学会运用类指针
#include <iostream>
#include <cmath>
using namespace std;
class Triangle
{
public:
void Setabc(float x,float y,float z); //置三边的值,注意要能成三角形
void Getabc(float *x,float *y,float *z); //取三边的值
float Perimeter(void); //计算是三角形的周长
float Area(void); //计算并返回是三角形的面积
private:
float a,b,c; //三边为私有数据成员
};
void main(void)
{
Triangle Tri1; //定义三角形的类的一个实例
Tri1.Setabc(4,5,6); //给三角形的三边取值
float x,y,z;
Tri1.Getabc(&x,&y,&z); //将三边的值为xyz赋值
cout<<"三条边为:"<<x<<'\t'<<y<<'\t'<<z<<endl;
cout<<"三角形的周长为:"<<Tri1.Perimeter()<<'\t'<<"面积为:"<<Tri1.Area()<<endl;
}
void Triangle::Setabc(float x,float y,float z)
{
a = x;
b = y;
c = z;
}
void Triangle::Getabc(float *x,float *y,float *z)
{
*x = a;
*y = b;
*z = c;
}
float Triangle::Perimeter(void)
{
return (a + b+ c);
}
float Triangle::Area(void)
{
float w;
w = (0.5)*(a+b+c);
return (pow(w*(w-a)*(w-b)*(w-c),0.5));
}