iOS 画布:画线条

方法一:

//方法一
-(void)DrawLineInImageView
{
    UIImageView *imageView1 = [[UIImageView alloc]initWithFrame:CGRectMake(0, 100, 320, 100)];
    [self.view addSubview:imageView1];
    [imageView1 setBackgroundColor:[[UIColor grayColor] colorWithAlphaComponent:0.2]];
    
    UIGraphicsBeginImageContext(imageView1.frame.size);   //开始画线
    float lengths[] = {10,5};
    CGContextRef line = UIGraphicsGetCurrentContext();
    CGContextSetStrokeColorWithColor(line, [UIColor redColor].CGColor);
    
    CGContextSetLineDash(line, 0, lengths, 2);  //画虚线
    CGContextMoveToPoint(line, 10.0, 20.0);    //开始画线  起点
    //CGContextMoveToPoint:原点移动到这个点   CGContextAddLineToPoint 上个点移动到这个点
    CGContextAddLineToPoint(line, 310.0, 20.0); // 上个点连线到下一个点
    CGContextAddLineToPoint(line, 310.0, 80.0); //上个点连线到下一个点
    CGContextAddLineToPoint(line, 10.0, 80.0); //上个点连线到下一个点
    CGContextAddLineToPoint(line, 10.0, 20.0); // 上个点连线到下一个点
    CGContextStrokePath(line);
    
    imageView1.image = UIGraphicsGetImageFromCurrentImageContext();
}

方法二:

创建一个UIView 做画布

.h

//
//  draw.h
//  ImageEditViewDemo
//
//  Created by linpeng on 14-3-2.
//  Copyright (c) 2014年 linpeng. All rights reserved.
//

#import <UIKit/UIKit.h>

@interface draw : UIView
- (id)initWithFrame:(CGRect)frame;
@end
.m

//
//  draw.m
//  ImageEditViewDemo
//
//  Created by linpeng on 14-3-2.
//  Copyright (c) 2014年 linpeng. All rights reserved.
//

#import "draw.h"

@implementation draw

- (id)initWithFrame:(CGRect)frame
{
    self = [super initWithFrame:frame];
    if (self) {
        [self drawRect:frame];
    }
    return self;
}
- (void)drawRect:(CGRect)rect

{
    
    CGContextRef context =UIGraphicsGetCurrentContext();
    CGContextBeginPath(context);
    CGContextSetLineWidth(context, 2.0);
    CGContextSetStrokeColorWithColor(context, [UIColor whiteColor].CGColor);
    float lengths[] = {10,10};//lengths的值{10,10}表示先绘制10个点,再跳过10个点,
    CGContextSetLineDash(context, 0, lengths,2);
    
    //CGContextMoveToPoint:原点移动到这个点   CGContextAddLineToPoint 上个点移动到这个点
    CGContextMoveToPoint(context, 10.0, 20.0);
    CGContextAddLineToPoint(context, 200.0,20.0);
    CGContextAddLineToPoint(context, 200.0, 80.0);
    CGContextAddLineToPoint(context, 10.0,20.0);
    CGContextStrokePath(context);
    CGContextClosePath(context);
}

/*
// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
- (void)drawRect:(CGRect)rect
{
    // Drawing code
}
*/

@end

用法:

//
//  ViewController.m
//  ImageEditViewDemo
//
//  Created by linpeng on 14-3-1.
//  Copyright (c) 2014年 linpeng. All rights reserved.
//

#import "ViewController.h"
#import "draw.h"
@interface ViewController ()

@end

@implementation ViewController

- (void)viewDidLoad
{
    [super viewDidLoad];
    [self DrawLineInImageView];
    //[self DrawLineInView];
    
   
}

- (void)didReceiveMemoryWarning
{
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
    
}
//方法一
-(void)DrawLineInImageView
{
    UIImageView *imageView1 = [[UIImageView alloc]initWithFrame:CGRectMake(0, 100, 320, 100)];
    [self.view addSubview:imageView1];
    [imageView1 setBackgroundColor:[[UIColor grayColor] colorWithAlphaComponent:0.2]];
    
    UIGraphicsBeginImageContext(imageView1.frame.size);   //开始画线
    float lengths[] = {10,5};
    CGContextRef line = UIGraphicsGetCurrentContext();
    CGContextSetStrokeColorWithColor(line, [UIColor redColor].CGColor);
    
    CGContextSetLineDash(line, 0, lengths, 2);  //画虚线
    CGContextMoveToPoint(line, 10.0, 20.0);    //开始画线  起点
    //CGContextMoveToPoint:原点移动到这个点   CGContextAddLineToPoint 上个点移动到这个点
    CGContextAddLineToPoint(line, 310.0, 20.0); // 上个点连线到下一个点
    CGContextAddLineToPoint(line, 310.0, 80.0); //上个点连线到下一个点
    CGContextAddLineToPoint(line, 10.0, 80.0); //上个点连线到下一个点
    CGContextAddLineToPoint(line, 10.0, 20.0); // 上个点连线到下一个点
    CGContextStrokePath(line);
    
    imageView1.image = UIGraphicsGetImageFromCurrentImageContext();
}

//方法二
-(void)DrawLineInView
{
    draw *v = [[draw alloc] initWithFrame:CGRectMake(10, 40, 300, 400)];
    [self.view addSubview:v];

    
}
@end



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