三子棋

game.h
#define _CRT_SECURE_NO_WARNINGS

#define ROWS 3 //行
#define COLS 3 //列

void init_board(char board[ROWS][COLS], int rows, int cols);
void display_board(char board[ROWS][COLS], int rows, int cols);
void computer_move(char board[ROWS][COLS], int rows, int cols);
void player_move(char board[ROWS][COLS], int rows, int cols);
int check_win(char board[ROWS][COLS], int rows, int cols);

#endif

game.c

#include"game.h"
#include<stdio.h>
#include<stdlib.h>
#include<time.h>

void init_board(char board[ROWS][COLS], int rows, int cols)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = ’ ';
}
}
}
void display_board(char board[ROWS][COLS], int rows, int cols) //显示棋盘
{
int i = 0;
for (i = 0; i < rows; i++)
{
printf("| %c | %c | %c |\n", board[i][0], board[i][1], board[i][2]);
if (i <= rows - 1)
{
printf("|----|----|----|\n");
}
}
}

void computer_move(char board[ROWS][COLS], int rows, int cols) //电脑走
{
while (1)
{
int x = rand() % 3;
int y = rand() % 3;
if (board[x][y] != ‘*’ && board[x][y] != ‘x’)
{
board[x][y] = ‘x’;
return;
}

}

}

void player_move(char board[ROWS][COLS], int rows, int cols) //玩家走
{
int x = 0;
int y = 0;
printf(“玩家请输入坐标,如:x y\n”);
do
{
scanf("%d %d", &x, &y);
if (board[x - 1][y - 1] == ‘x’)
{
printf(“该坐标已经被占用,请重新输入:\n”);
}
else if (((x - 1)>3) || ((y - 1)>3) || (x - 1 < 0) || (y - 1 < 0))
{
printf(“输入坐标错误,请重新输入:\n”);
}
else
{
board[x - 1][y - 1] = ‘*’;
break;
}
} while (1);
}

static int is_full(char board[ROWS][COLS], int rows, int cols) //判断棋盘满没有
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j <cols; j++)
{
if (board[i][j] == ’ ')
{
return 0;
}
}
}
return 1;
}

int check_win(char board[ROWS][COLS], int rows, int cols) //判断输赢
{
int k = 1;
int i = 0;
for (i = 0; i < rows; i++)
{
if ((board[i][0] == board[i][1]) && (board[i][1] == board[i][2]) && board[i][0] != ’ ')
{
return board[i][1];
}
}
for (i = 0; i < cols; i++)
{
if ((board[0][i] == board[1][i]) && (board[1][i] == board[2][i]) && (board[0][i] != ’ '))
{
return board[0][i];
}
}
if ((board[0][0] == board[1][1]) && (board[1][1] == board[2][2]) && (board[0][0] != ’ '))
{
return board[1][1];
}
if ((board[0][2] == board[1][1]) && (board[1][1] == board[2][0]) && (board[0][2] != ’ '))
{
return board[0][2];
}
if (is_full(board, rows, cols))
{
return ’ ';
}
return ‘q’;
}

test.c
#define _CRT_SECURE_NO_WARNINGS

#include"game.h"
#include<stdio.h>
#include<stdlib.h>
#include<time.h>

void menu()
{
printf("*********\n");
printf("*****1.paly 2.exit \n");
printf("
\n");
}

void game()
{
int ret = 0;
char board[ROWS][COLS] = { 0 };
init_board(board, ROWS, COLS);
display_board(board, ROWS, COLS);
while (1)
{
printf(“电脑走:\n”);
computer_move(board, ROWS, COLS);
display_board(board, ROWS, COLS);
ret = check_win(board, ROWS, COLS);
if (ret != ‘q’)
{
break;
}

	printf("玩家走:\n");
	player_move(board, ROWS, COLS);
	display_board(board, ROWS, COLS);
	ret = check_win(board, ROWS, COLS);
	if (ret != 'q')
	{
		break;
	}
}

if (ret == '*')
{
	printf("玩家赢了!\n");
}
else if (ret == 'x')
{
	printf("电脑赢了!\n");
}
else if (ret == ' ')
{
	printf("平局!\n");
}

}

int main()
{
int input = 0;
srand((unsigned)time(NULL));
do
{
menu();
printf(“请选择:”);
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 2:
return 0;
break;
default:
printf(“输入错误,请重新输入!\n”);
break;
}
} while (input);

system("pause");
return 0;

}

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