using UnityEngine;
public class Singleton<T> : MonoBehaviour where T : MonoBehaviour
{
private static T _instance;
private static object _lock = new object();
public static T Instance
{
get
{
if (applicationIsQuitting) {
return null;
}
lock(_lock)
{
if (_instance == null)
{
_instance = (T) FindObjectOfType(typeof(T));
if ( FindObjectsOfType(typeof(T)).Length > 1 )
{
return _instance;
}
if (_instance == null)
{
GameObject singleton = new GameObject();
_instance = singleton.AddComponent<T>();
singleton.name = "(singleton)_"+ typeof(T).ToString();
DontDestroyOnLoad(singleton);
}
}
return _instance;
}
}
}
private static bool applicationIsQuitting = false;
public void OnDestroy () {
applicationIsQuitting = true;
}
}
这个类实现了多线程锁机制,能够保护数据安全,如果场景中没有该类的话,会自动创建一个名为“(singleton)_ + 类名”的物体,DontDestroyOnLoad确保该物体在切换场景的时也不会销毁,所以游戏运行中有且仅有一个该类。