一:创建一个为“装备选择”的工程,设计用户交互界面。装备选择程序对应的布局文件(activity_main.xml)
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
android:gravity="center"
tools:context=".MainActivity">
<ImageView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center_horizontal"
android:src="@drawable/timg1"
/>
<TextView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:layout_marginBottom="25dp"
android:gravity="center"
android:text="主人,快给宝宝购买装备吧!"/>
<TableLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:layout_marginBottom="20dp">
<TableRow
android:layout_width="match_parent"
android:layout_height="wrap_content"
>
<TextView
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
android:text="生命值:"
android:textColor="@android:color/black"
android:textSize="14dp"/>
<ProgressBar
android:id="@+id/progressBar1"
style="?android:attr/progressBarStyleHorizontal"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:layout_weight="2"/>
<TextView
android:id="@+id/tv_life_progress"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
android:text="0"
android:gravity="center"
android:textColor="#000000"
/>
</TableRow>
<TableRow
android:layout_width="match_parent"
android:layout_height="wrap_content"
>
<TextView
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
android:text="攻击力:"
android:textColor="@android:color/black"
android:textSize="14dp"/>
<ProgressBar
android:id="@+id/progressBar2"
style="?android:attr/progressBarStyleHorizontal"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:layout_weight="2"/>
<TextView
android:id="@+id/tv_attack_progress"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
android:text="0"
android:gravity="center"
android:textColor="#000000"
/>
</TableRow>
<TableRow
android:layout_width="match_parent"
android:layout_height="wrap_content"
>
<TextView
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
android:text="敏捷:"
android:textColor="@android:color/black"
android:textSize="14dp"/>
<ProgressBar
android:id="@+id/progressBar3"
style="?android:attr/progressBarStyleHorizontal"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:layout_weight="2"/>
<TextView
android:id="@+id/tv_speed_progress"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
android:text="0"
android:gravity="center"
android:textColor="#000000"
/>
</TableRow>
</TableLayout>
<RelativeLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginLeft="50dp"
android:layout_marginRight="50dp"
android:layout_marginTop="20dp">
<Button
android:id="@+id/btn_baby"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:drawablePadding="3dp"
android:drawableRight="@android:drawable/ic_input_add"
android:onClick="click"
android:text="小宝宝购买装备"
android:textSize="14dp"/>
</RelativeLayout>
</LinearLayout>
二:创建装备界面(activity_shop.xml),该界面是用来展示装备的。
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/r1"
android:layout_width="match_parent"
android:layout_height="match_parent"
>
<View
android:layout_width="30dp"
android:layout_height="30dp"
android:background="@android:drawable/ic_menu_info_details"
android:layout_centerVertical="true"
android:layout_alignParentLeft="true"/>
<TextView
android:id="@+id/tv_name"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerVertical="true"
android:layout_marginLeft="60dp"
android:text="商品名称"/>
<LinearLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerInParent="true"
android:orientation="vertical">
<TextView
android:id="@+id/tv_life"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textSize="13dp"
android:text="生命值:"/>
<TextView
android:id="@+id/tv_attack"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textSize="13dp"
android:text="攻击力:" />
<TextView
android:id="@+id/tv_speed"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textSize="13dp"
android:text="速度:"/>
</LinearLayout>
</RelativeLayout>
三:创建Intemlnfo类(在程序中创建一个cn.itcasl.domain包,在该包创建Intemlnfo类用于封装装备信息)
package com.example.bz0209.lab05;
import java.io.Serializable;
/**
* Created by Administrator on 2017/3/23.
*/
/*public class ItemInfo implements Serializable {
private String name;
private int acctack;
private int lift;
private int speed;
public ItemInfo(String name,int acctack,int lift,int speed)
{
this.name=name;
this.acctack=acctack;
this.lift=lift;
this.speed=speed;
}
public int getAcctack() {
return acctack;
}
public void setAcctack(int acctack) {
this.acctack = acctack;
}
public int getLift() {
return lift;
}
public void setLift(int lift) {
this.lift = lift;
}
public int getSpeed()
{
return speed;
}
public void setSpeed(int speed) {
this.speed = speed;
}
public String getName()
{
return name;
}
public void setName(String name)
{
this.name=name;
}
public String toString(){
return "[name="+name+",acctack="+acctack+",lift="+lift+",speed="+speed+"]";
}
}*/
/**
* Created by wanglaoda on 15-8-2.
*/
//实现序列化方便传递数据
public class ItemInfo implements Serializable{
private String name;
private int acctack;
private int life;
private int speed;
public ItemInfo(String name, int acctack, int life, int speed) {
this.name = name;
this.acctack = acctack;
this.life = life;
this.speed = speed;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public int getAcctack() {
return acctack;
}
public void setAcctack(int acctack) {
this.acctack = acctack;
}
public int getLife() {
return life;
}
public void setLife(int life) {
this.life = life;
}
public int getSpeed() {
return speed;
}
public void setSpeed(int speed) {
this.speed = speed;
}
public String toString() {
return " [name=" + name + ", acctack=" + acctack + ", life=" + life + ", speed=" + speed + "]";
}
}
四:创建ShopActivity(用于展示装备信息的,单击ShopActivity的装备时,会调回MainActivity并将装备信息回传给MainActivity。)
package com.example.bz0209.lab05;
import android.app.Activity;
import android.content.Intent;
import android.os.Bundle;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.TextView;
/**
* Created by 辉 on 2017/3/25.
*/
public class ShopActivity extends Activity implements OnClickListener {
private ItemInfo itemInfo;
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_shop);
itemInfo=new ItemInfo("金刚",100,20,20);
findViewById(R.id.r1).setOnClickListener(this);
TextView mLifeTV=(TextView)findViewById(R.id.tv_life);
TextView mNameTV=(TextView)findViewById(R.id.tv_name);
TextView mSpeedTV=(TextView)findViewById(R.id.tv_speed);
TextView mAttackTV=(TextView)findViewById(R.id.tv_attack);
mLifeTV.setText("生命值+"+itemInfo.getLife());
mNameTV.setText(itemInfo.getName());
mSpeedTV.setText("敏捷度+"+itemInfo.getSpeed());
mAttackTV.setText("攻击力+"+itemInfo.getAcctack());
}
public void onClick(View v)
{
switch (v.getId())
{
case R.id.r1:
Intent intent=new Intent();
intent.putExtra("equipment",itemInfo);
setResult(1,intent);
finish();
break;
}
}
}
五:编写界面交互代码(MainActivity主要用于响应按钮的点击事件,并将返回的装备信息显示到指定的ListView控件中)
package com.example.bz0209.lab05;
import android.content.Intent;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.view.View;
import android.widget.ProgressBar;
import android.widget.TextView;
public class MainActivity extends AppCompatActivity {
private ProgressBar mProgressBar1;
private ProgressBar mProgressBar2;
private ProgressBar mProgressBar3;
private TextView mLifeTV;
private TextView mAttackTV;
private TextView mSpeedTV;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mLifeTV=(TextView)findViewById(R.id.tv_life_progress);
mAttackTV=(TextView)findViewById(R.id.tv_attack_progress);
mSpeedTV=(TextView)findViewById(R.id.tv_speed_progress);
initProgress();
}
private void initProgress()
{
mProgressBar1=(ProgressBar)findViewById(R.id.progressBar1);
mProgressBar2=(ProgressBar)findViewById(R.id.progressBar2);
mProgressBar3=(ProgressBar)findViewById(R.id.progressBar3);
mProgressBar1.setMax(1000);
mProgressBar2.setMax(1000);
mProgressBar3.setMax(1000);
}
public void click(View v)
{
Intent intent=new Intent(this,ShopActivity.class);
startActivityForResult(intent,1);
}
protected void onActivityResult(int requestCode,int resultCode,Intent data)
{
super.onActivityResult(requestCode,resultCode,data);
if(data!=null)
{
if(resultCode==1)
{
if(requestCode==1)
{
ItemInfo info=(ItemInfo)data.getSerializableExtra("equipment");
updateProgress(info);
}
}
}
}
private void updateProgress(ItemInfo info)
{
int progress1=mProgressBar1.getProgress();
int progress2=mProgressBar2.getProgress();
int progress3=mProgressBar3.getProgress();
mProgressBar1.setProgress(progress1+info.getLife());
mProgressBar2.setProgress(progress2+info.getAcctack());
mProgressBar3.setProgress(progress3+info.getSpeed());
mLifeTV.setText(mProgressBar1.getProgress()+"");
mAttackTV.setText(mProgressBar2.getProgress()+"");
mSpeedTV.setText(mProgressBar3.getProgress()+"");
}
}
最终实现效果图