一.案例引入
需求介绍
二.命令模式
1.基本介绍
注意命令模式必须支持撤销
小例子
2.命令模式原理类图
对原理类图的说明
3.命令模式解决上述问题的UML类图
4.具体代码
Command
public interface Command {
//执行动作
public void execute();
//撤销动作
public void undo();
}
LightReceiver
public class LightReceiver {
public void on(){
System.out.println("电灯打开了");
}
public void off(){
System.out.println("电灯关闭了");
}
}
LightOnCommand
public class LightOnCommand implements Command
{
LightReceiver lightReceiver;
public LightOnCommand(LightReceiver lightReceiver) {
this.lightReceiver = lightReceiver;
}
@Override
public void execute() {
lightReceiver.on();
}
@Override
public void undo() {
lightReceiver.off();
}
}
LightOffCommand
public class LightOffCommand implements Command{
LightReceiver lightReceiver;
public LightOffCommand(LightReceiver lightReceiver) {
this.lightReceiver = lightReceiver;
}
@Override
public void execute() {
lightReceiver.off();
}
@Override
public void undo() {
lightReceiver.on();
}
}
NoCommand
//没有任何命令,即空执行。用于初始化每个按钮。当调用空命令时,对象什么都不做即可。
//其实,这也是一种设计模式,可以省掉对空的判断
public class NoCommand implements Command{
@Override
public void execute() {
}
@Override
public void undo() {
}
}
RemoteController
public class RemoteController {
// 开 按钮的命令数组
Command[] onCommands;
Command[] offCommands;
//执行撤销的命令
Command undoCommand;
//构造器,完成对按钮初始化
public RemoteController(){
onCommands = new Command[5];
offCommands = new Command[5];
for(int i = 0;i < 5;i++){
onCommands[i] = new NoCommand();
offCommands[i] = new NoCommand();
}
}
//给我们的按钮设置你需要的命令
public void setCommand(int no,Command onCommand,Command offCommand){
onCommands[no] = onCommand;
offCommands[no] = offCommand;
}
//按下开的按钮怎么处理
public void onButtonWasPushed(int no){
//找到你按下的 开 的按钮,并调用对应方法
onCommands[no].execute();
//记录这次的操作,用于撤销
undoCommand = onCommands[no];
}
//按下关的按钮怎么处理
public void offButtonWasPushed(int no){
//找到你按下的 关 的按钮,并调用对应方法
offCommands[no].execute();
//记录这次的操作,用于撤销
undoCommand = offCommands[no];
}
//按下撤销按钮的处理
public void undoButtonWasPushed(){
undoCommand.undo();
}
}
Client
public class Client {
public static void main(String[] args) {
//创建电灯的对象(接收者)
LightReceiver lightReceiver = new LightReceiver();
//创建电灯相关的开关命令
LightOnCommand lightOnCommand = new LightOnCommand(lightReceiver);
LightOffCommand lightOffCommand = new LightOffCommand(lightReceiver);
//需要一个遥控器
RemoteController remoteController = new RemoteController();
//给遥控器设置命令
remoteController.setCommand(0,lightOnCommand,lightOffCommand);
//按下灯的开按钮
System.out.println("-------------开灯------------");
remoteController.onButtonWasPushed(0);
//按下灯的关按钮
System.out.println("-------------关灯------------");
remoteController.offButtonWasPushed(0);
//撤销
System.out.println("-------------撤销------------");
remoteController.undoButtonWasPushed();
/**
* -------------开灯------------
* 电灯打开了
* -------------关灯------------
* 电灯关闭了
* -------------撤销------------
* 电灯打开了
*/
}
}