转自http://blog.csdn.net/htttw/article/details/7600277
Box2d是一个非常优秀的开源2D物理引擎,可以模拟出非常真实的物理效果,今天我们介绍如何在Andoird下使用Box2d:
注:本文的大部分参考:http://rayleung.iteye.com/blog/439056
1.
Box2d原来使用c++写的,不过已经有了Java版本的:JBox2D,可以在http://sourceforge.net/projects/jbox2d/下载,一共有两个:
JBox2d-2.0.1.zip和JBox2D-2.0.1-b250-Full.jar。我的版本是2.0.1
2.
新建一个Android Project,如下所示:
2.
修改Jbox2dtestActivity.java文件如下:
- package com.test.jbox2d;
- import org.jbox2d.collision.AABB;
- import org.jbox2d.collision.CircleDef;
- import org.jbox2d.collision.PolygonDef;
- import org.jbox2d.common.Vec2;
- import org.jbox2d.dynamics.Body;
- import org.jbox2d.dynamics.BodyDef;
- import org.jbox2d.dynamics.World;
- import android.app.Activity;
- import android.content.Context;
- import android.graphics.Canvas;
- import android.graphics.Color;
- import android.graphics.Paint;
- import android.os.Bundle;
- import android.os.Handler;
- import android.view.View;
- import android.view.Window;
- import android.view.WindowManager;
- public class Jbox2dtestActivity extends Activity
- {
- private final static int RATE = 10; //屏幕到现实世界的比例 10px:1m;
- private AABB worldAABB; //创建 一个管理碰撞的世界
- private World world;
- private float timeStep = 1/60; //模拟的的频率
- private int iterations = 10; //迭代越大,模拟约精确,但性能越低
- private Body body,body2,body3;
- private MyView myView;
- private Handler mHandler;
- public void onCreate(Bundle savedInstanceState)
- {
- super.onCreate(savedInstanceState);
- requestWindowFeature(Window.FEATURE_NO_TITLE);
- getWindow().setFlags(WindowManager.LayoutParams. FLAG_FULLSCREEN ,
- WindowManager.LayoutParams. FLAG_FULLSCREEN);
- worldAABB = new AABB();
- //上下界,以屏幕的左上方为 原点,如果创建的刚体到达屏幕的边缘的话,会停止模拟
- worldAABB.lowerBound.set(-100.0f,-100.0f);
- worldAABB.upperBound.set(100.0f, 100.0f);//注意这里使用的是现实世界的单位
- Vec2 gravity = new Vec2(0.0f,10.0f);
- boolean doSleep = true;
- world = new World(worldAABB, gravity, doSleep);//创建世界
- createBox(160, 470, 160, 10, true);
- createBox1(160, 150, 160, 10, false);
- createCircle(160, 100, 10);
- createCircle1(150, 60, 10);
- timeStep = 1.0f/60.0f;
- iterations = 10;
- myView = new MyView(this);
- setContentView(myView);
- mHandler = new Handler();
- mHandler.post(update);
- }
- private Runnable update = new Runnable()
- {
- public void run()
- {
- world.step(timeStep, iterations);//开始模拟
- Vec2 position = body.getPosition();
- Vec2 position1 = body2.getPosition();
- Vec2 position2 = body3.getPosition();
- myView.x=position.x*RATE;
- myView.y=position.y*RATE;
- myView.x1=position1.x*RATE;
- myView.y1=position1.y*RATE;
- myView.x2=position2.x*RATE;
- myView.y2=position2.y*RATE;
- myView.update();
- mHandler.postDelayed(update, (long)timeStep*1000);
- }
- };
- public void createBox(float x, float y, float half_width, float half_height, boolean isStatic)
- {
- PolygonDef shape = new PolygonDef();
- if(isStatic)
- {
- shape.density = 0;
- }
- else
- {
- shape.density = 2.0f;
- }
- shape.friction = 0.8f;
- shape.restitution = 0.3f;
- shape.setAsBox(half_width/RATE, half_height/RATE);
- BodyDef bodyDef = new BodyDef();
- bodyDef.position.set(x/RATE, y/RATE);
- Body body1= world.createBody(bodyDef);
- body1.createShape(shape);
- body1.setMassFromShapes();
- }
- public void createCircle(float x, float y, float radius)
- {
- CircleDef shape = new CircleDef();
- shape.density = 7;
- shape.friction = 0.2f;
- shape.radius = radius/RATE;
- BodyDef bodyDef = new BodyDef();
- bodyDef.position.set(x/RATE, y/RATE);
- body2 = world.createBody(bodyDef);
- body2.createShape(shape);
- body2.setMassFromShapes();
- }
- public void createCircle1(float x, float y, float radius)
- {
- CircleDef shape = new CircleDef();
- shape.density = 7;
- shape.friction = 0.2f;
- shape.radius = radius/RATE;
- BodyDef bodyDef = new BodyDef();
- bodyDef.position.set(x/RATE, y/RATE);
- body3 = world.createBody(bodyDef);
- body3.createShape(shape);
- body3.setMassFromShapes();
- }
- public void createBox1(float x, float y, float half_width, float half_height, boolean isStatic)
- {
- PolygonDef shape = new PolygonDef();
- if(isStatic)
- {
- shape.density = 0;
- }
- else
- {
- shape.density = 2.0f;
- }
- shape.friction = 0.3f;
- shape.setAsBox(half_width/RATE, half_height/RATE);
- BodyDef bodyDef = new BodyDef();
- bodyDef.position.set(x/RATE, y/RATE);
- body= world.createBody(bodyDef);
- body.createShape(shape);
- body.setMassFromShapes();
- }
- class MyView extends View
- {
- Canvas canvas;
- public float x=160,y=150;
- public float x1=160,y1=100;
- public float x2=150,y2=60;
- public MyView(Context context)
- {
- super(context);
- }
- public void drawBox(float x, float y)
- {
- Paint mPaint = new Paint();
- mPaint.setAntiAlias(true);
- mPaint.setColor(Color.RED);
- canvas.drawRect(x-160, y-10, x+160, y+10, mPaint);
- }
- public void drawGround()
- {
- Paint mPaint = new Paint();
- mPaint.setAntiAlias(true);
- mPaint.setColor(Color.BLUE);
- canvas.drawRect(0, 460, 320, 480, mPaint);
- }
- public void drawCircle(float x1, float y1)
- {
- Paint mPaint = new Paint();
- mPaint.setAntiAlias(true);
- mPaint.setColor(Color.GREEN);
- canvas.drawCircle(x1, y1, 10, mPaint);
- }
- public void update()
- {
- postInvalidate();
- }
- protected void onDraw(Canvas canvas)
- {
- super.onDraw(canvas);
- this.canvas = canvas;
- drawGround();
- drawBox(x, y);
- drawCircle(x1, y1);
- drawCircle(x2, y2);
- }
- }
- }
package com.test.jbox2d;
import org.jbox2d.collision.AABB;
import org.jbox2d.collision.CircleDef;
import org.jbox2d.collision.PolygonDef;
import org.jbox2d.common.Vec2;
import org.jbox2d.dynamics.Body;
import org.jbox2d.dynamics.BodyDef;
import org.jbox2d.dynamics.World;
import android.app.Activity;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.os.Bundle;
import android.os.Handler;
import android.view.View;
import android.view.Window;
import android.view.WindowManager;
public class Jbox2dtestActivity extends Activity
{
private final static int RATE = 10; //屏幕到现实世界的比例 10px:1m;
private AABB worldAABB; //创建 一个管理碰撞的世界
private World world;
private float timeStep = 1/60; //模拟的的频率
private int iterations = 10; //迭代越大,模拟约精确,但性能越低
private Body body,body2,body3;
private MyView myView;
private Handler mHandler;
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams. FLAG_FULLSCREEN ,
WindowManager.LayoutParams. FLAG_FULLSCREEN);
worldAABB = new AABB();
//上下界,以屏幕的左上方为 原点,如果创建的刚体到达屏幕的边缘的话,会停止模拟
worldAABB.lowerBound.set(-100.0f,-100.0f);
worldAABB.upperBound.set(100.0f, 100.0f);//注意这里使用的是现实世界的单位
Vec2 gravity = new Vec2(0.0f,10.0f);
boolean doSleep = true;
world = new World(worldAABB, gravity, doSleep);//创建世界
createBox(160, 470, 160, 10, true);
createBox1(160, 150, 160, 10, false);
createCircle(160, 100, 10);
createCircle1(150, 60, 10);
timeStep = 1.0f/60.0f;
iterations = 10;
myView = new MyView(this);
setContentView(myView);
mHandler = new Handler();
mHandler.post(update);
}
private Runnable update = new Runnable()
{
public void run()
{
world.step(timeStep, iterations);//开始模拟
Vec2 position = body.getPosition();
Vec2 position1 = body2.getPosition();
Vec2 position2 = body3.getPosition();
myView.x=position.x*RATE;
myView.y=position.y*RATE;
myView.x1=position1.x*RATE;
myView.y1=position1.y*RATE;
myView.x2=position2.x*RATE;
myView.y2=position2.y*RATE;
myView.update();
mHandler.postDelayed(update, (long)timeStep*1000);
}
};
public void createBox(float x, float y, float half_width, float half_height, boolean isStatic)
{
PolygonDef shape = new PolygonDef();
if(isStatic)
{
shape.density = 0;
}
else
{
shape.density = 2.0f;
}
shape.friction = 0.8f;
shape.restitution = 0.3f;
shape.setAsBox(half_width/RATE, half_height/RATE);
BodyDef bodyDef = new BodyDef();
bodyDef.position.set(x/RATE, y/RATE);
Body body1= world.createBody(bodyDef);
body1.createShape(shape);
body1.setMassFromShapes();
}
public void createCircle(float x, float y, float radius)
{
CircleDef shape = new CircleDef();
shape.density = 7;
shape.friction = 0.2f;
shape.radius = radius/RATE;
BodyDef bodyDef = new BodyDef();
bodyDef.position.set(x/RATE, y/RATE);
body2 = world.createBody(bodyDef);
body2.createShape(shape);
body2.setMassFromShapes();
}
public void createCircle1(float x, float y, float radius)
{
CircleDef shape = new CircleDef();
shape.density = 7;
shape.friction = 0.2f;
shape.radius = radius/RATE;
BodyDef bodyDef = new BodyDef();
bodyDef.position.set(x/RATE, y/RATE);
body3 = world.createBody(bodyDef);
body3.createShape(shape);
body3.setMassFromShapes();
}
public void createBox1(float x, float y, float half_width, float half_height, boolean isStatic)
{
PolygonDef shape = new PolygonDef();
if(isStatic)
{
shape.density = 0;
}
else
{
shape.density = 2.0f;
}
shape.friction = 0.3f;
shape.setAsBox(half_width/RATE, half_height/RATE);
BodyDef bodyDef = new BodyDef();
bodyDef.position.set(x/RATE, y/RATE);
body= world.createBody(bodyDef);
body.createShape(shape);
body.setMassFromShapes();
}
class MyView extends View
{
Canvas canvas;
public float x=160,y=150;
public float x1=160,y1=100;
public float x2=150,y2=60;
public MyView(Context context)
{
super(context);
}
public void drawBox(float x, float y)
{
Paint mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setColor(Color.RED);
canvas.drawRect(x-160, y-10, x+160, y+10, mPaint);
}
public void drawGround()
{
Paint mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setColor(Color.BLUE);
canvas.drawRect(0, 460, 320, 480, mPaint);
}
public void drawCircle(float x1, float y1)
{
Paint mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setColor(Color.GREEN);
canvas.drawCircle(x1, y1, 10, mPaint);
}
public void update()
{
postInvalidate();
}
protected void onDraw(Canvas canvas)
{
super.onDraw(canvas);
this.canvas = canvas;
drawGround();
drawBox(x, y);
drawCircle(x1, y1);
drawCircle(x2, y2);
}
}
}
3.
加入JBox2D.jar库:
在项目目录中新建一个libs文件夹,
解压JBox2d-2.0.1.zip,找到jbox2d-2.0.1-library-only.jar,加入libs文件夹中
然后右击项目,选择属性,在Java Build Path的Libraries中加入这个jar文件,如下如所示:
4.
在模拟器中运行就可以了,结果如下:
不过在模拟器上运行会卡,在真机上也如此。并且运行程序时CPU使用率很高!不知如何解决?