using UnityEngine;
using System.Collections;
public class InitGameObject : MonoBehaviour {
public GameObject bullet;
void Update()
{
if (Input.GetKeyDown (KeyCode.Space)) {
//通过预设体生成游戏对象(预设体,位置,旋转(四元数))
GameObject blt =
Instantiate(bullet,
new Vector3(1,0,0),
Quaternion.identity) as GameObject;
Debug.Log (blt.name);
}
}
}