Children of the Candy Corn
Description
The cornfield maze is a popular Halloween treat. Visitors are shown the entrance and must wander through the maze facing zombies, chainsaw-wielding psychopaths, hippies, and other terrors on their quest to find the exit.
One popular maze-walking strategy guarantees that the visitor will eventually find the exit. Simply choose either the right or left wall, and follow it. Of course, there's no guarantee which strategy (left or right) will be better, and the path taken is seldom the most efficient. (It also doesn't work on mazes with exits that are not on the edge; those types of mazes are not represented in this problem.) As the proprieter of a cornfield that is about to be converted into a maze, you'd like to have a computer program that can determine the left and right-hand paths along with the shortest path so that you can figure out which layout has the best chance of confounding visitors. Input
Input to this problem will begin with a line containing a single integer n indicating the number of mazes. Each maze will consist of one line with a width, w, and height, h (3 <= w, h <= 40), followed by h lines of w characters each that represent the maze layout. Walls are represented by hash marks ('#'), empty space by periods ('.'), the start by an 'S' and the exit by an 'E'.
Exactly one 'S' and one 'E' will be present in the maze, and they will always be located along one of the maze edges and never in a corner. The maze will be fully enclosed by walls ('#'), with the only openings being the 'S' and 'E'. The 'S' and 'E' will also be separated by at least one wall ('#'). You may assume that the maze exit is always reachable from the start point. Output
For each maze in the input, output on a single line the number of (not necessarily unique) squares that a person would visit (including the 'S' and 'E') for (in order) the left, right, and shortest paths, separated by a single space each. Movement from one square to another is only allowed in the horizontal or vertical direction; movement along the diagonals is not allowed.
Sample Input 2 8 8 ######## #......# #.####.# #.####.# #.####.# #.####.# #...#..# #S#E#### 9 5 ######### #.#.#.#.# S.......E #.#.#.#.# ######### Sample Output 37 5 5 17 17 9 Source |
提示
题意:玉米田迷宫是万圣节比较流行的活动,参加者必须面对恐怖去寻找迷宫的出口。
我们保证迷宫有入口和出口,你可以选择优先向左或向右走。当然,只有采取最短路径为最好(这不废话么)。
如果一个麦田要建成玉米田而你是策划者,那么你需要考虑优先向左或向右走以及最短路径所走的步数,请输出以上方式所走的步数。
思路:
这题比较麻烦的是优先向左或向右你需要考虑一下方向,我用0,1,2,3分别表示右,上,左,下,以下给出优先向左、向右的情况:
向左:
当前方向: | 遍历方向: |
← | ↓ ← ↑ → |
↑ | ← ↑ → ↓ |
→ | ↑ → ↓ ← |
↓ | → ↓ ← ↑ |
向右:
当前方向: | 遍历方向: |
← | ↑ ← ↓ → |
↑ | → ↑ ← ↓ |
→ | ↓ → ↑ ← |
↓ | ← ↓ → ↑ |
似乎有那么点规律,规律要说起来并不能表达清楚,语文水平有限。也只能希望大家能看懂我的代码。(如果在纸上画画可能思路会清晰许多)
示例程序
Source Code
Problem: 3083 Code Lengthr: 3286B
Memory: 412K Time: 0MS
Language: GCC Result: Accepted
#include <stdio.h>
#include <string.h>
struct
{
int x,y,step;
}q[40000];
char map[40][41];
int bfs(int sx,int sy,int w,int h)
{
int v[40][40],f=0,top=0;
memset(v,0,sizeof(v));
q[top].x=sx;
q[top].y=sy;
q[top].step=1;
v[sx][sy]=1;
top++;
while(f<top)
{
if(map[q[f].x][q[f].y]=='E')
{
return q[f].step;
}
if(q[f].y-1>=0&&v[q[f].x][q[f].y-1]==0&&map[q[f].x][q[f].y-1]!='#')
{
q[top].x=q[f].x;
q[top].y=q[f].y-1;
q[top].step=q[f].step+1;
v[q[top].x][q[top].y]=1;
top++;
}
if(q[f].x-1>=0&&v[q[f].x-1][q[f].y]==0&&map[q[f].x-1][q[f].y]!='#')
{
q[top].x=q[f].x-1;
q[top].y=q[f].y;
q[top].step=q[f].step+1;
v[q[top].x][q[top].y]=1;
top++;
}
if(q[f].x+1<h&&v[q[f].x+1][q[f].y]==0&&map[q[f].x+1][q[f].y]!='#')
{
q[top].x=q[f].x+1;
q[top].y=q[f].y;
q[top].step=q[f].step+1;
v[q[top].x][q[top].y]=1;
top++;
}
if(q[f].y+1<w&&v[q[f].x][q[f].y+1]==0&&map[q[f].x][q[f].y+1]!='#')
{
q[top].x=q[f].x;
q[top].y=q[f].y+1;
q[top].step=q[f].step+1;
v[q[top].x][q[top].y]=1;
top++;
}
f++;
}
}
int f(int sx,int sy,int w,int h)
{
int step=1,de=2; //一开始就面向左
while(map[sx][sy]!='E')
{
if(de==2&&sy-1>=0&&map[sx][sy-1]!='#')
{
sy--;
de++; //如果有这一步,那么下一次向左的方向就是de++
step++;
}
else if(de==1&&sx-1>=0&&map[sx-1][sy]!='#')
{
sx--;
de++;
step++;
}
else if(de==0&&sy+1<w&&map[sx][sy+1]!='#')
{
sy++;
de++;
step++;
}
else if(de==3&&sx+1<h&&map[sx+1][sy]!='#')
{
sx++;
de=0; //这里de++变成了de=4,4对应0,因为都是向右
step++;
}
else
{
de=(de+3)%4; //遍历方向
}
}
return step;
}
int f1(int sx,int sy,int w,int h)
{
int step=0,de=0; //一开始就面向右
while(map[sx][sy]!='E')
{
if(de==0&&sy+1<w&&map[sx][sy+1]!='#')
{
sy++;
de=3; //如果有这一步,那么下一次向左的方向就是de--(这里de--变成了de=-1,-1对应3,因为都是向下)
step++;
}
else if(de==1&&sx-1>=0&&map[sx-1][sy]!='#')
{
sx--;
de--;
step++;
}
else if(de==2&&sy-1>=0&&map[sx][sy-1]!='#')
{
sy--;
de--;
step++;
}
else if(de==3&&sx+1<h&&map[sx+1][sy]!='#')
{
sx++;
de--;
step++;
}
else
{
de=(de+1)%4; //遍历方向
}
}
return step+1;
}
int main()
{
int t,w,h,sx,sy,tx,ty,i,i1,i2,a,b,c;
scanf("%d",&t);
for(i=1;t>=i;i++)
{
scanf("%d %d",&w,&h);
for(i1=0;h>i1;i1++)
{
scanf("%s",map[i1]);
for(i2=0;w>i2;i2++)
{
if(map[i1][i2]=='S')
{
sx=i1;
sy=i2;
}
}
}
a=f(sx,sy,w,h); //优先向左
b=f1(sx,sy,w,h); //优先向右
c=bfs(sx,sy,w,h); //最短路径(求最短路径最好还是BFS)
printf("%d %d %d\n",a,b,c);
}
return 0;
}