openmesh 基底和减枝

思路

先用vector模拟队列采用bfs方法来遍历所有的面,并对如果没有遍历过的面的公共边进行标记,将高亮设为false。剪枝则是反复遍历点的边,如果为高亮且这个点的高亮边只有一条,那么就将这条边的高亮设为false。直到没有点的高亮边的数量为1。

#include <iostream>
#include <OpenMesh/Core/IO/MeshIO.hh>
#include <OpenMesh/Core/Mesh/TriMesh_ArrayKernelT.hh>
#include <OpenMesh/Core/Utils/Property.hh>
#include <OpenMesh/Core/System/config.h>
#include <OpenMesh/Core/Mesh/Status.hh>



using namespace std;

typedef OpenMesh::TriMesh_ArrayKernelT<>  MyMesh;

struct MyTraits : public OpenMesh::DefaultTraits
{
	VertexTraits
	{
		int some_additional_index;
	};
};


vector<int>save_point[20000];
vector<int>mark_point;
map<int, int>do_mark_map;
map<int, int>read_mark;
map<int, int>mark_dd;
map<int, int>point_size;
map<int, map<int, int>>save_edge;
vector<MyMesh::FaceHandle>f_vector;
int get_s=0;
void find_path(int from,int last){
	if (mark_dd[from]){ get_s++; return; }
	for (int ii = 0; ii < save_point[from].size(); ii++){
		int yy = save_point[from][ii];
		if (yy!=last){
			mark_dd[yy] = 1;
			find_path(yy,from);
		}
	}
}

int main()
{
	
	MyMesh mesh;	
	OpenMesh::FPropHandleT<bool> fprop_bool;
	OpenMesh::EPropHandleT<bool> highlight;
	mesh.add_property(fprop_bool);
	mesh.add_property(highlight, "highlight");
	//unsigned int point_size = mesh.n_vertices();

     int num_v = mesh.n_vertices();

	if (!OpenMesh::IO::read_mesh(mesh, "meshes/cat.off")){
		cerr << "can't open the file." << endl;
		exit(1);
	}

	for (MyMesh::EdgeIter e_it = mesh.edges_begin(); e_it != mesh.edges_end(); ++e_it){
		mesh.property(highlight, *e_it) = true;
		mesh.property(highlight).set_persistent(true);
	}

	MyMesh::FaceIter f_it = mesh.faces_begin();
	
	f_vector.push_back(*f_it);
	vector<MyMesh::FaceHandle>::iterator f_vector_begin;
	int begin = 0;
	while (begin!=f_vector.size()){
		MyMesh::FaceHandle f_handle=f_vector[begin];
		for (auto it = mesh.fh_begin(f_handle); it != mesh.fh_end(f_handle); ++it){
			MyMesh::HalfedgeHandle halfedge_op_it = mesh.opposite_halfedge_handle(*it);
			MyMesh::Halfedge hh = mesh.halfedge(halfedge_op_it);
			
			MyMesh::FaceHandle f_op_it = mesh.face_handle(halfedge_op_it);
			if (!mesh.property(fprop_bool, f_op_it)){
				mesh.property(fprop_bool, f_op_it) = true;
				f_vector.push_back(f_op_it);
				mesh.property(highlight, mesh.edge_handle(halfedge_op_it)) = false;
			}
		}
		begin++;
	}
	bool mark;
	while (1){
		mark = false;
		for (auto v_it = mesh.vertices_begin(); v_it != mesh.vertices_end(); ++v_it){
			int number = 0;
			for (auto ve_it = mesh.ve_begin(*v_it); ve_it != mesh.ve_end(*v_it); ++ve_it){
				if (mesh.property(highlight, *ve_it)){
					number++;
				}
			}
			if (number == 1){
				mark = true;
				for (auto ve_it = mesh.ve_begin(*v_it); ve_it != mesh.ve_end(*v_it); ++ve_it){
					mesh.property(highlight, *ve_it) = false;
					}
				}
			}
		if (!mark)break;
		}
	mesh.property(highlight).set_persistent(true);
	
	std::cout << mesh.n_edges() <<" "<< mesh.n_vertices()<<endl;
	std::cout << endl;

	try {
		if (!OpenMesh::IO::write_mesh(mesh, "meshes/cat3.om")) {
			std::cerr << "Cannot write mesh to file 'output.off'" << std::endl;
			return 1;
		}
	}
	catch (std::exception& x)
	{

		std::cerr << x.what() << std::endl;
		return 1;
	}
	std::cin.get();
	return 0;
}


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