Android Bitmap & Paint & Canvas & Matrix 位图/图片/画板

Bitmap & Paint & Canvas & Matrix 位图/图片/画板

安卓中最占资源,内存,,最容易导致内存溢出的




加载图片

//创建一个位图工厂的配置文件
BitmapFactory.Options options = new BitmapFactory.Options();
//配置解码器不去真正解析图片,去获取图片的高宽信息
options.inJustDecodeBounds = true;
BitmapFactory.decodeFile("/mnt/sdcard/pic/jpg",options);
//获取图片的高宽信息
int imgWidth = options.outWidth;
int imgHeight = options.outHeight;
//计算缩放比例
int scale = 1;
int scaleX = imgWidth/witdh; //witdh屏幕或界面宽度
int scaleY = imgHeight/height;
if(scaleX>=scaleY && scaleX>scale) scale = scaleX;
if(scaleY>scaleX && scaleY>scale) scale = scaleY;
//配置缩放比, 取消之前的不解析图片 并 按照缩放比加载图片
options.inSampleSize = scale;
options.inJustDecodeBounds = false;
Bitmap bitmap = BitmapFactory.decodeFile("/mnt/sdcard/pic/jpg", options);
//把图片装载控件
img0.setImageBitmap(bitmap);







Paint 画笔

Paint paint1 = new Paint();
paint1.setColor(Color.WHITE);        // 画笔颜色
paint1.setAntiAlias(true);           // 启用抗锯齿 会变慢
paint1.setDither(true);              // 启用抖动处理 更美观
paint1.setStyle(Paint.Style.STROKE); // 设置画笔为空心
paint2.setAlpha(50);                 // 透明度
paint1.setStrokeWidth((float) 2);    // 设置线宽
paint4.setTextSize(this.Scale / 3);  //画的文本大小




Canvas 画板

canvas.drawColor(Color.BLACK); // 设置画布背景颜色
canvas.drawLine(GoX, GoY, ToX, ToY, paint); //划线
canvas.drawText("我爱你", startX, startY, paint); //写字 startX/Y左上角坐标




画画

//通过位图工厂获取图片
final Bitmap srcBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.pic00);
//获取原图的副本 相同尺寸的空白纸
final Bitmap copyBitmap = Bitmap.createBitmap(srcBitmap.getWidth(),srcBitmap.getHeight(),srcBitmap.getConfig());
final Paint paint = new Paint(); //创建画笔
final Canvas canvas = new Canvas(copyBitmap); //创建画板
canvas.drawBitmap(srcBitmap, new Matrix(), paint); //把原图画上去

paint.setColor(Color.RED); // 画笔颜色
paint.setStrokeWidth((float) 50); // 设置线宽

myImg.setImageBitmap(copyBitmap); //设置图片
myImg.setOnTouchListener(new OnTouchListener() { //设置触摸事件
    float startX = 0;
    float startY = 0;
    float stopX = 0;
    float stopY = 0;

    @Override
    public boolean onTouch(View v, MotionEvent event) {

        switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN: //按下
                Log.e("***************", event.getX()+"-"+event.getY());
                //获取开始坐标
                startX = event.getX();
                startY = event.getY();
                break;

            case MotionEvent.ACTION_MOVE: //移动
                //获取结束坐标
                stopX = event.getX();
                stopY = event.getY();

                //画线
                canvas.drawLine(startX*2, startY, stopX*2, stopY, paint);

                //重新设置开始坐标
                startX = stopX;
                startY = stopY;
                //重新加载图片
                myImg.setImageBitmap(copyBitmap);
                break;

            case MotionEvent.ACTION_UP: //抬起
                break;

            default:
                break;
        }

        return true;
    }
});

重置操作

canvas.drawBitmap(srcBitmap, new Matrix(), paint); //把原图画上去
myImg.setImageBitmap(copyBitmap);




// 画Y虚线

private void drawYTable(Canvas canvas, Paint paint) {

    Path path = new Path();

    PathEffect pathEffect = new DashPathEffect(new float[] { 5, 2 }, 1);

    paint.setPathEffect(pathEffect);

    // Y向线
    // (*/2:因为间距是20,我要以10画一条线)
    for (int i = 1; i < yLabel.length * 2 - 1; i++) {
        float startY = yPoint - i * Scale / 2;
        float stopX = xPoint + (this.xLabel.length ) * Scale - Scale/2;  

        path.moveTo(xPoint, startY);
        path.lineTo(stopX, startY);

        canvas.drawPath(path, paint);
    }
}




操作图片

Matrix matrix = new Matrix();
//每次操作都会覆盖原先的操作
matrix.setRotate(20, srcBitmap.getWidth()/2, srcBitmap.getHeight()/2); //旋转
matrix.setScale(0.5f, 0.5f); //切换大小
matrix.setTranslate(30, 0); //平移
//镜面效果
matrix.setScale(-1.0f, 1);
matrix.postTranslate(srcBitmap.getWidth(), 0); //post 在上次修改的基础上再进行修改
//倒影效果
matrix.setScale(1.0f, -1);
matrix.postTranslate(0, srcBitmap.getWidth());

//应用修改
canvas.drawBitmap(srcBitmap, matrix, paint); //把原图画上去




保存图片

try {
    File file = new File(Environment.getExternalStorageDirectory().getPath(),SystemClock.uptimeMillis()+".jpg"); //开机运行了多久时间
    FileOutputStream fos = new FileOutputStream(file);
    copyBitmap.compress(CompressFormat.JPEG, 100, fos); //保存的类型,质量(0~100),流

    //发送一条广播 SD卡重新挂载 更新图库
    Intent intent = new Intent();
    intent.setAction(Intent.ACTION_MEDIA_MOUNTED);
    intent.setData(Uri.fromFile(Environment.getExternalStorageDirectory()));
    sendBroadcast(intent);

    Toast.makeText(getApplicationContext(), "保存成功", 0).show();
} catch (Exception e) {
    e.printStackTrace();
}




撕衣服

原理:: 两张图片。有衣服的在上,没衣服在下,把在上面的图片画为透明#00000000/Color.TRANSPARENT

img.setOnTouchListener(new OnTouchListener() {

    @Override
    public boolean onTouch(View v, MotionEvent event) {
        switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN:
                break;
            case MotionEvent.ACTION_MOVE:
                try {
                    for(int x=-20; x<20; ++x)
                    for(int y=-20; y<20; ++y){
                        if(Math.sqrt(x*x+y*y)<20) //改为圆
                        copyBitmap.setPixel((int)event.getX()+x,(int)event.getY()+y,Color.TRANSPARENT); //Color.TRANSPARENT透明
                    }
                    img.setImageBitmap(copyBitmap); //设置图片
                } catch (Exception e) {
                    e.printStackTrace();
                }
                break;

            default:
                break;
        }
        return true;
    }
});




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android Bitmap用法总结 Bitmap用法总结 1、Drawable → Bitmap public static Bitmap drawableToBitmap(Drawable drawable) { Bitmap bitmap = Bitmap .createBitmap( drawable.getIntrinsicWidth(), drawable.getIntrinsicHeight(), drawable.getOpacity() != PixelFormat.OPAQUE ? Bitmap.Config.ARGB_8888 : Bitmap.Config.RGB_565); Canvas canvas = new Canvas(bitmap); // canvas.setBitmap(bitmap); drawable.setBounds(0, 0, drawable.getIntrinsicWidth(), drawable.getIntrinsicHeight()); drawable.draw(canvas); return bitmap; } 2、从资源中获取Bitmap Resources res=getResources(); Bitmap bmp=BitmapFactory.decodeResource(res, R.drawable.pic); 3、Bitmap → byte[] private byte[] Bitmap2Bytes(Bitmap bm){ ByteArrayOutputStream baos = new ByteArrayOutputStream(); bm.compress(Bitmap.CompressFormat.PNG, 100, baos); return baos.toByteArray(); } 4、byte[] → Bitmap private Bitmap Bytes2Bimap(byte[] b){ if(b.length!=0){ return BitmapFactory.decodeByteArray(b, 0, b.length); } else { return null; } } 5、保存bitmap static boolean saveBitmap2file(Bitmap bmp,String filename){ CompressFormat format= Bitmap.CompressFormat.JPEG; int quality = 100; OutputStream stream = null; try { stream = new FileOutputStream("/sdcard/" + filename); } catch (FileNotFoundException e) { // TODO Auto-generated catch block Generated by Foxit PDF Creator © Foxit Software http://www.foxitsoftware.com For evaluation only. e.printStackTrace(); } return bmp.compress(format, quality, stream); } 6、将图片按自己的要求缩放 // 图片Bitmap bm = BitmapFactory.decodeStream(getResources() .openRawResource(R.drawable.dog)); // 获得图片的宽高 int width = bm.getWidth(); int height = bm.getHeight(); // 设置想要的大小 int newWidth = 320; int newHeight = 480; // 计算缩放比例 float scaleWidth = ((float) newWidth) / width; float scaleHeight = ((float) newHeight) / height; // 取得想要缩放的matrix参数 Matrix matrix = new Matrix(); matrix.postScale(scaleWidth, scaleHeight); // 得到新的图片 Bitmap newbm = Bitmap.createBitmap(bm, 0, 0, width, height, matrix, true); // 放在画布上 canvas.drawBitmap(newbm, 0, 0, paint); 相关知识链接:http://www.eoeandroid.com/thread-3162-1-1.html 7、bitmap的用法小结 BitmapFactory.Options option = new BitmapFactory.Options(); option.inSampleSize = 2; //将图片设为原来宽高的1/2,防止内存溢出 Bitmap bm = BitmapFactory.decodeFile("",option);//文件流 URL url = new URL(""); InputStream is = url.openStream(); Bitmap bm = BitmapFactory.decodeStream(is); android:scaleType: android:scaleType是控制图片如何resized/moved来匹对ImageView的size。ImageView.ScaleType / android:scaleType值的意义区别: CENTER /center 按图片的原来size居中显示,当图片长/宽超过View的长/宽,则截取图片的居中部分 显示 CENTER_CROP / centerCrop 按比例扩大图片的size居中显示,使得图片长(宽)等于或大于View的长 (宽) CENTER_INSIDE / centerInside 将图片的内容完整居中显示,通过按比例缩小或原来的size使得图片 长/宽等于或小于View的长/宽 Generated by Foxit PDF Creator © Foxit Software http://www.foxitsoftware.com For evaluation only. FIT_CENTER / fitCenter 把图片按比例扩大/缩小到View的宽度,居中显示 FIT_END / fitEnd 把图片按比例扩大/缩小到View的宽度,显示在View的下部分位置 FIT_START / fitStart 把图片按比例扩大/缩小到View的宽度,显示在View的上部分位置 FIT_XY / fitXY 把图片 不按比例 扩大/缩小到View的大小显示 MATRIX / matrix 用矩阵来绘制,动态缩小放大图片来显示。 //放大缩小图片 public static Bitmap zoomBitmap(Bitmap bitmap,int w,int h){ int width = bitmap.getWidth(); int height = bitmap.getHeight(); Matrix matrix = new Matrix(); float scaleWidht = ((float)w / width); float scaleHeight = ((float)h / height); matrix.postScale(scaleWidht, scaleHeight); Bitmap newbmp = Bitmap.createBitmap(bitmap, 0, 0, width, height, matrix, true); return newbmp; } //将Drawable转化为Bitmap public static Bitmap drawableToBitmap(Drawable drawable){ int width = drawable.getIntrinsicWidth(); int height = drawable.getIntrinsicHeight(); Bitmap bitmap = Bitmap.createBitmap(width, height, drawable.getOpacity() != PixelFormat.OPAQUE ? Bitmap.Config.ARGB_8888 : Bitmap.Config.RGB_565); Canvas canvas = new Canvas(bitmap); drawable.setBounds(0,0,width,height); drawable.draw(canvas); return bitmap; Generated by Foxit PDF Creator © Foxit Software http://www.foxitsoftware.com For evaluation only. } //获得圆角图片的方法 public static Bitmap getRoundedCornerBitmap(Bitmap bitmap,float roundPx){ Bitmap output = Bitmap.createBitmap(bitmap.getWidth(), bitmap .getHeight(), Config.ARGB_8888); Canvas canvas = new Canvas(output); final int color = 0xff424242; final Paint paint = new Paint(); final Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight()); final RectF rectF = new RectF(rect); paint.setAntiAlias(true); canvas.drawARGB(0, 0, 0, 0); paint.setColor(color); canvas.drawRoundRect(rectF, roundPx, roundPx, paint); paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN)); canvas.drawBitmap(bitmap, rect, rect, paint); return output; } //获得带倒影的图片方法 public static Bitmap createReflectionImageWithOrigin(Bitmap bitmap){ final int reflectionGap = 4; int width = bitmap.getWidth(); int height = bitmap.getHeight(); Matrix matrix = new Matrix(); matrix.preScale(1, -1); Bitmap reflectionImage = Bitmap.createBitmap(bitmap, 0, height/2, width, height/2, matrix, false); Bitmap bitmapWithReflection = Bitmap.createBitmap(width, (height + height/2), Config.ARGB_8888); Canvas canvas = new Canvas(bitmapWithReflection); canvas.drawBitmap(bitmap, 0, 0, null); Paint deafalutPaint = new Paint(); Generated by Foxit PDF Creator © Foxit Software http://www.foxitsoftware.com For evaluation only. canvas.drawRect(0, height,width,height + reflectionGap, deafalutPaint); canvas.drawBitmap(reflectionImage, 0, height + reflectionGap, null); Paint paint = new Paint(); LinearGradient shader = new LinearGradient(0, bitmap.getHeight(), 0, bitmapWithReflection.getHeight() + reflectionGap, 0x70ffffff, 0x00ffffff, TileMode.CLAMP); paint.setShader(shader); // Set the Transfer mode to be porter duff and destination in paint.setXfermode(new PorterDuffXfermode(Mode.DST_IN)); // Draw a rectangle using the paint with our linear gradient canvas.drawRect(0, height, width, bitmapWithReflection.getHeight() + reflectionGap, paint); return bitmapWithReflection; } }
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