二叉树
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二叉堆(数组实现)
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AVLTree
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程序代码: | [ 复制代码到剪贴板 ] |
using System;
using System.Collections;
namespace DataStructure
{
/// <summary>
/// BinaryTree 的摘要说明。
/// </summary>
public class BinaryTree:NaryTree
{
//构造二叉空树
public BinaryTree():base(2)
{
//
// TODO: 在此处添加构造函数逻辑
//
}
public BinaryTree(object _obj):base(2,_obj)
{
}
//------------------------------------------------------------------
protected override object GetEmptyInstance(uint _degree)
{
return new BinaryTree(_degree);
}
//------------------------------------------------------------------
//重写深度遍历
public override void DepthFirstTraversal(IPrePostVisitor _vis)
{
if ( !IsEmpty() )
{
_vis.PreVisit(this.Key);
this[0].DepthFirstTraversal(_vis);
_vis.Visit(this.Key);
this[1].DepthFirstTraversal(_vis);
_vis.PostVisit(this.Key);
}
}
//二叉树大小的比较
//先比较关键字,如果相等,再比较左子树,如果再相等,则比较右子树----如此递归
#region IComparable 成员
public override int CompareTo(object obj)
{
// TODO: 添加 BinaryTree.CompareTo 实现
//因为Comare()中已经进行了类型断定,故不会出现转型错误
BinaryTree tmpTree=(BinaryTree)obj;
if( this.IsEmpty() )
return tmpTree.IsEmpty()?0:-1;
if( tmpTree.IsEmpty() )
return 1;
int result=Comparer.Default.Compare(this,tmpTree);
if(result==0)
result=this[0].CompareTo(tmpTree[0]);
if(result==0)
result=this[1].CompareTo(tmpTree[1]);
return result;
}
#endregion
}
}
using System.Collections;
namespace DataStructure
{
/// <summary>
/// BinaryTree 的摘要说明。
/// </summary>
public class BinaryTree:NaryTree
{
//构造二叉空树
public BinaryTree():base(2)
{
//
// TODO: 在此处添加构造函数逻辑
//
}
public BinaryTree(object _obj):base(2,_obj)
{
}
//------------------------------------------------------------------
protected override object GetEmptyInstance(uint _degree)
{
return new BinaryTree(_degree);
}
//------------------------------------------------------------------
//重写深度遍历
public override void DepthFirstTraversal(IPrePostVisitor _vis)
{
if ( !IsEmpty() )
{
_vis.PreVisit(this.Key);
this[0].DepthFirstTraversal(_vis);
_vis.Visit(this.Key);
this[1].DepthFirstTraversal(_vis);
_vis.PostVisit(this.Key);
}
}
//二叉树大小的比较
//先比较关键字,如果相等,再比较左子树,如果再相等,则比较右子树----如此递归
#region IComparable 成员
public override int CompareTo(object obj)
{
// TODO: 添加 BinaryTree.CompareTo 实现
//因为Comare()中已经进行了类型断定,故不会出现转型错误
BinaryTree tmpTree=(BinaryTree)obj;
if( this.IsEmpty() )
return tmpTree.IsEmpty()?0:-1;
if( tmpTree.IsEmpty() )
return 1;
int result=Comparer.Default.Compare(this,tmpTree);
if(result==0)
result=this[0].CompareTo(tmpTree[0]);
if(result==0)
result=this[1].CompareTo(tmpTree[1]);
return result;
}
#endregion
}
}
二叉堆(数组实现)
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程序代码: | [ 复制代码到剪贴板 ] |
using System;
using System.Collections;
namespace DataStructure
{
/// <summary>
/// BinaryHeap 的摘要说明。-------二叉堆(基于数组的实现)
/// </summary>
public class BinaryHeap:IPriorityQueue
{
protected ArrayList array;
//建立一个最多容纳_length个对象的空二叉堆
public BinaryHeap(uint _length)
{
//
// TODO: 在此处添加构造函数逻辑
//
array=new ArrayList((int)_length);
array.Capacity=(int)_length;
}
//堆中对象个数
public virtual int Count{get{return this.array.Count;}
}
//将成员数组变成用1为基数表达的形式
public virtual object Item(int _i)
{
if(_i>=this.array.Capacity)
throw new Exception("My:out of index");//不能出界
return this.array[_i-1];
}
#region IPriorityQueue 成员
//先将空洞放在数组的下一个位置上,也就是i(注:基数是1),然后和[i/2]位置上的数比较,如果小于则将空洞上移到[i/2]位置,而原先[i/2]位置上的对象则移到[i]上,否则就将空洞变为_obj----如此递归
public void Enqueue(Object _obj)
{
// TODO: 添加 BinaryHeap.Enqueue 实现
if( this.array.Count==this.array.Capacity )
throw new Exception("My:priority queue is full");//如果优先队列已满,则抛出异常
this.array.Add(new object());
int i=this.array.Count;
while(i>1&&Comparer.Default.Compare(this.array[i/2-1],_obj )>0)
{
//this.Item(i)=this.Item(i/2);
this.array[i-1]=this.array[i/2-1];
i/=2;
}
this.array[i-1]=_obj;
}
public object FindMin()
{
// TODO: 添加 BinaryHeap.FindMin 实现
if( this.array.Count==0 )
throw new Exception("My:priority queue is empty");//如果队列是空的,则抛出异常
return this.array[0];
}
public object DequeueMin()
{
// TODO: 添加 BinaryHeap.DequeueMin 实现
object tmpObj=this.FindMin();
int i=1;
while( (2*i+1)<=this.array.Count)
{
if( Comparer.Default.Compare(this.array[2*i-1],this.array[2*i])<=0 )
{
this.array[i-1]=this.array[2*i-1];
this.array[2*i-1]=tmpObj;
i=2*i;
}
else
{
this.array[i-1]=this.array[2*i];
this.array[2*i]=tmpObj;
i=2*i+1;
}
}
object delObj=this.array[i-1];//暂时储存要删去的元素
if(i!=this.array.Count)//如果搜索到的对象就是数组的最后一个对象,则什么都不要做
{
this.array[i-1]=this.array[this.array.Count-1];//添补空洞
}
this.array.RemoveAt(this.array.Count-1);//将最后一个对象删除
return delObj;
}
#endregion
}
}
using System.Collections;
namespace DataStructure
{
/// <summary>
/// BinaryHeap 的摘要说明。-------二叉堆(基于数组的实现)
/// </summary>
public class BinaryHeap:IPriorityQueue
{
protected ArrayList array;
//建立一个最多容纳_length个对象的空二叉堆
public BinaryHeap(uint _length)
{
//
// TODO: 在此处添加构造函数逻辑
//
array=new ArrayList((int)_length);
array.Capacity=(int)_length;
}
//堆中对象个数
public virtual int Count{get{return this.array.Count;}
}
//将成员数组变成用1为基数表达的形式
public virtual object Item(int _i)
{
if(_i>=this.array.Capacity)
throw new Exception("My:out of index");//不能出界
return this.array[_i-1];
}
#region IPriorityQueue 成员
//先将空洞放在数组的下一个位置上,也就是i(注:基数是1),然后和[i/2]位置上的数比较,如果小于则将空洞上移到[i/2]位置,而原先[i/2]位置上的对象则移到[i]上,否则就将空洞变为_obj----如此递归
public void Enqueue(Object _obj)
{
// TODO: 添加 BinaryHeap.Enqueue 实现
if( this.array.Count==this.array.Capacity )
throw new Exception("My:priority queue is full");//如果优先队列已满,则抛出异常
this.array.Add(new object());
int i=this.array.Count;
while(i>1&&Comparer.Default.Compare(this.array[i/2-1],_obj )>0)
{
//this.Item(i)=this.Item(i/2);
this.array[i-1]=this.array[i/2-1];
i/=2;
}
this.array[i-1]=_obj;
}
public object FindMin()
{
// TODO: 添加 BinaryHeap.FindMin 实现
if( this.array.Count==0 )
throw new Exception("My:priority queue is empty");//如果队列是空的,则抛出异常
return this.array[0];
}
public object DequeueMin()
{
// TODO: 添加 BinaryHeap.DequeueMin 实现
object tmpObj=this.FindMin();
int i=1;
while( (2*i+1)<=this.array.Count)
{
if( Comparer.Default.Compare(this.array[2*i-1],this.array[2*i])<=0 )
{
this.array[i-1]=this.array[2*i-1];
this.array[2*i-1]=tmpObj;
i=2*i;
}
else
{
this.array[i-1]=this.array[2*i];
this.array[2*i]=tmpObj;
i=2*i+1;
}
}
object delObj=this.array[i-1];//暂时储存要删去的元素
if(i!=this.array.Count)//如果搜索到的对象就是数组的最后一个对象,则什么都不要做
{
this.array[i-1]=this.array[this.array.Count-1];//添补空洞
}
this.array.RemoveAt(this.array.Count-1);//将最后一个对象删除
return delObj;
}
#endregion
}
}
AVLTree
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程序代码: | [ 复制代码到剪贴板 ] |
using System;
using System.Collections;
namespace DataStructure
{
/// <summary>
/// AVLTree 的摘要说明。-----平衡二叉查找树
/// </summary>
public class AVLTree:BST
{
protected int height;//空树的高定义为-1;
//构造一棵空的二叉查找树
public AVLTree():base()
{
//
// TODO: 在此处添加构造函数逻辑
//
height=-1;
}
public AVLTree(object _obj):base(_obj)
{
height=0;
}
//------------------------------------------------------------------
protected override object GetEmptyInstance(uint _degree)
{ return new AVLTree(); }
//------------------------------------------------------------------
protected int BalanceFactor()
{
if (this.IsEmpty() )
return 0;
return ((AVLTree)this.Left).height-((AVLTree)this.Right).height;
}
//调整高度
protected void AdjustHeight(){ this.height=Math.Max( ((AVLTree)this.Left).height, ((AVLTree)this.Right).height)+1; }
//平衡时的四种旋转方式
protected void LLRotation()
{
if( this.IsEmpty() )
throw new Exception("My:invalid operation!");
AVLTree avlB=new AVLTree(this.key);
avlB.AttachSubtree(1,(AVLTree)this[0][1]);
avlB.AttachSubtree(2,(AVLTree)this[1]);
this.key=this[0].Key;
this[0]=this[0][0];
this[1]=avlB;
//调整两个节点的高度
((AVLTree)this.Right).AdjustHeight();
this.AdjustHeight();
}
protected void LRRotation()
{
if( this.IsEmpty() )
throw new Exception("My:invalid operation!");
((AVLTree)this.Left).RRRotation();
this.LLRotation();
}
protected void RRRotation()
{
if( this.IsEmpty() )
throw new Exception("My:invalid operation!");
AVLTree avlB=new AVLTree(this.key);
avlB.AttachSubtree(1,(AVLTree)this[0]);
avlB.AttachSubtree(2,(AVLTree)this[1][0]);
//avlA.AttachSubtree(1,avlB);
//this=avlA;
this.key=this[1].Key;
this[0]=avlB;
this[1]=this[1][1];
//调整两个节点的高度
((AVLTree)this.Left).AdjustHeight();
this.AdjustHeight();
}
protected void RLRotation()
{
if( this.IsEmpty() )
throw new Exception("My:invalid operation!");
((AVLTree)this.Right).LLRotation();
this.RRRotation();
}
//---------------override--------------------
public override void AttachKey(object _obj)
{
if(!IsEmpty())
throw new Exception("My:this node must be a empty tree node!");
this.key=_obj;
//产生一个degree长的数组,并将其初始化为空树
this.treeList=new ArrayList();
this.treeList.Capacity=(int)this.degree;
for(int i=0;i<this.degree;i++)
{
treeList.Add(new AVLTree());
}
//
this.height=0;
}
//在改动树的结构后平衡树
public override void Balance()
{
this.AdjustHeight();
//大于1则说明不平衡
if( Math.Abs(this.BalanceFactor())>1)
{
if(this.BalanceFactor()>0)
{
if (((AVLTree)this.Left).BalanceFactor()>0)
this.LLRotation();
else
this.LRRotation();
}
else
{
if (((AVLTree)this.Right).BalanceFactor()<0)
this.RRRotation();
else
this.RLRotation();
}
}
}
public int Height{get{return this.height;}}
}
using System.Collections;
namespace DataStructure
{
/// <summary>
/// AVLTree 的摘要说明。-----平衡二叉查找树
/// </summary>
public class AVLTree:BST
{
protected int height;//空树的高定义为-1;
//构造一棵空的二叉查找树
public AVLTree():base()
{
//
// TODO: 在此处添加构造函数逻辑
//
height=-1;
}
public AVLTree(object _obj):base(_obj)
{
height=0;
}
//------------------------------------------------------------------
protected override object GetEmptyInstance(uint _degree)
{ return new AVLTree(); }
//------------------------------------------------------------------
protected int BalanceFactor()
{
if (this.IsEmpty() )
return 0;
return ((AVLTree)this.Left).height-((AVLTree)this.Right).height;
}
//调整高度
protected void AdjustHeight(){ this.height=Math.Max( ((AVLTree)this.Left).height, ((AVLTree)this.Right).height)+1; }
//平衡时的四种旋转方式
protected void LLRotation()
{
if( this.IsEmpty() )
throw new Exception("My:invalid operation!");
AVLTree avlB=new AVLTree(this.key);
avlB.AttachSubtree(1,(AVLTree)this[0][1]);
avlB.AttachSubtree(2,(AVLTree)this[1]);
this.key=this[0].Key;
this[0]=this[0][0];
this[1]=avlB;
//调整两个节点的高度
((AVLTree)this.Right).AdjustHeight();
this.AdjustHeight();
}
protected void LRRotation()
{
if( this.IsEmpty() )
throw new Exception("My:invalid operation!");
((AVLTree)this.Left).RRRotation();
this.LLRotation();
}
protected void RRRotation()
{
if( this.IsEmpty() )
throw new Exception("My:invalid operation!");
AVLTree avlB=new AVLTree(this.key);
avlB.AttachSubtree(1,(AVLTree)this[0]);
avlB.AttachSubtree(2,(AVLTree)this[1][0]);
//avlA.AttachSubtree(1,avlB);
//this=avlA;
this.key=this[1].Key;
this[0]=avlB;
this[1]=this[1][1];
//调整两个节点的高度
((AVLTree)this.Left).AdjustHeight();
this.AdjustHeight();
}
protected void RLRotation()
{
if( this.IsEmpty() )
throw new Exception("My:invalid operation!");
((AVLTree)this.Right).LLRotation();
this.RRRotation();
}
//---------------override--------------------
public override void AttachKey(object _obj)
{
if(!IsEmpty())
throw new Exception("My:this node must be a empty tree node!");
this.key=_obj;
//产生一个degree长的数组,并将其初始化为空树
this.treeList=new ArrayList();
this.treeList.Capacity=(int)this.degree;
for(int i=0;i<this.degree;i++)
{
treeList.Add(new AVLTree());
}
//
this.height=0;
}
//在改动树的结构后平衡树
public override void Balance()
{
this.AdjustHeight();
//大于1则说明不平衡
if( Math.Abs(this.BalanceFactor())>1)
{
if(this.BalanceFactor()>0)
{
if (((AVLTree)this.Left).BalanceFactor()>0)
this.LLRotation();
else
this.LRRotation();
}
else
{
if (((AVLTree)this.Right).BalanceFactor()<0)
this.RRRotation();
else
this.RLRotation();
}
}
}
public int Height{get{return this.height;}}
}