#include "DirectInputClass.h"
//-----------------------------------------------------------------------------
// Desc: 构造函数
//-----------------------------------------------------------------------------
DInputClass::DInputClass()
{
m_pDirectInput = NULL;
m_KeyboardDevice = NULL;
ZeroMemory(m_keyBuffer,sizeof(char)*256);
m_MouseDevice= NULL;
ZeroMemory(&m_MouseState, sizeof(m_MouseState));
}
//-----------------------------------------------------------------------------
// Name:DInputClass::Init()
// Desc: 初始化DirectInput键盘及鼠标输入设备
//-----------------------------------------------------------------------------
HRESULT DInputClass::Init( HWND hWnd,HINSTANCE hInstance,DWORD keyboardCoopFlags, DWORD mouseCoopFlags )
{
HRESULT hr;
//初始化一个IDirectInput8接口对象
HR(DirectInput8Create( hInstance, DIRECTINPUT_VERSION,
IID_IDirectInput8,(void**)&m_pDirectInput,NULL ));
//进行键盘设备的初始化
HR( m_pDirectInput->CreateDevice( GUID_SysKeyboard, &m_KeyboardDevice, NULL ));
HR( m_KeyboardDevice->SetCooperativeLevel( hWnd, keyboardCoopFlags));
HR( m_KeyboardDevice->SetDataFormat( &c_dfDIKeyboard ));
HR( m_KeyboardDevice->Acquire( ));
HR( m_KeyboardDevice->Poll( ));
//进行鼠标设备的初始化
HR( m_pDirectInput->CreateDevice( GUID_SysMouse, &m_MouseDevice, NULL ));
HR( m_MouseDevice->SetCooperativeLevel( hWnd,mouseCoopFlags));
HR( m_MouseDevice->SetDataFormat( &c_dfDIMouse ));
HR( m_MouseDevice->Acquire( ));
HR( m_KeyboardDevice->Poll( ));
return S_OK;
}
//-----------------------------------------------------------------------------
// Name:DInputClass::GetInput()
// Desc: 用于获取输入信息的函数
//-----------------------------------------------------------------------------
void DInputClass::GetInput()
{
HRESULT hr = m_KeyboardDevice->GetDeviceState(sizeof(m_keyBuffer), (void**)&m_keyBuffer);
//获取键盘输入消息
if(hr)
{
m_KeyboardDevice->Acquire();
m_KeyboardDevice->GetDeviceState( sizeof(m_keyBuffer),(LPVOID)m_keyBuffer );
}
hr = m_MouseDevice->GetDeviceState(sizeof(DIMOUSESTATE), (void**)&m_MouseState);
//获取鼠标输入消息
if(hr)
{
m_MouseDevice->Acquire();
m_MouseDevice->GetDeviceState( sizeof(DIMOUSESTATE), (void**)&m_MouseState);
}
}
//-----------------------------------------------------------------------------
// Name:DInputClass::IsKeyDown()
// Desc: 判断键盘上某个键是否按下
//-----------------------------------------------------------------------------
bool DInputClass::IsKeyDown(int iKey)
{
if(m_keyBuffer[iKey] & 0x80)
return true;
else
return false;
}
//-----------------------------------------------------------------------------
// Name:DInputClass::IsMouseButtonDown()
// Desc: 判断鼠标上某键是否按下
//-----------------------------------------------------------------------------
bool DInputClass::IsMouseButtonDown(int button)
{
return (m_MouseState.rgbButtons[button] & 0x80) != 0;
}
//-----------------------------------------------------------------------------
// Name:DInputClass::MouseDX
// Desc: 返回鼠标指针的X轴坐标值
//-----------------------------------------------------------------------------
float DInputClass::MouseDX()
{
return (float)m_MouseState.lX;
}
//-----------------------------------------------------------------------------
// Name:DInputClass::MouseDY
// Desc: 返回鼠标指针的Y轴坐标值
//-----------------------------------------------------------------------------
float DInputClass::MouseDY()
{
return (float)m_MouseState.lY;
}
//-----------------------------------------------------------------------------
// Name:DInputClass::MouseDZ
// Desc: 返回鼠标指针的Z轴坐标值(滚轮)
//-----------------------------------------------------------------------------
float DInputClass::MouseDZ()
{
return (float)m_MouseState.lZ;
}
//-----------------------------------------------------------------------------
// Desc: 析构函数
//-----------------------------------------------------------------------------
DInputClass::~DInputClass(void)
{
if(m_KeyboardDevice != NULL)
m_KeyboardDevice->Unacquire();
if(m_MouseDevice != NULL)
m_MouseDevice->Unacquire();
SAFE_RELEASE(m_KeyboardDevice);
SAFE_RELEASE(m_MouseDevice);
SAFE_RELEASE(m_pDirectInput);
}
头文件
#pragma once
#include "D3DUtil.h"
#define DIRECTINPUT_VERSION 0x0800
#include <dinput.h>
//DInputClass类定义开始
class DInputClass
{
private:
IDirectInput8 * m_pDirectInput; //IDirectInput8接口对象
IDirectInputDevice8 * m_KeyboardDevice; //键盘设备接口对象
char m_keyBuffer[256]; //用于键盘键值存储的数组
IDirectInputDevice8 *m_MouseDevice; //鼠标设备接口对象
DIMOUSESTATE m_MouseState; //用于鼠标键值存储的一个结构体
public:
HRESULT Init( HWND hWnd,HINSTANCE hInstance,DWORD keyboardCoopFlags, DWORD mouseCoopFlags ); //初始化DirectInput键盘及鼠标输入设备
void GetInput(); //用于获取输入信息的函数
bool IsKeyDown(int iKey); //判断键盘上某键是否按下
bool IsMouseButtonDown(int button); //判断鼠标按键是否被按下
float MouseDX(); //返回鼠标的X轴坐标值
float MouseDY(); //返回鼠标的Y轴坐标值
float MouseDZ(); //返回鼠标的Z轴坐标值
public:
DInputClass(void); //构造函数
~DInputClass(void); //析构函数
};
D3DUtil.h
#pragma once
#ifndef HR
#define HR(x) { hr = x; if( FAILED(hr) ) { return hr; } } //自定义一个HR宏,方便执行错误的返回
#endif
#ifndef SAFE_DELETE
#define SAFE_DELETE(p) { if(p) { delete (p); (p)=NULL; } } //自定义一个SAFE_RELEASE()宏,便于指针资源的释放
#endif
#ifndef SAFE_RELEASE
#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } } //自定义一个SAFE_RELEASE()宏,便于COM资源的释放
#endif