接上一篇文章,当我们可以绘制图形标记后,就可以在此操作类上面进行扩展,
比如测量类工具,目前整理出的常用绘图和测量功能如下:
测量工具类:
功能 | 说明 |
标尺 | 线段长度测量 |
折尺 | 曲线长度测量 |
心胸比 | 两根线段按比例测量 |
交叉尺 | 两根线段互相垂直测量 |
Cobb角 | 两根线段的垂线交点角度测量,一般用于脊柱曲率 |
开角 | 两根线段的延长交点的角度测量 |
T型尺 | 两根线段相交的任意角度摇摆测量和长度测量 |
角度测量 | 角度测量 |
圆形测量 | 圆形或椭圆面积测量,包括CT值,平均值,方差,最大最小值 |
矩形测量 | 矩形面积测量,包括CT值,平均值,方差,最大最小值 |
多边形测量 | 多边形面积 |
以线段测量为例,看效果:
在绘制图形的基础上,我们创建一个Text Block来显示测量结果:
//文本对象
TextBlock txtMeasure;
/// <summary>
/// 创建测量结果文本
/// </summary>
/// <param name="point"></param>
public void CreateMeasure(Point point)
{
if (!isMeasure)
{
return;
}
txtMeasure = new TextBlock();
txtMeasure.Text = "0.0mm";
txtMeasure.FontSize = ShapeManager.shapeMeasureFontSize;
txtMeasure.Foreground = ShapeManager.shapeMeasureColor;
txtMeasure.Height = 30;
txtMeasure.Width = 100;
txtMeasure.SetValue(Canvas.LeftProperty, point.X);
txtMeasure.SetValue(Canvas.TopProperty, point.Y);
canvas.Children.Add(txtMeasure);
measureList.Add(txtMeasure);
}
计算两点之间的距离:其中dpi是缩放比例
/// <summary>
/// 求平面中两点之间距离
/// </summary>
/// <param name="p1">点1</param>
/// <param name="p2">点2</param>
/// <returns></returns>
public static double GetDistance(Point p1, Point p2)
{
double result = 0;
result = Math.Sqrt((p1.X * dpiX - p2.X * dpiX) * (p1.X * dpiX - p2.X * dpiX) + (p1.Y * dpiY - p2.Y * dpiY) * (p1.Y * dpiY - p2.Y * dpiY));
return result;
}
一些角度类型的测量计算相对复杂一点,需要计算角度大小和绘制弧线
/// <summary>
/// 弧线画笔对象
/// </summary>
public Stroke circleStroke;
/// <summary>
/// 绘制角度弧线
/// </summary>
private void DrawAxiesCircle(Point point0, Point point1, Point point2)
{
if (inkCanvas.Strokes.Count > 0 && circleStroke != null)
{
if (inkCanvas.Strokes.Contains(circleStroke))
{
inkCanvas.Strokes.Remove(circleStroke);
}
}
//计算角度
double a = Math.Sqrt((point1.X - point2.X) * (point1.X - point2.X) + (point1.Y - point2.Y) * (point1.Y - point2.Y));
double b = Math.Sqrt((point1.X - point0.X) * (point1.X - point0.X) + (point1.Y - point0.Y) * (point1.Y - point0.Y));
double c = Math.Sqrt((point2.X - point0.X) * (point2.X - point0.X) + (point2.Y - point0.Y) * (point2.Y - point0.Y));
double cTheta = (a * a + b * b - c * c) / (2 * a * b);
double theta = Math.Acos(cTheta) * 180 / Math.PI;
//绘制弧线
double r = 30;
r = a > b ? b : a;
double rMax = a;
if (rMax > b)
{
rMax = b;
}
if (r > 0.5 * rMax)
{
r = 0.5 * rMax;
}
double theta0 = Math.Atan((point1.Y - point2.Y) / (point2.X - point1.X + 1e-10)) * 180 / Math.PI;
if (point1.X > point2.X)
{
theta0 = 180 + theta0;
}
List<Point> pointList = new List<Point>();
double sin_ab = ((point2.X - point1.X) * (point0.Y - point1.Y) - (point2.Y - point1.Y) * (point0.X - point1.X)) / (a * b); ;
if (sin_ab <= 0)
{
if (theta < 1)
{
for (double delta = 0.0001; delta <= theta;)
{
double th = delta + theta0;
pointList.Add(new Point(point1.X + r * Math.Cos(th * Math.PI / 180), point1.Y - r * Math.Sin(th * Math.PI / 180)));
delta = delta + 0.0001;
}
}
else if (theta > 1 && theta < 20)
{
for (double delta = 0.01; delta <= theta;)
{
double th = delta + theta0;
pointList.Add(new Point(point1.X + r * Math.Cos(th * Math.PI / 180), point1.Y - r * Math.Sin(th * Math.PI / 180)));
delta = delta + 0.01;
}
}
else
{
for (double delta = 0; delta <= theta; delta++)
{
double th = delta + theta0;
pointList.Add(new Point(point1.X + r * Math.Cos(th * Math.PI / 180), point1.Y - r * Math.Sin(th * Math.PI / 180)));
}
}
}
else
{
if (theta < 1)
{
for (double delta = -theta; delta <= 0;)
{
double th = delta + theta0;
pointList.Add(new Point(point1.X + r * Math.Cos(th * Math.PI / 180), point1.Y - r * Math.Sin(th * Math.PI / 180)));
delta = delta + 0.0001;
}
}
else if (theta > 1 && theta < 20)
{
for (double delta = -theta; delta <= 0;)
{
double th = delta + theta0;
pointList.Add(new Point(point1.X + r * Math.Cos(th * Math.PI / 180), point1.Y - r * Math.Sin(th * Math.PI / 180)));
delta = delta + 0.01;
}
}
else
{
for (double delta = -theta; delta <= 0; delta++)
{
double th = delta + theta0;
pointList.Add(new Point(point1.X + r * Math.Cos(th * Math.PI / 180), point1.Y - r * Math.Sin(th * Math.PI / 180)));
}
}
}
if (pointList.Count > 0)
{
StylusPointCollection point = new StylusPointCollection(pointList);
circleStroke = new Stroke(point)
{
DrawingAttributes = inkCanvas.DefaultDrawingAttributes.Clone(),
};
inkCanvas.Strokes.Add(circleStroke);
txt.Text = theta.ToString(ShapeManager.measureDigit) + "°";
}
ReSetAnglePoint();
}
在圆形和矩形的面积测量中,我们可以使用GetArea()方法来获取图形面积:
/// <summary>
/// 计算面积测量结果
/// </summary>
public void CalculateMeasure()
{
if (!isMeasure)
{
return;
}
Ellipse ellipse = (Ellipse)shape;
ellipse.UpdateLayout();
txtMeasure.Text = Math.Sqrt(ellipse.RenderedGeometry.GetArea()).ToString(ShapeManager.measureDigit) + "mm²";
ReSetMeasurePoint();
}
其他一些需要注意的细节:
1.当单元格放大缩小时,图形也要重新计算各个控制点的位置来同步放大或缩小
监听画布大小变化事件:
private void ToolInkCanvas_SizeChanged(object sender, SizeChangedEventArgs e)
重新绘制元素:
/// <summary>
/// 重新绘制画布元素大小
/// </summary>
public void ReSetShapeSize()
{
for (int i = 0; i < shapeManager.shapeList.Count; i++)
{
sizeScaleX = ToolInkCanvas.ActualWidth / shapeManager.shapeList[i].cvsWidth;
sizeScaleY = ToolInkCanvas.ActualHeight / shapeManager.shapeList[i].cvsHeight;
shapeManager.shapeList[i].cvsWidth = ToolInkCanvas.ActualWidth;
shapeManager.shapeList[i].cvsHeight = ToolInkCanvas.ActualHeight;
if (shapeManager.shapeList[i] is TextInfo)
{
shapeManager.shapeList[i].ReSetScalePoints(sizeScaleX, sizeScaleY, "text", shapeManager.shapeList[i]);
}
else if (shapeManager.shapeList[i] is CrossRulerInfo)
{
shapeManager.shapeList[i].ReSetScalePoints(sizeScaleX, sizeScaleY, "crossRuler", shapeManager.shapeList[i]);
}
else if (shapeManager.shapeList[i] is AngleRulerInfo)
{
shapeManager.shapeList[i].ReSetScalePoints(sizeScaleX, sizeScaleY, "angle", shapeManager.shapeList[i]);
}
else if (shapeManager.shapeList[i] is TRulerInfo)
{
shapeManager.shapeList[i].ReSetScalePoints(sizeScaleX, sizeScaleY, "tRulerInfo", shapeManager.shapeList[i]);
}
else if (shapeManager.shapeList[i] is CobbAngleInfo)
{
shapeManager.shapeList[i].ReSetScalePoints(sizeScaleX, sizeScaleY, "cobbAngleInfo", shapeManager.shapeList[i]);
}
else if (shapeManager.shapeList[i] is OpenAngleInfo)
{
shapeManager.shapeList[i].ReSetScalePoints(sizeScaleX, sizeScaleY, "openAngleInfo", shapeManager.shapeList[i]);
}
else
{
shapeManager.shapeList[i].ReSetScalePoints(sizeScaleX, sizeScaleY);
}
}
}
2.文字可能会挡住图像,要能分离并拖动到其他位置,监听鼠标事件和重新设置位置即可。
3.标记的复制与粘贴,思路是将List集合中用户所选定的标记插入到另一个单元格的List集合中,并支持Ctrl C和Ctrl V 快捷键。
测量标记汇总(Demo):
C#开发PACS、RIS、3D医学影像处理系统系列教程 目录整理:
菜鸟入门篇
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C#开发PACS医学影像处理系统(十二):绘图处理之图形标记
C#开发PACS医学影像处理系统(十三):绘图处理之病灶测量
C#开发PACS医学影像处理系统(十四):处理Dicom影像窗宽窗位
C#开发PACS医学影像处理系统(十五):Dicom影像交叉定位线算法
C#开发PACS医学影像处理系统(十六):2D处理之影像平移和缩放
C#开发PACS医学影像处理系统(十七):2D处理之影像旋转和翻转
医学影像三维篇
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C#开发PACS医学影像三维重建(四):3D网格平滑效果
C#开发PACS医学影像三维重建(五):基于梯度透明的组织漫游
C#开发PACS医学影像三维重建(六):三维光源与阴影效果
C#开发PACS医学影像三维重建(七):空间测量与标注
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C#开发PACS医学影像三维重建(十二):VE虚拟内镜技术
熟手进阶篇
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C#处理医学影像(二):基于Hessian矩阵的医学影像增强与窗宽窗位
胶片打印:
C#开发医学影像胶片打印系统(二):胶片打印机通讯
C#开发医学影像胶片打印系统(三):Pacs二维功能在排版中的应用
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