Android view事件分发流程(二)--- dispatchTouchEvent

Android View 事件分发流程(二) — ViewGroup.dispatchTouchEvent

1、ViewGroup.dispatchTouchEvent方法简述

dispatchTouchEvent在ViewGroup中主要做了三件事:获取拦截状态、获取目标子View、处理事件

2、获取拦截状态

获取拦截标志intercepted的状态,true为拦截分发到子View,false为可以分发事件到子View。这模块只有在事件为MotionEvent.ACTION_DOWN时或mFirstTouchTarget != null时(也就是按下状态或者在按下状态分发到子View(mFirstTouchTarget != null)之后的事件)才会执行,disallowIntercept 为禁止拦截标志

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// Check for interception.
        //拦截标志
        final boolean intercepted;
        //按下事件或者已经有事件分发到子View后的事件
        if (actionMasked == MotionEvent.ACTION_DOWN
                || mFirstTouchTarget != null) {
            final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
            if (!disallowIntercept) {
                intercepted = onInterceptTouchEvent(ev);
                ev.setAction(action); // restore action in case it was changed
            } else {
                intercepted = false;
            }
        } else {
            // There are no touch targets and this action is not an initial down
            // so this view group continues to intercept touches.
            intercepted = true;
        }

3、获取目标子View

这一节代码,首先是先确认当前事件不为ACTION_CHANCL事件并且不拦截子View事件,然后再进行事件确认,只有按下事件、多指按下事件、鼠标移动事件才会进行下一步处理,也就是普通的ACTION_DOWN、ACTION_UP、ACTION_MOVE事件,只有ACTION_DOWN事件才能进行获取目标子View,在DOWN的事件下获取到目标子View事件会直接调用dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)处理事件,并且获取到子View mFirstTouchTarget = target; 已处理标志置为true alreadyDispatchedToNewTouchTarget = true;

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//事件不是ACTION_CANCEL事件和不拦截子View才可以进入事件分发
if (!canceled && !intercepted) {
            View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                    ? findChildWithAccessibilityFocus() : null;

            //只有按下事件、多指按下事件、鼠标移动事件才会进行分发
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                    || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                final int actionIndex = ev.getActionIndex(); // always 0 for down
                final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                        : TouchTarget.ALL_POINTER_IDS;

                // Clean up earlier touch targets for this pointer id in case they
                // have become out of sync.
                removePointersFromTouchTargets(idBitsToAssign);

                //获取子View数量
                final int childrenCount = mChildrenCount;
                if (newTouchTarget == null && childrenCount != 0) {
                    final float x =
                            isMouseEvent ? ev.getXCursorPosition() : ev.getX(actionIndex);
                    final float y =
                            isMouseEvent ? ev.getYCursorPosition() : ev.getY(actionIndex);
                    // Find a child that can receive the event.
                    // Scan children from front to back.
                    final ArrayList<View> preorderedList = buildTouchDispatchChildList();
                    final boolean customOrder = preorderedList == null
                            && isChildrenDrawingOrderEnabled();
                    final View[] children = mChildren;
                    for (int i = childrenCount - 1; i >= 0; i--) {
                        final int childIndex = getAndVerifyPreorderedIndex(
                                childrenCount, i, customOrder);
                        final View child = getAndVerifyPreorderedView(
                                preorderedList, children, childIndex);
                        if (!child.canReceivePointerEvents()
                                || !isTransformedTouchPointInView(x, y, child, null)) {
                            continue;
                        }

                        newTouchTarget = getTouchTarget(child);
                        if (newTouchTarget != null) {
                            // Child is already receiving touch within its bounds.
                            // Give it the new pointer in addition to the ones it is handling.
                            newTouchTarget.pointerIdBits |= idBitsToAssign;
                            break;
                        }

                        resetCancelNextUpFlag(child);
                        if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                            // Child wants to receive touch within its bounds.
                            mLastTouchDownTime = ev.getDownTime();
                            if (preorderedList != null) {
                                // childIndex points into presorted list, find original index
                                for (int j = 0; j < childrenCount; j++) {
                                    if (children[childIndex] == mChildren[j]) {
                                        mLastTouchDownIndex = j;
                                        break;
                                    }
                                }
                            } else {
                                mLastTouchDownIndex = childIndex;
                            }
                            mLastTouchDownX = ev.getX();
                            mLastTouchDownY = ev.getY();
                            newTouchTarget = addTouchTarget(child, idBitsToAssign);
                            alreadyDispatchedToNewTouchTarget = true;
                            break;
                        }

                        // The accessibility focus didn't handle the event, so clear
                        // the flag and do a normal dispatch to all children.
                        ev.setTargetAccessibilityFocus(false);
                    }
                    if (preorderedList != null) preorderedList.clear();
                }

                if (newTouchTarget == null && mFirstTouchTarget != null) {
                    // Did not find a child to receive the event.
                    // Assign the pointer to the least recently added target.
                    newTouchTarget = mFirstTouchTarget;
                    while (newTouchTarget.next != null) {
                        newTouchTarget = newTouchTarget.next;
                    }
                    newTouchTarget.pointerIdBits |= idBitsToAssign;
                }
            }
        }

4、处理事件

mFirstTouchTarget就装有目标子View的对象,如果为null,则调用dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS); child为null,处理的结果是super.dispatchTouchEvent(event);如果不为空,先判断是否已处理事件了alreadyDispatchedToNewTouchTarget && target == newTouchTarget (DOWN事件分发的时候已处理了事件),若已处理了事件则handled = true;,没有则调用dispatchTransformedTouchEvent(ev, cancelChild,
target.child, target.pointerIdBits)处理事件。cancelChild是一个比较重要的参数,涉及子View把事件给回到父View

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            // Dispatch to touch targets.
        if (mFirstTouchTarget == null) {
            // No touch targets so treat this as an ordinary view.
            handled = dispatchTransformedTouchEvent(ev, canceled, null,
                    TouchTarget.ALL_POINTER_IDS);
        } else {
            // Dispatch to touch targets, excluding the new touch target if we already
            // dispatched to it.  Cancel touch targets if necessary.
            TouchTarget predecessor = null;
            TouchTarget target = mFirstTouchTarget;
            while (target != null) {
                final TouchTarget next = target.next;
                if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                    handled = true;
                } else {
                    final boolean cancelChild = resetCancelNextUpFlag(target.child)
                            || intercepted;
                    if (dispatchTransformedTouchEvent(ev, cancelChild,
                            target.child, target.pointerIdBits)) {
                        handled = true;
                    }
                    if (cancelChild) {
                        if (predecessor == null) {
                            mFirstTouchTarget = next;
                        } else {
                            predecessor.next = next;
                        }
                        target.recycle();
                        target = next;
                        continue;
                    }
                }
                predecessor = target;
                target = next;
            }
        }

5、disptachTouchEvent 处理DOWN事件

DOWN事件流程是:先获取拦截标志intercepted,再根据intercepted去决定是否需要获取目标子View,获取目标子View时,如果获取到了马上就处理了事件dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)并赋值mFirstTouchTarget,在处理事件代码快就不用处理事件了,直接返回handle = true.如果没有获取到目标子View则调用handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);方法

在这里插入图片描述

6、disptachTouchEvent 处理MOVE事件

MOVE事件流程是:先获取拦截标志intercepted,然后再获取目标子View时,判断事件时,MOVE事件通不过if条件,所以就直接到了处理事件的代码了,在DOWN事件时会赋值mFirstTouchTarget,如果mFirstTouchTarget 为 null,则调用handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);方法;不为null时,则调用dispatchTransformedTouchEvent(ev, cancelChild,
target.child, target.pointerIdBits)方法

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