ios20-播放音频文件

1

//

//  ios20_AudioPlayerAppDelegate.h

//  ios20-AudioPlayer

//

//  Created by  on 13-6-10.

//  Copyright 2013 __MyCompanyName__. All rights reserved.

//


#import <UIKit/UIKit.h>


@interface ios20_AudioPlayerAppDelegate : UIResponder <UIApplicationDelegate>


@property (strong, nonatomic) UIWindow *window;


@end









//

//  ios20_AudioPlayerAppDelegate.m

//  ios20-AudioPlayer

//

//  Created by  on 13-6-10.

//  Copyright 2013 __MyCompanyName__. All rights reserved.

//


#import "ios20_AudioPlayerAppDelegate.h"

#import "AudioPlayer.h"


@implementation ios20_AudioPlayerAppDelegate


@synthesize window = _window;


- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions

{

    self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];

    // Override point for customization after application launch.

    AudioPlayer *audio=[[AudioPlayer alloc]init];

    self.window.rootViewController=audio;

    

    self.window.backgroundColor = [UIColor whiteColor];

    [self.window makeKeyAndVisible];

    return YES;

}


- (void)applicationWillResignActive:(UIApplication *)application

{

    /*

     Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.

     Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.

     */

}


- (void)applicationDidEnterBackground:(UIApplication *)application

{

    /*

     Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later. 

     If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.

     */

}


- (void)applicationWillEnterForeground:(UIApplication *)application

{

    /*

     Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.

     */

}


- (void)applicationDidBecomeActive:(UIApplication *)application

{

    /*

     Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.

     */

}


- (void)applicationWillTerminate:(UIApplication *)application

{

    /*

     Called when the application is about to terminate.

     Save data if appropriate.

     See also applicationDidEnterBackground:.

     */

}


@end


2.

//

//  AudioPlayer.h

//  ios20-AudioPlayer

//

//  Created by  on 13-6-10.

//  Copyright 2013 __MyCompanyName__. All rights reserved.

//


#import <UIKit/UIKit.h>

#import <AVFoundation/AVFoundation.h>


@interface AudioPlayer : UIViewController

{

    AVAudioPlayer *audioPlayer;

}

@property (nonatomic,retain) AVAudioPlayer *audioPlayer;

@end







//

//  AudioPlayer.m

//  ios20-AudioPlayer

//

//  Created by  on 13-6-10.

//  Copyright 2013 __MyCompanyName__. All rights reserved.

//


#import "AudioPlayer.h"


@implementation AudioPlayer

@synthesize audioPlayer;


- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil

{

    self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];

    if (self) {

        // Custom initialization

    }

    return self;

}

-(void)loadView{

    UIView *view=[[UIView alloc]initWithFrame:[UIScreen mainScreen].applicationFrame];

    view.backgroundColor=[UIColor purpleColor];

    self.view=view;

    UIButton *button=[UIButton buttonWithType:UIButtonTypeRoundedRect];

    button.frame=CGRectMake(90, 100, 100, 40);

    [button setTitle:@"播放音乐" forState:UIControlStateNormal];

    [button addTarget:self action:@selector(startPlayer) forControlEvents:UIControlEventTouchUpInside];

    [self.view addSubview:button];

    UIButton *button2=[UIButton buttonWithType:UIButtonTypeRoundedRect];

    button2.frame=CGRectMake(90, 200, 100, 40);

    [button2 setTitle:@"停止音乐" forState:UIControlStateNormal];

    [button2 addTarget:self action:@selector(stopPlayer) forControlEvents:UIControlEventTouchUpInside];

    [self.view addSubview:button2];


}

//开始播放音乐的方法

-(void)startPlayer{

    NSURL *audioPath=[[NSURL alloc] initFileURLWithPath:[[NSBundle mainBundle] pathForResource:@"wdgsl" ofType:@"mp3"]];

    NSError *error=nil;

    //播放器的初始化

    audioPlayer=[[AVAudioPlayer alloc]initWithContentsOfURL:audioPath error:&error];

    if (error!=nil) {

        NSLog(@"播放遇到错误");

        return;

    }

    [audioPlayer play];

 

}

//停止播放音乐的方法

-(void)stopPlayer{

    [audioPlayer stop];

    

}

- (void)didReceiveMemoryWarning

{

    // Releases the view if it doesn't have a superview.

    [super didReceiveMemoryWarning];

    

    // Release any cached data, images, etc that aren't in use.

}


#pragma mark - View lifecycle


/*

// Implement loadView to create a view hierarchy programmatically, without using a nib.

- (void)loadView

{

}

*/


/*

// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.

- (void)viewDidLoad

{

    [super viewDidLoad];

}

*/


- (void)viewDidUnload

{

    [super viewDidUnload];

    // Release any retained subviews of the main view.

    // e.g. self.myOutlet = nil;

}


- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation

{

    // Return YES for supported orientations

    return (interfaceOrientation == UIInterfaceOrientationPortrait);

}


@end



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