在max中计算uv边界边

//.h
struct UVEdgeInfo
{
	int v1;
	int v2;
	int f;
};

typedef QList<UVEdgeInfo> UVEdgeInfos;

private:
	QList<QList<int>> result_uv_border;
	QList<int> uv_border;
	QList<QList<int>> point_lists;
	QList<MNMesh> meshes;
	MNMap* map;
	int channel;

//.cpp
void CoreUVThread::UVBorder()
{
	result_uv_border.clear();
	for (int m = 0; m < meshes.count(); m++) {
		QList<int> points;
		UVEdgeInfo open_edge;
		UVEdgeInfos used_edge_list;
		int mv1, mv2;
		map = meshes[m].M(channel);
		uv_border.clear();
		point_lists.clear();
		if (map)
		{
			for (int i = 0; i < map->numf; i++)
			{
				points.clear();
				for (int d = 0; d < map->f[i].deg; d++)
					points.push_back(map->f[i].tv[d]);

				point_lists.push_back(points);
			}
			for (int i = 0; i < map->numf; i++)
			{
				points = point_lists[i];
				open_edge.f = i;
				for (int v = 0; v < points.count(); v++)
				{
					open_edge.v1 = points[v];
					if (v == points.count() - 1)
						open_edge.v2 = points[0];
					else
						open_edge.v2 = points[v + 1];
					if (IsBorder(map, open_edge))
					{
						mv1 = meshes[m].f[i].vtx[v];
						if (v == points.count() - 1)
							mv2 = meshes[m].f[i].vtx[0];
						else
							mv2 = meshes[m].f[i].vtx[v + 1];

						for (int d = 0; d < meshes[m].f[i].deg; d++)
						{
							if ((meshes[m].e[meshes[m].f[i].edg[d]].v1 == mv1 && meshes[m].e[meshes[m].f[i].edg[d]].v2 == mv2) ||
								(meshes[m].e[meshes[m].f[i].edg[d]].v2 == mv1 && meshes[m].e[meshes[m].f[i].edg[d]].v1 == mv2))
							{
								uv_border.push_back(meshes[m].f[i].edg[d]);
								break;
							}
						}
					}

					used_edge_list.push_back(open_edge);
				}
			}
		}
		result_uv_border.append(uv_border);
	}
	emit SendUVBorder();
}

bool CoreUVThread::IsBorder(MNMap* map, UVEdgeInfo edge)
{
	for (int i = 0; i < map->numf; i++)
	{
		if (i == edge.f)
			continue;

		if (point_lists[i].contains(edge.v1) && point_lists[i].contains(edge.v2))
			return false;
	}
	return true;
}

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