raylib 实现点击贴图

 回滚代码从头读发现不初始化为0,就会错位闪退问题,其实就是默认拖拽了一次,拖拽方向未知
    draftflag = 0;

 

#include <raylib.h>
#include <stdio.h>
int main() {
	const int screenWidth = 750;
	const int screenHeight = 750;

//拖拽
	int draftflag;
	int oldx;
	int oldy;
	int draftx;
	int drafty;
	int gamex;
	int gamey;
//	不初始化为0,就会错位闪退
	draftflag = 0;
	oldx = 0;
	oldy = 0;
	draftx = 0;
	drafty = 0;
	gamex = 0;
	gamey = 0;
// 绘制
	int drawi;
	int drawj;
	int drawx;
	int drawy;
	drawi = 0;
	drawj = 0;
	drawx = 0;
	drawy = 0;
	int pixnum;
	int** map;
	map = new int*[750 / 30];
	for (int i = 0; i < 25; i++) {
		map[i] = new int[1500 / 30];
	}
	for (int i = 0; i < 25; i++) {
		for (int j = 0; j < 50; j++) {
			map[i][j] = 0;
		}
	}
	for (int i = 0; i < 25; i++) {
		for (int j = 0; j < 50; j++) {
			printf("%d ", map[i][j]);
		}
		printf("\n");
	};
	InitWindow(screenWidth, screenHeight, "test");
//	设置帧率
	SetTargetFPS(150);
//	设置一个画布,可以使用GPU进行绘制
//	RenderTexture mesh = LoadRenderTexture(17000, 17000);
	RenderTexture mesh = LoadRenderTexture(750, 750);
//	RenderTexture mesh = LoadRenderTexture(16000, 16000);
//	17000*17000不行
//	16000*16000可行
	BeginTextureMode(mesh);

	for (int i = 0; i < 25; i++) {
		for (int j = 0; j < 50; j++) {
			if (map[i][j] == 0) {
				DrawRectangle(j * 30, i * 30, 30, 30, {0, 255, 0, 255});
			}
		}
	}
	EndTextureMode();
	BeginDrawing();
//		绘制背景,用黑色涂满屏幕
	ClearBackground(BLACK);
//		开始粘贴
	DrawTexturePro(
//			选择要粘贴的画布
	    mesh.texture
//			采样的矩形区域
	    , {	0 - draftx, 0 - drafty, 750.0f, 750.0f }
//			实际绘制的矩形区域,如果和采样区不相同,就会自动放缩
	    , {100, 100, 750, 750}
//			绘制的左上角坐标,改参数可知绘制到屏幕时,x正方向向左,y正方向向上
	    , {0, 0}
	    , 0, WHITE);
//		绘制帧率,显示每秒刷新多少次
	DrawText(TextFormat("%i FPS", GetFPS()), 2 + 10, 2 + 10, 20, WHITE);
	DrawText(TextFormat("%f,%f", GetMousePosition().x, GetMousePosition().y), 35, 12, 30, WHITE);
//		打印鼠标滑轮滚动
	DrawText(TextFormat("%f", GetMouseWheelMove()), 12, 52, 20, WHITE);
	if (draftflag) {
		DrawText(TextFormat("Flaging"), 12, 92, 20, WHITE);
	}
	EndDrawing();
	int a = 0;
	int have = 0;
	while (!WindowShouldClose()) {
		have++;
		if (have > 150) {
			a++;
			have = 0;
		}
		if (a > 100) {
			break;
		}
	}
	while (!WindowShouldClose()) {
//鼠标长按检测,右键拖拽
		if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT)) {
			draftflag = 1;
			oldx = GetMousePosition().x;
			oldy = GetMousePosition().y;
		}
		if (draftflag) {
			draftx = gamex - (GetMousePosition().x - oldx) ;
			drafty = gamey - (GetMousePosition().y - oldy) ;
		} 
//		鼠标松开,记录本次拖拽的结束位置
		if (IsMouseButtonUp(MOUSE_BUTTON_RIGHT)) {
			draftflag = 0;
			oldx = 0;
			oldy = 0;
			gamex = draftx;
			gamey = drafty;
		}

		//	设置默认某个要绘制的画布,以后的绘制都会画到这个默认画布上
		BeginTextureMode(mesh);
		ClearBackground(WHITE);
//		如果鼠标左键按下去了,就一直绘制
		if (IsMouseButtonDown(MOUSE_BUTTON_LEFT)) {
//			在鼠标点击的位置绘制矩形,鼠标坐标是x的正方向是往右,y的正方向是往下
			drawy = GetMousePosition().y - 0;
			drawx = GetMousePosition().x - 0;

			drawi = (drawy + drafty) / 30;
			drawj = (drawx + draftx) / 30;
//			注意鼠标在屏幕的坐标和GPU坐标区别,GPU坐标x正方向向右
			map[drawi + 1][drawj] = 1;
			DrawRectangle(drawj * 30, 750 - drawi  * 30, 30, 30, GREEN);
		}

		for (int i = 0; i < 25; i++) {
			for (int j = 0; j < 50; j++) {
				if (map[i][j] == 1) {
					DrawRectangle(j * 30, 750 - i * 30, 30, 30, {255, 0, 0, 255});
				} else {
					DrawRectangle(j * 30, 750 - i * 30, 30, 30, {0, 255, 0, 255});
				}
				if (i == 0 || j == 0 || j == 24 || i == 24) {
					DrawRectangle(j * 30, 750 - i * 30, 30, 30, {0, 255, 255, 255});
				}
			}
		}
//		画一个黄色矩形,改参数可知GPU绘制缓存画布时,x正方向向右,y正方向向上,左下角是0,0原点
//		DrawRectangle(0, 0, 400, 200, YELLOW);
		//	结束默认设置绘制区域
		EndTextureMode();


//		开始把画布数据绘制到屏幕上,或者说设置默认画布是屏幕
		BeginDrawing();
//		绘制背景,用黑色涂满屏幕
		ClearBackground(BLACK);
//		开始粘贴
		DrawTexturePro(
//			选择要粘贴的画布
		    mesh.texture
//			采样的矩形区域
		    , {	0 + draftx, 0 + drafty, 750.0f, 750.0f }
//			实际绘制的矩形区域,如果和采样区不相同,就会自动放缩
		    , {0, 0, 750, 750}
//			绘制的左上角坐标,改参数可知绘制到屏幕时,x正方向向左,y正方向向上
		    , {0, 0}
		    , 0, WHITE);
//		绘制帧率,显示每秒刷新多少次
		DrawText(TextFormat("%d,%d Mouse", drawj, drawi + 1), 2 + 10, 2 + 90, 20, BLUE);
		DrawText(TextFormat("%d,%d Mouse", drawx, drawy ), 560 + 10, 2 + 130, 20, BLUE);
		DrawText(TextFormat("%d,%d Mousedraft", draftx, drafty ), 560 + 10, 2 + 230, 20, BLUE);
		DrawText(TextFormat("%i FPS", GetFPS()), 2 + 10, 2 + 10, 20, WHITE);
		DrawText(TextFormat("%f,%f", GetMousePosition().x, GetMousePosition().y), 150, 12, 30, BLACK);
//		打印鼠标滑轮滚动
		DrawText(TextFormat("%f", GetMouseWheelMove()), 12, 52, 20, BLACK);
		DrawText(TextFormat("%d", map[drawj][drawi + 1]), 372, 52, 20, BLACK);
		if (draftflag) {
			DrawText(TextFormat("Flaging"), 12, 92, 20, BLACK);
		}
		EndDrawing();

	}
}

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