升级内容:
1.在以前的版本上增加了是选择玩家或者电脑先走
2.对电脑下棋进行了智能化,加入了对权重的判断使电脑变强,基本上玩家不可能赢电脑,最多是平局。
下面为大家献上源码:
如果你觉得有点儿意思的话请点赞!
game.h
#ifndef __GAME_H__
#define __GAME_H__
#include<stdio.h>
#include<stdlib.h>
#include<string.h>
#define ROWS 3
#define COLS 3
//下面都是函数声明
void init_board(char board[ROWS][COLS],int row,int col);
void display_board(char board[ROWS][COLS],int row,int col);
void player_move(char board[ROWS][COLS],int row,int col);
void computer_move(char board[ROWS][COLS],int row,int col);
char check_win(char board[ROWS][COLS], int row, int col) ;
#endif //__GAME_H__
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void init_board(char board[ROWS][COLS],int row,int col)//初始化棋盘
{
memset(board,' ',row*col);
}
void display_board(char board[ROWS][COLS],int row,int col)//打印棋盘
{
int i = 0;
for(i=0; i<row; i++)
{
printf(" %c | %c | %c \n",board[i][0],board[i][1],board[i][2]);
if(i != 2)
printf("---|---|---\n");
}
}
void player_move(char board[ROWS][COLS],int row,int col)//玩家走
{
int x = 0;
int y = 0;
while(1)
{
printf("请输入坐标:");
scanf("%d%d",&x,&y);
x--;
y--;
if(((x>=0)&&(x<=2))&&((y>=0)&&(y<=2)))
{
if(board[x][y] == ' ')
{
board[x][y]='X';
break;
}
else
{
printf("输入有误 !");
}
}
else
{
printf("输入有误 !");
}
}
}
void computer_move(char board[ROWS][COLS],int row,int col)//电脑走
{
int max_p = 0; //最大权分,(用于找出权分最大的位置)
int pow = 0; //权分
int move[] = { 0, 0 }; //落子位置
int i, j;
printf("电脑下:\n");
for (i = 0; i < 3; i++) //两个for循环假设电脑下在每一个位置
{
for (j = 0; j < 3; j++)
{
if (board[i][j] == ' ') //该假设位置为空格(无子),开始计算
{ //将棋盘转化为两个棋盘,一维就够了,好处理
char px[9] = { '\0' }; //玩家落子盘
char po[9] = { '\0' }; //电脑已经落子的盘
int k = 0;
for (k = 0; k < 9; k++) //传值玩家落子位置
{
if (*(board[0] + k) == 'X')
{
px[k] = *(board[0] + k);
}
else
{
px[k] = ' ';
}
}
for (k = 0; k < 9; k++) //传值电脑落子位置
{
if (*(board[0] + k) == 'O')
{
po[k] = *(board[0] + k);
}
else
{
po[k] = ' ';
}
}
k = i * 3 + j; //三维棋盘位置转化为一维棋盘位置
px[k] = 'O'; //赋值
po[k] = 'O'; //↓位置权分计算
pow = ((px[0] - ' ' + 1)*(px[1] - ' ' + 1)*(px[2] - ' ' + 1)*(((po[0] == 'O') ^ (po[1] == 'O') ^ (po[2] == 'O'))) +
(px[3] - ' ' + 1)*(px[4] - ' ' + 1)*(px[5] - ' ' + 1)*(((po[3] == 'O') ^ (po[4] == 'O') ^ (po[5] == 'O'))) +
(px[6] - ' ' + 1)*(px[7] - ' ' + 1)*(px[8] - ' ' + 1)*(((po[6] == 'O') ^ (po[7] == 'O') ^ (po[8] == 'O'))) +
(px[0] - ' ' + 1)*(px[3] - ' ' + 1)*(px[6] - ' ' + 1)*(((po[0] == 'O') ^ (po[3] == 'O') ^ (po[6] == 'O'))) +
(px[1] - ' ' + 1)*(px[4] - ' ' + 1)*(px[7] - ' ' + 1)*(((po[1] == 'O') ^ (po[4] == 'O') ^ (po[7] == 'O'))) +
(px[2] - ' ' + 1)*(px[5] - ' ' + 1)*(px[8] - ' ' + 1)*(((po[2] == 'O') ^ (po[5] == 'O') ^ (po[8] == 'O'))) +
(px[0] - ' ' + 1)*(px[4] - ' ' + 1)*(px[8] - ' ' + 1)*(((po[0] == 'O') ^ (po[4] == 'O') ^ (po[8] == 'O'))) +
(px[2] - ' ' + 1)*(px[4] - ' ' + 1)*(px[6] - ' ' + 1)*(((po[2] == 'O') ^ (po[4] == 'O') ^ (po[6] == 'O'))) +
(po[0] - ' ' + 1)*(po[1] - ' ' + 1)*(po[2] - ' ' + 1)*(!((px[0] == 'X') || (px[1] == 'X') || (px[2] == 'X'))) +
(po[3] - ' ' + 1)*(po[4] - ' ' + 1)*(po[5] - ' ' + 1)*(!((px[3] == 'X') || (px[4] == 'X') || (px[5] == 'X'))) +
(po[6] - ' ' + 1)*(po[7] - ' ' + 1)*(po[8] - ' ' + 1)*(!((px[6] == 'X') || (px[7] == 'X') || (px[8] == 'X'))) +
(po[0] - ' ' + 1)*(po[3] - ' ' + 1)*(po[6] - ' ' + 1)*(!((px[0] == 'X') || (px[3] == 'X') || (px[6] == 'X'))) +
(po[1] - ' ' + 1)*(po[4] - ' ' + 1)*(po[7] - ' ' + 1)*(!((px[1] == 'X') || (px[4] == 'X') || (px[7] == 'X'))) +
(po[2] - ' ' + 1)*(po[5] - ' ' + 1)*(po[8] - ' ' + 1)*(!((px[2] == 'X') || (px[5] == 'X') || (px[8] == 'X'))) +
(po[0] - ' ' + 1)*(po[4] - ' ' + 1)*(po[8] - ' ' + 1)*(!((px[0] == 'X') || (px[4] == 'X') || (px[8] == 'X'))) +
(po[2] - ' ' + 1)*(po[4] - ' ' + 1)*(po[6] - ' ' + 1)*(!((px[2] == 'X') || (px[4] == 'X') || (px[6] == 'X'))));
if (pow > max_p) //新的权分高于已有最大权分,交换值,改变落子位置
{
max_p = pow;
move[0] = i;
move[1] = j;
}
}
}
}
board[move[0]][move[1]] = 'O'; //所有假设位置的权分比较结束,落子
/*printf("电脑下:\n");
while(1)
{
int x = rand()%3;
int y = rand()%3;
if(board[x][y] == ' ')
{
board[x][y] = 'O';
break;
}
}*/
}
static int is_full(char board[ROWS][COLS],int row,int col)//判断棋盘是否已经下满
{
int i = 0;
int j = 0;
for(i=0;i<row;i++)
{
for(j=0;j<col;j++)
{
if(board[i][j]==' ')
return 0;
}
}
return 1;
}
char check_win(char board[ROWS][COLS], int row, int col) //检查是否有胜负关系
{
int i = 0;
for(i=0; i<row; i++)
{
if((board[i][0]==board[i][1])
&&(board[i][1]==board[i][2])
&&(board[i][1]!=' '))
return board[i][1];
}
for(i=0; i<col; i++)
{
if((board[0][i]==board[1][i])
&&(board[1][i]==board[2][i])
&&(board[1][i]!=' '))
return board[1][i];
}
if((board[0][0]==board[1][1])
&&(board[1][1]==board[2][2])
&&(board[1][1]!=' '))
return board[1][1];
if((board[0][2]==board[1][1])
&&(board[1][1]==board[2][0])
&&(board[1][1]!=' '))
return board[1][1];
if(is_full(board, row, col))
{
return 'q';
}
return ' ';
}
test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include<time.h>
#include<stdlib.h>
#include"game.h"
void game()
{
int ret = 0;
int input = 0;
char board[ROWS][COLS]={0};
init_board(board,ROWS,COLS); //初始化棋盘
display_board(board,ROWS,COLS);//打印棋盘
srand((unsigned int)time(NULL));
printf("是否先走(1/0)?:");//选择谁先走
scanf("%d",&input);
switch (input)
{
case 1:
while(1)
{
player_move(board,ROWS,COLS);//玩家走
if((ret = check_win(board, ROWS, COLS)) != ' ')
break;
display_board(board,ROWS,COLS);
computer_move(board,ROWS,COLS);//电脑走
if((ret = check_win(board, ROWS, COLS)) != ' ')
break;
display_board(board,ROWS,COLS);
}
break;
case 0:
while(1)
{
computer_move(board,ROWS,COLS);
if((ret = check_win(board, ROWS, COLS)) != ' ')
break;
display_board(board,ROWS,COLS);
player_move(board,ROWS,COLS);
if((ret = check_win(board, ROWS, COLS)) != ' ')
break;
display_board(board,ROWS,COLS);
}
break;
default:
break;
}
ret = check_win(board, ROWS, COLS);//检查是否有胜负关系
if(ret == 'X')
{
printf("恭喜你!你赢了!\n");
}
else if(ret == 'O')
{
printf("不好意思!你输了!\n");
}
else if(ret == 'q')
{
printf("平局!\n");
}
display_board(board, ROWS, COLS);
}
void menu()
{
printf("*******************************\n");
printf("****** 1. play 0. exit ******\n");
printf("*******************************\n");
}
int main ()
{
int input = 0;
do
{
menu();
scanf("%d",&input);//选择是否玩耍
switch(input)
{
case 1:
game();//游戏函数
break;
case 0:
break;
default:
printf("选择错误!!");
break;
}
}while(input);
return 0;
}