//
// UIImage+ZZ.h
// Quartz 2D高级用法
//
// Created by 周昭 on 16/4/8.
// Copyright © 2016年 Jordan Zhou. All rights reserved.
//
#import <UIKit/UIKit.h>
@interface UIImage (ZZ)
/**
* 打水印
*
* @param bg 背景图片
* @param logo 右下角的水印图片
*/
+ (instancetype)waterImageWithBg:(NSString *)bg logo:(NSString *)logo;
/**
* 裁剪图片
*
* @param name 图片
* @param borderWidth 宽度
* @param borderColor 颜色
*/
+ (instancetype)circleImageWithName:(NSString *)name borderWidth:(CGFloat)borderWidth borderColor:(UIColor *)borderColor;
/**
* 截图
*/
+ (instancetype)captureWithView:(UIView *)view;
@end
//
// UIImage+ZZ.m
// Quartz 2D高级用法
//
// Created by 周昭 on 16/4/8.
// Copyright © 2016年 Jordan Zhou. All rights reserved.
//
#import "UIImage+ZZ.h"
@implementation UIImage (ZZ)
+ (instancetype)waterImageWithBg:(NSString *)bg logo:(NSString *)logo
{
UIImage *bgImage = [UIImage imageNamed:bg];
// 1.创建一个基于位图的上下文(开启一个基于位图的上下文)
UIGraphicsBeginImageContextWithOptions(bgImage.size, NO, 0.0);
// 2.画背景
[bgImage drawInRect:CGRectMake(0, 0, bgImage.size.width, bgImage.size.height)];
// 3.画右下角的水印
UIImage *waterImage = [UIImage imageNamed:logo];
CGFloat scale = 0.2;
CGFloat margin = 5;
CGFloat waterW = waterImage.size.width * scale;
CGFloat waterH = waterImage.size.height * scale;
CGFloat waterX = bgImage.size.width - waterW - margin;
CGFloat waterY = bgImage.size.height - waterH - margin;
[waterImage drawInRect:CGRectMake(waterX, waterY, waterW, waterH)];
// 4.从上下文中取得制作完毕的UIImage对象
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
// 5.结束上下文
UIGraphicsEndImageContext();
return newImage;
}
+ (instancetype)circleImageWithName:(NSString *)name borderWidth:(CGFloat)borderWidth borderColor:(UIColor *)borderColor
{
// 1.加载原图
UIImage *oldImage = [UIImage imageNamed:name];
// 2.开启上下文
CGFloat imageW = oldImage.size.width + 2 * borderWidth;
CGFloat imageH = oldImage.size.height + 2 * borderWidth;
CGSize imageSize = CGSizeMake(imageW, imageH);
UIGraphicsBeginImageContextWithOptions(imageSize, NO, 0.0);
// 3.取得当前的上下文
CGContextRef ctx = UIGraphicsGetCurrentContext();
// 4.画边框(大圆)
[borderColor set];
CGFloat bigRadius = imageW * 0.5; // 大圆半径
CGFloat centerX = bigRadius; // 圆心
CGFloat centerY = bigRadius;
CGContextAddArc(ctx, centerX, centerY, bigRadius, 0, M_PI * 2, 0);
CGContextFillPath(ctx); // 画圆
// 5.小圆
CGFloat smallRadius = bigRadius - borderWidth;
CGContextAddArc(ctx, centerX, centerY, smallRadius, 0, M_PI * 2, 0);
// 裁剪(后面画的东西才会受裁剪的影响)
CGContextClip(ctx);
// 6.画图
[oldImage drawInRect:CGRectMake(borderWidth, borderWidth, oldImage.size.width, oldImage.size.height)];
// 7.取图
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
// 8.结束上下文
UIGraphicsEndImageContext();
return newImage;
}
+ (instancetype)captureWithView:(UIView *)view
{
// 1.开启上下文
UIGraphicsBeginImageContextWithOptions(view.frame.size, NO, 0.0);
// 2.将控制器view的layer渲染到上下文
[view.layer renderInContext:UIGraphicsGetCurrentContext()];
// 3.取出图片
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
// 4.结束上下文
UIGraphicsEndImageContext();
return newImage;
}
@end