three.js之创建一个几何体
<html> <head> <title>My first three.js app</title> <style> body { margin: 0; } canvas { width: 100%; height: 100% } </style> </head> <body> <script src="../static/three.js-master/build/three.js"></script> <script> var scene = new THREE.Scene(); // 场景 var camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 1000 ); // 摄像机 var renderer = new THREE.WebGLRenderer(); // 渲染器 renderer.setSize( window.innerWidth, window.innerHeight ); // 渲染器宽度 document.body.appendChild( renderer.domElement ); var geometry = new THREE.BoxGeometry( 1, 1, 1 ); // 盒子几何体 var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } ); // 一种材料,设置集合体颜色 var cube = new THREE.Mesh( geometry, material ); // 网格,也就是几何体 scene.add( cube ); // 几何体创建好后添加到场景中 camera.position.z = 5; // 摄像机的轴坐标 var animate = function () { requestAnimationFrame( animate ); // 循环渲染 cube.rotation.x += 0.01; cube.rotation.y += 0.01; renderer.render( scene, camera ); // 将场景和摄像机通过渲染器渲染出来 }; animate(); </script> </body> </html>
附带three.js代码,点击下载