sdl播放mp4

#include <SDL.h>

#ifdef __cplusplus
extern "C" {
#endif

#include <libavformat/avformat.h>
#include <libavcodec/avcodec.h>
#include <libswscale/swscale.h>
#include <libavutil/mem.h>
#include <libavutil/imgutils.h>
#include <SDL.h>
#include <SDL_thread.h>
#ifdef __cplusplus
}
#endif

#pragma comment(lib,"avcodec.lib")
#pragma comment(lib,"avformat.lib")
#pragma comment(lib,"avutil.lib")
#pragma comment(lib,"avdevice.lib")
#pragma comment(lib,"avfilter.lib")
#pragma comment(lib,"postproc.lib")
#pragma comment(lib,"swresample.lib")
#pragma comment(lib,"swscale.lib")
#pragma comment(lib,"SDL2.lib")

int display_video(const char* inputfile_name) {
	AVFormatContext *pFormatCtx = NULL;
	int i, videoStream;
	AVCodecContext *pCodecCtx = NULL;
	AVCodec *pCodec = NULL;
	AVFrame *pFrame = NULL;
	AVPacket packet;
	int frameFinished;
	//float aspect_ratio;	
	AVDictionary *optionsDict = NULL;
	struct SwsContext *sws_ctx = NULL;

	SDL_Surface *screen = NULL;
	SDL_Rect rect;
	SDL_Event event;
	// 窗口
	SDL_Window *window = nullptr;
	// 渲染上下文
	SDL_Renderer *renderer = nullptr;
	// 纹理(直接跟特定驱动程序相关的像素数据)
	SDL_Texture *texture = nullptr;

	// Register all formats and codecs.
	av_register_all();

	// Open video file.
	if (avformat_open_input(&pFormatCtx, inputfile_name, NULL, NULL) != 0) {
		return -1; // Couldn't open file.
	}

	// Retrieve stream information.
	if (avformat_find_stream_info(pFormatCtx, NULL) < 0) {
		return -1; // Couldn't find stream information.
	}

	// Dump information about file onto standard error.
	av_dump_format(pFormatCtx, 0, inputfile_name, 0);

	// Find the first video stream.
	videoStream = -1;
	for (i = 0; i < pFormatCtx->nb_streams; i++) {
		if (pFormatCtx->streams[i]->codec->codec_type == AVMEDIA_TYPE_VIDEO) {
			videoStream = i;
			break;
		}
	}
	if (videoStream == -1) {
		return -1; // Didn't find a video stream.
	}

	// Get a pointer to the codec context for the video stream.
	pCodecCtx = pFormatCtx->streams[videoStream]->codec;

	// Find the decoder for the video stream.
	pCodec = avcodec_find_decoder(pCodecCtx->codec_id);
	if (pCodec == NULL) {
		fprintf(stderr, "Unsupported codec!\n");
		return -1; // Codec not found.
	}

	// Open codec
	if (avcodec_open2(pCodecCtx, pCodec, &optionsDict) < 0) {
		return -1; // Could not open codec.
	}

	// Allocate video frame.
	pFrame = av_frame_alloc();

	// Make a screen to put our video.
	if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER)) {
		fprintf(stderr, "Could not initialize SDL - %s\n", SDL_GetError());
		exit(1);
	}

	// 创建窗口
	window = SDL_CreateWindow("Display BMP", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, pCodecCtx->width, pCodecCtx->height, SDL_WINDOW_SHOWN);
	if (!window) {
		return -1;
	}
	// 创建渲染上下文
	renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
	if (!renderer) {
		return -1;
	}
	//创建纹理
	texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_IYUV, SDL_TEXTUREACCESS_STREAMING, pCodecCtx->width, pCodecCtx->height);
	if (!texture) {
		SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create texture: %s\n", SDL_GetError());
		SDL_free(texture);
		return -1;
	}
	// Allocate a place to put our YUV image on that screen.
	//bmp = SDL_CreateYUVOverlay(pCodecCtx->width, pCodecCtx->height, SDL_YV12_OVERLAY, screen);
	AVFrame *yuvFrame = av_frame_alloc();
	int numBytes = av_image_get_buffer_size(AV_PIX_FMT_YUV420P, pCodecCtx->width, pCodecCtx->height, 1);
	uint8_t *buffer = (uint8_t *)av_malloc(numBytes * sizeof(uint8_t));
	av_image_fill_arrays(yuvFrame->data, yuvFrame->linesize, buffer, AV_PIX_FMT_YUV420P, pCodecCtx->width, pCodecCtx->height, 1);

	sws_ctx = sws_getContext(pCodecCtx->width, pCodecCtx->height, pCodecCtx->pix_fmt, pCodecCtx->width, pCodecCtx->height, AV_PIX_FMT_YUV420P, SWS_BILINEAR, NULL, NULL, NULL);

	// Read frames and save first five frames to disk.
	i = 0;
	while (av_read_frame(pFormatCtx, &packet) >= 0) {
		// Is this a packet from the video stream?.
		if (packet.stream_index == videoStream) {
			// Decode video frame.
			avcodec_decode_video2(pCodecCtx, pFrame, &frameFinished, &packet);

			// Did we get a video frame?
			if (frameFinished) {

				//AVFrame pict;
				//pict.data[0] = bmp->pixels[0];
				//pict.data[1] = bmp->pixels[2];
				//pict.data[2] = bmp->pixels[1];

				//pict.linesize[0] = bmp->pitches[0];
				//pict.linesize[1] = bmp->pitches[2];
				//pict.linesize[2] = bmp->pitches[1];

				

				// Convert the image into YUV format that SDL uses.
				//sws_scale(sws_ctx, (uint8_t const * const *)pFrame->data, pFrame->linesize, 0, pCodecCtx->height, pict.data, pict.linesize);
				sws_scale(sws_ctx, (uint8_t const * const *)pFrame->data, pFrame->linesize, 0, pCodecCtx->height, yuvFrame->data, yuvFrame->linesize);

				rect.x = 0;
				rect.y = 0;
				rect.w = pCodecCtx->width;
				rect.h = pCodecCtx->height;
				
				//SDL_UpdateYUVTexture();

				int iPitch = pCodecCtx->width * SDL_BYTESPERPIXEL(SDL_PIXELFORMAT_YV12);

				SDL_UpdateTexture(texture, NULL, yuvFrame->data[0], *yuvFrame->linesize);
				
				// 用绘制颜色清除渲染目标
				SDL_RenderClear(renderer);
				// 复制纹理到渲染目标(渲染目标默认是 window)
				SDL_RenderCopy(renderer, texture, nullptr, nullptr);
				// 更新所有的渲染操作到屏幕上
				SDL_RenderPresent(renderer);
			}
		}

		// Free the packet that was allocated by av_read_frame.
		av_packet_unref(&packet);

		SDL_PollEvent(&event);
		switch (event.type) {
		case SDL_QUIT:
			printf("SDL_QUIT\n");
			SDL_Quit();
			exit(0);
			break;
		default:
			break;
		}

	}

	// Free the YUV frame.
	av_free(pFrame);

	// Close the codec.
	avcodec_close(pCodecCtx);

	// Close the video file.
	avformat_close_input(&pFormatCtx);

	SDL_DestroyRenderer(renderer);

	return 0;
}

开发工具:vs2017

SDL2-2.0.20

ffmpeg-n4.4-latest-win64-gpl-shared-4.4

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