方法一:
//方法一
-(void)DrawLineInImageView
{
UIImageView *imageView1 = [[UIImageView alloc]initWithFrame:CGRectMake(0, 100, 320, 100)];
[self.view addSubview:imageView1];
[imageView1 setBackgroundColor:[[UIColor grayColor] colorWithAlphaComponent:0.2]];
UIGraphicsBeginImageContext(imageView1.frame.size); //开始画线
float lengths[] = {10,5};
CGContextRef line = UIGraphicsGetCurrentContext();
CGContextSetStrokeColorWithColor(line, [UIColor redColor].CGColor);
CGContextSetLineDash(line, 0, lengths, 2); //画虚线
CGContextMoveToPoint(line, 10.0, 20.0); //开始画线 起点
//CGContextMoveToPoint:原点移动到这个点 CGContextAddLineToPoint 上个点移动到这个点
CGContextAddLineToPoint(line, 310.0, 20.0); // 上个点连线到下一个点
CGContextAddLineToPoint(line, 310.0, 80.0); //上个点连线到下一个点
CGContextAddLineToPoint(line, 10.0, 80.0); //上个点连线到下一个点
CGContextAddLineToPoint(line, 10.0, 20.0); // 上个点连线到下一个点
CGContextStrokePath(line);
imageView1.image = UIGraphicsGetImageFromCurrentImageContext();
}
方法二:
创建一个UIView 做画布
.h
//
// draw.h
// ImageEditViewDemo
//
// Created by linpeng on 14-3-2.
// Copyright (c) 2014年 linpeng. All rights reserved.
//
#import <UIKit/UIKit.h>
@interface draw : UIView
- (id)initWithFrame:(CGRect)frame;
@end
.m
//
// draw.m
// ImageEditViewDemo
//
// Created by linpeng on 14-3-2.
// Copyright (c) 2014年 linpeng. All rights reserved.
//
#import "draw.h"
@implementation draw
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
[self drawRect:frame];
}
return self;
}
- (void)drawRect:(CGRect)rect
{
CGContextRef context =UIGraphicsGetCurrentContext();
CGContextBeginPath(context);
CGContextSetLineWidth(context, 2.0);
CGContextSetStrokeColorWithColor(context, [UIColor whiteColor].CGColor);
float lengths[] = {10,10};//lengths的值{10,10}表示先绘制10个点,再跳过10个点,
CGContextSetLineDash(context, 0, lengths,2);
//CGContextMoveToPoint:原点移动到这个点 CGContextAddLineToPoint 上个点移动到这个点
CGContextMoveToPoint(context, 10.0, 20.0);
CGContextAddLineToPoint(context, 200.0,20.0);
CGContextAddLineToPoint(context, 200.0, 80.0);
CGContextAddLineToPoint(context, 10.0,20.0);
CGContextStrokePath(context);
CGContextClosePath(context);
}
/*
// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
- (void)drawRect:(CGRect)rect
{
// Drawing code
}
*/
@end
用法:
//
// ViewController.m
// ImageEditViewDemo
//
// Created by linpeng on 14-3-1.
// Copyright (c) 2014年 linpeng. All rights reserved.
//
#import "ViewController.h"
#import "draw.h"
@interface ViewController ()
@end
@implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
[self DrawLineInImageView];
//[self DrawLineInView];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
}
//方法一
-(void)DrawLineInImageView
{
UIImageView *imageView1 = [[UIImageView alloc]initWithFrame:CGRectMake(0, 100, 320, 100)];
[self.view addSubview:imageView1];
[imageView1 setBackgroundColor:[[UIColor grayColor] colorWithAlphaComponent:0.2]];
UIGraphicsBeginImageContext(imageView1.frame.size); //开始画线
float lengths[] = {10,5};
CGContextRef line = UIGraphicsGetCurrentContext();
CGContextSetStrokeColorWithColor(line, [UIColor redColor].CGColor);
CGContextSetLineDash(line, 0, lengths, 2); //画虚线
CGContextMoveToPoint(line, 10.0, 20.0); //开始画线 起点
//CGContextMoveToPoint:原点移动到这个点 CGContextAddLineToPoint 上个点移动到这个点
CGContextAddLineToPoint(line, 310.0, 20.0); // 上个点连线到下一个点
CGContextAddLineToPoint(line, 310.0, 80.0); //上个点连线到下一个点
CGContextAddLineToPoint(line, 10.0, 80.0); //上个点连线到下一个点
CGContextAddLineToPoint(line, 10.0, 20.0); // 上个点连线到下一个点
CGContextStrokePath(line);
imageView1.image = UIGraphicsGetImageFromCurrentImageContext();
}
//方法二
-(void)DrawLineInView
{
draw *v = [[draw alloc] initWithFrame:CGRectMake(10, 40, 300, 400)];
[self.view addSubview:v];
}
@end