import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.widget.AdapterView;
import android.widget.AdapterView.OnItemClickListener;
import android.widget.AdapterView.OnItemSelectedListener;
import android.widget.TextView;
import android.widget.Toast;
public class ImageRActivity extends Activity {
private TextView tvTitle;
private myGallery gallery;
private ImageAdapter adapter;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
initRes();
}
private void initRes(){
tvTitle = (TextView) findViewById(R.id.tvTitle);
gallery = (myGallery) findViewById(R.id.mygallery);
adapter = new ImageAdapter(this);
adapter.createReflectedImages();//创建倒影效果
gallery.setAdapter(adapter);//给gallery 设置适配器
//选中事件监听器
gallery.setOnItemSelectedListener(new OnItemSelectedListener() {
public void onItemSelected(AdapterView<?> parent, View view, int position, long id) {
tvTitle.setText(adapter.titles[position]);
}
public void onNothingSelected(AdapterView<?> parent) {
}
});
//点击事件监听器
gallery.setOnItemClickListener(new OnItemClickListener() {
public void onItemClick(AdapterView<?> parent, View view, int position, long id) {
Toast.makeText(ImageRActivity.this, "img " + (position+1) + " selected", Toast.LENGTH_SHORT).show();
}
});
}
}
///
package yy.android.ImageR;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.LinearGradient;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.PorterDuff.Mode;
import android.graphics.PorterDuffXfermode;
import android.graphics.Shader.TileMode;
import android.view.View;
import android.view.ViewGroup;
import android.widget.BaseAdapter;
import android.widget.ImageView;
import android.widget.ImageView.ScaleType;
public class ImageAdapter extends BaseAdapter {
private ImageView[] mImages;//子图
private Context mContext;
public List<Map<String, Object>> list;
public Integer[] imgs = { R.drawable.img01, R.drawable.img02, R.drawable.img03,
R.drawable.img04, R.drawable.img05, R.drawable.img06, R.drawable.img07 };
public String[] titles = {"1","2","3","4","5","6","7"};
public ImageAdapter(Context c) {
this.mContext = c;
list = new ArrayList<Map<String, Object>>();
for (int i = 0; i < imgs.length; i++) {
HashMap<String, Object> map = new HashMap<String, Object>();
map.put("image", imgs[i]);
list.add(map);
}
mImages = new ImageView[list.size()];
}
/** 创建倒影效果 */
public boolean createReflectedImages() {
final int reflectionGap = 4;
int index = 0;
for (Map<String, Object> map : list) {
Integer id = (Integer) map.get("image");
// 获取原始图片
Bitmap originalImage = BitmapFactory.decodeResource(mContext.getResources(), id);
int width = originalImage.getWidth();
int height = originalImage.getHeight();
//这个matrix的作用只是翻转原图,给左倒影用
Matrix matrix = new Matrix();//新建一个转换矩阵
matrix.preScale(1, -1); // 图片矩阵变换(从低部向顶部的倒影) ,-1表示反方向
// 截取原图下半部分
Bitmap reflectionImage = Bitmap.createBitmap(originalImage, 0, height/2, width, height/2, matrix, false);
// 创建倒影图片(高度为原图3/2)
Bitmap bitmapWithReflection = Bitmap.createBitmap(width, (height + height / 2), Config.ARGB_8888);
// 绘制倒影图(原图 + 间距 + 倒影) 注意这里只是创建一个用来装倒影图的画布
Canvas canvas = new Canvas(bitmapWithReflection);
// 绘制原图
canvas.drawBitmap(originalImage, 0, 0, null);
//这画笔的作用是绘制原图和倒影之间的间隔矩形
Paint paint = new Paint();
// 绘制原图与倒影的间距
canvas.drawRect(0, height, width, height + reflectionGap, paint);
// 绘制倒影图
canvas.drawBitmap(reflectionImage, 0, height + reflectionGap, null);
//这支画笔的作用是再已有图上绘制阴影效果
paint = new Paint();
//阴影效果
LinearGradient shader = new LinearGradient(0, originalImage.getHeight(), 0, bitmapWithReflection.getHeight() + reflectionGap, 0x70ffffff, 0x00ffffff, TileMode.CLAMP);
paint.setShader(shader);// 线性渐变效果
paint.setXfermode(new PorterDuffXfermode(Mode.DST_IN));// 倒影遮罩效果
// 绘制倒影的阴影效果 ,如果没这句的话,效果是倒影出原图的一半,而没有阴影效果
canvas.drawRect(0, height, width, bitmapWithReflection.getHeight() + reflectionGap, paint);
ImageView imageView = new ImageView(mContext);
// 绘制倒影的阴影效果,装图
imageView.setImageBitmap(bitmapWithReflection);
imageView.setLayoutParams(new myGallery.LayoutParams(180,240));
imageView.setScaleType(ScaleType.MATRIX);
mImages[index++] = imageView;
}
return true;
}
public int getCount() {
return imgs.length;
}
public Object getItem(int position) {
return mImages[position];
}
public long getItemId(int position) {
return position;
}
public View getView(int position, View convertView, ViewGroup parent) {
return mImages[position];
}
public float getScale(boolean focused, int offset) {
return Math.max(0, 1.0f / (float) Math.pow(2, Math.abs(offset)));
}
}
/
package yy.android.ImageR;
import android.content.Context;
import android.graphics.Camera;
import android.graphics.Matrix;
import android.util.AttributeSet;
import android.view.View;
import android.view.animation.Transformation;
import android.widget.Gallery;
import android.widget.ImageView;
public class myGallery extends Gallery {
private Camera mCamera = new Camera();
private int mMaxRotationAngle = 60; // 最大旋转角度 60
private int mMaxZoom = -120;
private int mCoveflowCenter;//Gallery的中心x
public myGallery(Context context) {
super(context);
this.setStaticTransformationsEnabled(true);//设置为true时,允许多子类进行静态转换
//也就是说把这个属性设成true的时候每次viewGroup(看Gallery的源码就可以看到它是从ViewGroup间
//接继承过来的)在重新画它的child的时候都会促发getChildStaticTransformation这个函数,所以我
//们只需要在这个函数里面去加上旋转和放大的操作就可以了
}
public myGallery(Context context, AttributeSet attrs) {
super(context, attrs);
this.setStaticTransformationsEnabled(true);
}
public myGallery(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
this.setStaticTransformationsEnabled(true);
}
public int getMaxRotationAngle() {
return mMaxRotationAngle;//获取最大转角
}
public void setMaxRotationAngle(int maxRotationAngle) {
mMaxRotationAngle = maxRotationAngle;//设置最大转角
}
public int getMaxZoom() {
return mMaxZoom;//最大放大值
}
public void setMaxZoom(int maxZoom) {
mMaxZoom = maxZoom;//设置最大放大值
}
/** 获取Gallery的中心x */
private int getCenterOfCoverflow() {
return (getWidth() - getPaddingLeft() - getPaddingRight()) / 2 + getPaddingLeft();
}
/** 获取View的中心x */
private static int getCenterOfView(View view) {
return view.getLeft() + view.getWidth() / 2;
}
@Override//尺寸改变后,重新获得gallery中心点
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
mCoveflowCenter = getCenterOfCoverflow();//重新获得Gallery的中心点
super.onSizeChanged(w, h, oldw, oldh);
}
@Override
protected boolean getChildStaticTransformation(View child, Transformation trans) {
final int childCenter = getCenterOfView(child);//获得View的中点
final int childWidth = child.getWidth();//获得view的宽
int rotationAngle = 0;//旋转角度
trans.clear();//重新设置
// alpha 和 matrix 都变换
trans.setTransformationType(Transformation.TYPE_BOTH);
//正中间的childview
if (childCenter == mCoveflowCenter) {//如果View正中间等于Gallery正中间的话
transformImageBitmap((ImageView) child, trans, 0);//正中间图片旋转0度
} else { // 两侧的childView ,它们的倾斜角度按比例旋转
rotationAngle = (int) ( ( (float) (mCoveflowCenter - childCenter) / childWidth ) * mMaxRotationAngle );
//限制最大角度
if (Math.abs(rotationAngle) > mMaxRotationAngle) {
rotationAngle = (rotationAngle < 0) ? -mMaxRotationAngle : mMaxRotationAngle;
}
transformImageBitmap((ImageView) child, trans, rotationAngle);
}
return true;
}
//负责做图片旋转的
private void transformImageBitmap(ImageView child, Transformation trans, int rotationAngle) {
mCamera.save();
final Matrix imageMatrix = trans.getMatrix();//图片转换时需要用到的Matrix
final int imageHeight = child.getLayoutParams().height;
final int imageWidth = child.getLayoutParams().width;
final int rotation = Math.abs(rotationAngle);//返回iujiaodu的绝对值
// 在Z轴上正向移动camera的视角,实际效果为放大图片; 如果在Y轴上移动,则图片上下移动; X轴上对应图片左右移动。
mCamera.translate(0.0f, 0.0f, 100.0f);
// 随着角度的减小而放大
if (rotation < mMaxRotationAngle) {//注意mMaxZoom是负的
float zoomAmount = (float) (mMaxZoom + (rotation * 1.5));
mCamera.translate(0.0f, 0.0f, zoomAmount);
}
// rotationAngle 为正,沿y轴向内旋转; 为负,沿y轴向外旋转
mCamera.rotateY(rotationAngle);
mCamera.getMatrix(imageMatrix);//把Camera的动作矩阵传到imageMatrix
imageMatrix.preTranslate(-(imageWidth / 2), -(imageHeight / 2));
imageMatrix.postTranslate((imageWidth / 2), (imageHeight / 2));
mCamera.restore();
}
}
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical" >
<TextView
android:id="@+id/tvTitle"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerHorizontal="true"
android:textSize="16sp" />
<yy.android.ImageR.myGallery
android:id="@+id/mygallery"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_below="@id/tvTitle"
android:layout_marginTop="10dip" />
</RelativeLayout>
//