A*算法详解【附算法代码与运行结果】

算法背景

A*算法是一种在图形平面上,有多个路径中寻找一条从起始点到目标点的最短遍历路径的算法。它属于启发式搜索算法(Heuristic Search Algorithm),因为它使用启发式方法来计算图中的节点,从而减少实际计算的节点数量,提高搜索效率。


基本原理

A*算法的核心思想是结合了Dijkstra算法和Best-First-Search算法的特点。它使用一个估价函数f(n) = g(n) + h(n)来估算从起始点到目标点的总代价,其中g(n)表示从起始点到当前节点的代价,h(n)是从当前节点到目标点的启发式估计代价。

A*算法通过扩展路径代价最小的节点来寻找目标点,它保证了如果h(n)的估计值是准确的,那么找到的路径也是最短的。相比于Dijkstra算法中会一直遍历选择距离较近的点收录,在A*算法中增加启发式函数h(n)会减少收录的栅格数目,加快算法的导向终点的速度


算法流程

相比于Dijkstra算法,就多了一个启发式函数h(n)。

在实际应用中需权衡速度和最优性。启发式函数取的大的话可以快速找到终点。但可能会损失最优性,所以保证A*算法最优性需要加上下面这个条件,即启发项小于等于最优的那条路径:

h(n)<=*h(n)

open list表示存放从当前节点到节点已经更新过的路径;

closed list表示截至目前到起点最短路径的节点进行收录。

那么针对下面这个图的存储流程应如下:

open list:2(1+6)  3(5+0)  # 2(1+6)表示节点2到起点的距离为1,加上启发项为6

closed list:1(0)

open list:2(1+6)    

closed list:1(0)  3(5+0)  #实际上上面的路径理论上会更短,丧失了最优性


案例实操

对起点[-5,-5],终点 [50, 50]在边长范围为[-10,60]的正方形进行路径规划,其中设置了两个墙体作为障碍物,对比A*算法与Dijkstra算法。

【实验代码】


import math

import matplotlib.pyplot as plt

show_animation = True


class AStarPlanner:

    def __init__(self, ox, oy, resolution, rr):
        """
        Initialize grid map for a star planning

        ox: x position list of Obstacles [m]
        oy: y position list of Obstacles [m]
        resolution: grid resolution [m]
        rr: robot radius[m]
        """

        self.resolution = resolution
        self.rr = rr
        self.min_x, self.min_y = 0, 0
        self.max_x, self.max_y = 0, 0
        self.obstacle_map = None
        self.x_width, self.y_width = 0, 0
        self.motion = self.get_motion_model()
        self.calc_obstacle_map(ox, oy)

    class Node:
        def __init__(self, x, y, cost, parent_index):
            self.x = x  # index of grid
            self.y = y  # index of grid
            self.cost = cost
            self.parent_index = parent_index

        def __str__(self):
            return str(self.x) + "," + str(self.y) + "," + str(
                self.cost) + "," + str(self.parent_index)

    def planning(self, sx, sy, gx, gy):
        """
        A star path search

        input:
            s_x: start x position [m]
            s_y: start y position [m]
            gx: goal x position [m]
            gy: goal y position [m]

        output:
            rx: x position list of the final path
            ry: y position list of the final path
        """

        start_node = self.Node(self.calc_xy_index(sx, self.min_x),
                               self.calc_xy_index(sy, self.min_y), 0.0, -1)
        goal_node = self.Node(self.calc_xy_index(gx, self.min_x),
                              self.calc_xy_index(gy, self.min_y), 0.0, -1)

        open_set, closed_set = dict(), dict()
        open_set[self.calc_grid_index(start_node)] = start_node

        while 1:
            if len(open_set) == 0:
                print("Open set is empty..")
                break

            # 选择扩展点 f(n) = g(n) 即cost+ h(n)即启发式函数calc_heuristic,计算goal_node终点与open_set里面的点
            c_id = min(
                open_set,
                key=lambda o: open_set[o].cost + self.calc_heuristic(goal_node,
                                                                     open_set[
                                                                         o]))
            current = open_set[c_id]

            # show graph
            if show_animation:  # pragma: no cover
                plt.plot(self.calc_grid_position(current.x, self.min_x),
                         self.calc_grid_position(current.y, self.min_y), "xc")
                # for stopping simulation with the esc key.
                plt.gcf().canvas.mpl_connect('key_release_event',
                                             lambda event: [exit(
                                                 0) if event.key == 'escape' else None])
                if len(closed_set.keys()) % 10 == 0:
                    plt.pause(0.001)

            if current.x == goal_node.x and current.y == goal_node.y:
                print("Find goal")
                goal_node.parent_index = current.parent_index
                goal_node.cost = current.cost
                break

            # Remove the item from the open set
            del open_set[c_id]

            # Add it to the closed set
            closed_set[c_id] = current

            # expand_grid search grid based on motion model
            for i, _ in enumerate(self.motion):
                node = self.Node(current.x + self.motion[i][0],
                                 current.y + self.motion[i][1],
                                 current.cost + self.motion[i][2], c_id)
                n_id = self.calc_grid_index(node)

                # If the node is not safe, do nothing
                if not self.verify_node(node):
                    continue

                if n_id in closed_set:
                    continue

                if n_id not in open_set:
                    open_set[n_id] = node  # discovered a new node
                else:
                    if open_set[n_id].cost > node.cost:
                        # This path is the best until now. record it
                        open_set[n_id] = node

        rx, ry = self.calc_final_path(goal_node, closed_set)

        return rx, ry

    def calc_final_path(self, goal_node, closed_set):
        # generate final course
        rx, ry = [self.calc_grid_position(goal_node.x, self.min_x)], [
            self.calc_grid_position(goal_node.y, self.min_y)]
        parent_index = goal_node.parent_index
        while parent_index != -1:
            n = closed_set[parent_index]
            rx.append(self.calc_grid_position(n.x, self.min_x))
            ry.append(self.calc_grid_position(n.y, self.min_y))
            parent_index = n.parent_index

        return rx, ry

    @staticmethod
    def calc_heuristic(n1, n2):#计算两个点之间的距离
        w = 1.0  # 权重weight of heuristic,假设有多个启发式函数可以设置不同权重
        d = w * math.hypot(n1.x - n2.x, n1.y - n2.y)
        return d

    def calc_grid_position(self, index, min_position):
        """
        calc grid position

        :param index:
        :param min_position:
        :return:
        """
        pos = index * self.resolution + min_position
        return pos

    def calc_xy_index(self, position, min_pos):
        return round((position - min_pos) / self.resolution)

    def calc_grid_index(self, node):
        return node.y * self.x_width + node.x

    def verify_node(self, node):
        px = self.calc_grid_position(node.x, self.min_x)
        py = self.calc_grid_position(node.y, self.min_y)

        if px < self.min_x:
            return False
        elif py < self.min_y:
            return False
        elif px >= self.max_x:
            return False
        elif py >= self.max_y:
            return False

        # collision check
        if self.obstacle_map[node.x][node.y]:
            return False

        return True

    def calc_obstacle_map(self, ox, oy):

        self.min_x = round(min(ox))
        self.min_y = round(min(oy))
        self.max_x = round(max(ox))
        self.max_y = round(max(oy))
        print("min_x:", self.min_x)
        print("min_y:", self.min_y)
        print("max_x:", self.max_x)
        print("max_y:", self.max_y)

        self.x_width = round((self.max_x - self.min_x) / self.resolution)
        self.y_width = round((self.max_y - self.min_y) / self.resolution)
        print("x_width:", self.x_width)
        print("y_width:", self.y_width)

        # obstacle map generation
        self.obstacle_map = [[False for _ in range(self.y_width)]
                             for _ in range(self.x_width)]
        for ix in range(self.x_width):
            x = self.calc_grid_position(ix, self.min_x)
            for iy in range(self.y_width):
                y = self.calc_grid_position(iy, self.min_y)
                for iox, ioy in zip(ox, oy):
                    d = math.hypot(iox - x, ioy - y)
                    if d <= self.rr:
                        self.obstacle_map[ix][iy] = True
                        break

    @staticmethod
    def get_motion_model():
        # dx, dy, cost
        motion = [[1, 0, 1],
                  [0, 1, 1],
                  [-1, 0, 1],
                  [0, -1, 1],
                  [-1, -1, math.sqrt(2)],
                  [-1, 1, math.sqrt(2)],
                  [1, -1, math.sqrt(2)],
                  [1, 1, math.sqrt(2)]]

        return motion


def main():
    print(__file__ + " start!!")

    # start and goal position
    sx = -5.0  # [m]
    sy = -5.0  # [m]
    gx = 50.0  # [m]
    gy = 50.0  # [m]
    grid_size = 2.0  # [m]
    robot_radius = 1.0  # [m]

    # set obstacle positions
    ox, oy = [], []
    for i in range(-10, 60):
        ox.append(i)
        oy.append(-10.0)
    for i in range(-10, 60):
        ox.append(60.0)
        oy.append(i)
    for i in range(-10, 61):
        ox.append(i)
        oy.append(60.0)
    for i in range(-10, 61):
        ox.append(-10.0)
        oy.append(i)
        #两堵墙
    for i in range(-10, 40):
        ox.append(20.0)
        oy.append(i)
    for i in range(0, 40):
        ox.append(40.0)
        oy.append(60.0 - i)

    if show_animation:  # pragma: no cover
        plt.plot(ox, oy, ".k")
        plt.plot(sx, sy, "og")
        plt.plot(gx, gy, "xb")
        plt.grid(True)
        plt.axis("equal")

    a_star = AStarPlanner(ox, oy, grid_size, robot_radius)
    rx, ry = a_star.planning(sx, sy, gx, gy)

    if show_animation:  # pragma: no cover
        plt.plot(rx, ry, "-r")
        plt.pause(0.001)
        plt.show()


if __name__ == '__main__':
    main()

【运行结果】

】两种算法的比较

        A*算法显然比Dijkstra算法具有更快地收敛速度如果去掉障碍物会更加明显。

对比的Dijkstra算法可详见如下:

Dijkstra算法详解【附算法代码与运行结果】_dijkstra 算法代码讲解-CSDN博客

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