#include<stdio.h>
#include<graphics.h>
#include<conio.h>
#define WIDTH 40
#define ROW_COL 15
void BoardInit();
void PieceDrawing(int x, int y, int* cnt, int* map);
int JudgeBoundary(int a);
int WinJudge(int* map);
int main()
{
MOUSEMSG msg;
int cnt = 0; //记录轮数
int map[ROW_COL][ROW_COL] = { 0 };
BoardInit();
while (1)
{
//持续监听鼠标点击事件
msg = GetMouseMsg();
if (msg.uMsg == WM_LBUTTONDOWN)
{
PieceDrawing(msg.x, msg.y, &cnt, &map[0][0]);
}
}
return 0;
}
void BoardInit()
{
//绘制棋盘
initgraph(WIDTH * (ROW_COL + 1), WIDTH * (ROW_COL + 1));//初始化窗口大小
setbkcolor(YELLOW);//背景颜色
cleardevice();//用背景颜色遮盖原始屏幕
setlinestyle(PS_SOLID, 2);//设置成实线,宽度为2个像素实线的粗细
setcolor(RGB(0, 0, 0));//设置成黑色,前景颜色 不能用setlinrcolor因为没有定义line
settextcolor(RGB(0, 0, 0));
settextstyle(50, 0, _T("Consolas"));
for (int i = 1; i <= ROW_COL; i++)
{
line(i * WIDTH, WIDTH, i * WIDTH, ROW_COL * WIDTH);//x改变,平行于与y轴的线
line(WIDTH, i * WIDTH, ROW_COL * WIDTH, i * WIDTH);//y改变,平行于x轴的线
}
}
void PieceDrawing(int x, int y, int* cnt, int* map)
{
x = JudgeBoundary(x) - 1;
y = JudgeBoundary(y) - 1;
int* p = map + x + y * ROW_COL;
if (x != -1 && y != -1 && *p == 0)
{
(*cnt)++;
if ((*cnt) % 2 == 0)
{
setfillcolor(RGB(255, 255, 255));
*p = -1;
}
else
{
setfillcolor(RGB(0, 0, 0));
*p = 1;
}
fillcircle((x + 1) * WIDTH, (y + 1) * WIDTH, WIDTH / 2 - 1);
int isWin = WinJudge(map);
printf("iswin:%d\n", isWin);
if (isWin != 0)
{
printf("game over\n");
if (isWin > 0)
{
outtextxy(WIDTH, WIDTH * ROW_COL / 2, _T("黑子获胜"));
}
else
{
outtextxy(WIDTH, WIDTH * ROW_COL / 2, _T("白子获胜"));
}
while (1)
{
//持续监听鼠标点击事件
MOUSEMSG msg = GetMouseMsg();
if (msg.uMsg == WM_LBUTTONDOWN)
{
*cnt = 0;
for (int i = 0; i < ROW_COL; i++)
{
for (int j = 0; j < ROW_COL; j++)
{
*(map + i + j * ROW_COL) = 0;
}
}
closegraph();
BoardInit();
break;
}
}
}
}
}
int JudgeBoundary(int a)
{
//找到鼠标点击处最近的落子点
if (a % WIDTH < WIDTH * 0.3)
{
a = a / WIDTH;
}
else if (a % WIDTH > WIDTH * 0.7)
{
a = a / WIDTH + 1;
}
else
{
a = 0;
}
if (a > ROW_COL)
{
a = 0;
}
return a;
}
int WinJudge(int* map)
{
int isWin = 0;
int x[4] = { -1,0,1,1 };
int y[4] = { -1,-1,-1,0 };
//搜索是否有五子连珠
for (int i = 0; i < ROW_COL; i++)
{
for (int j = 0; j < ROW_COL; j++)
{
int* p = map + j*ROW_COL + i;
for (int k = 0; k < 4; k++)
{
if (i + 2 * x[k] >= 0 && i + 2 * x[k] < ROW_COL &&
i - 2 * x[k] >= 0 && i - 2 * x[k] < ROW_COL &&
j + 2 * y[k] >= 0 && j + 2 * y[k] < ROW_COL &&
j - 2 * y[k] >= 0 && i - 2 * y[k] < ROW_COL)
{
isWin = *(p + x[k] + y[k] * ROW_COL) + *(p + 2 * x[k] + 2 * y[k] * ROW_COL) + *(p - x[k] - y[k] * ROW_COL) + *(p - 2 * x[k] - 2 * y[k] * ROW_COL) + *p;
//printf("search:%d\n", isWin);
if (abs(isWin)==5)
{
return isWin;
}
}
}
}
}
return 0;
}
五子棋游戏(图形化界面)——C语言代码实现
于 2023-09-11 12:29:25 首次发布
文章介绍了一个基于C语言和图形库的五子棋游戏,涉及落子逻辑、边界检查和胜利条件判定。
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