("*****    结束游戏--0    ****\n");
	printf("****************************\n");
}

void game()
{
	char ch = 0;
	//棋盘初始化
	char board[Row][Col];
	chessboard_initialize(board, Row, Col);
	//打印棋盘
	print_board(board, Row, Col);
	while (1)
	{
		//玩家下棋
		player_time(board, Row, Col);
		print_board(board, Row, Col);
		//判断输赢
		ch = is_win(board, Row, Col);
		if (ch != 'C')
		{
			break;
		}
		//电脑下棋
		computer_time(board, Row, Col);
		print_board(board, Row, Col);
		if (ch != 'C')
		{
			break;
		}
	}
	if (ch == '*')
		printf("恭喜您获得胜利!\n");
	else if (ch == '#')
		printf("很遗憾,您输了,再接再厉\n");
	else if (ch == 'P')
		printf("平局了,再来一把吧!\n");


}


int main()
{
	while (getchar != EOF)
	{
		srand((unsigned int)time(NULL));
		int input = 0;
		//打印开始目录菜单
		menu();
		printf("是否开始三子棋游戏(1/0):");
		scanf("%d", &input);
		//开始游戏
		if (input == 1)
		{
			//进入游戏,打印棋盘
			game();

		}
		//结束游戏
		else if(input==0)
		{
			printf("游戏已结束!\n");
			break;
		}
		else
		{
			printf("选择错误,请重新选择\n");
		}

	}
}

三、调用函数程序(game.c)

#include "三子棋game.h"

//初始化棋盘
void chessboard_initialize(char board[Row][Col], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			board[i][j] = ' ';
		}
	}
}

//打印棋盘
void print_board(char board[Row][Col], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			printf(" %c ",board[i][j]);
			if (j < col - 1)
				printf("|");
		}
		printf("\n");
		if (i < row - 1)
		{
			for (j = 0; j < col; j++)
			{
				printf("___");
				if (j < col - 1)
					printf("|");
			}
		}
		else
		{
			for (j = 0; j < col; j++)
			{
				printf("   ");
				if (j < col - 1)
					printf("|");
			}
		}
		printf("\n");
	}
}

//玩家下棋
void player_time(char board[Row][Col], int row, int col)
{
	int x, y;
	printf("玩家下棋(请输入棋盘坐标):");
	scanf("%d %d", &x, &y);
	while (x >= 1 && x <= row && y >= 1 && y <= col)
	{
		if (board[x - 1][y - 1] == ' ')
		{
			board[x - 1][y - 1] = '*';
			break;
		}
		else
		{
			printf("坐标非法,请重新输入\n");
			break;
		}
	}
}

//电脑下棋
void computer_time(char board[Row][Col], int row, int col)
{
	printf("电脑下棋:\n");
	while(1)
	{
		int x = rand() % row;
		int y = rand() % col;
		if (board[x][y] == ' ')
		{
			board[x][y] = '#';
			break;
		}
	}
}

//判断输赢
//判断棋盘是否满了
int is_full(char board[Row][Col], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
				return 0;
		}
	}
	return 1;
}
//玩家赢返回'*'
//电脑赢返回'#'
//平局返回'P'
//未结束返回'C'继续游戏
char is_win(char board[Row][Col], int row, int col)
{
	int i = 0;
	//判断行
	for (i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
		{
			return board[i][0];
			break;
		}
	}
	//判断列
	for (i = 0; i < col; i++)
	{
		if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
		{
			return board[0][i];
			break;
		}
	}
	//判断对角线(1)
	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
		return board[0][0];
	//判断对角线(2)
	if (board[0][2] == board[2][2] && board[2][0] == board[2][2] && board[2][2] != ' ')
		return board[2][2];
	//平局
	if (is_full(board, row, col) == 1)
		return 'P';
	//继续
	else
		return 'C';
}

本人是初学C的小白,这个小游戏有很多地方有待优化,感谢大佬们指出!!!

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