当然,我会为你提供几种不同编程语言实现的一个简单小游戏——“石头剪刀布”的示例代码。这个游戏是玩家与计算机之间的对战,玩家和计算机分别出拳(石头、剪刀、布),根据规则判断胜负。

在这里插入图片描述

Python 版本
python
import random

choices = [“石头”, “剪刀”, “布”] hezhongliancai.com

def get_computer_choice():
return random.choice(choices)

def determine_winner(player, computer):
if player == computer:
return “平局!”
elif (player == “石头” and computer == “剪刀”) or \
(player == “剪刀” and computer == “布”) or \
(player == “布” and computer == “石头”):
return “你赢了!”
else:
return “你输了!”

def play_game():
player_choice = input(“请输入你的选择(石头/剪刀/布):”).strip()
while player_choice not in choices:
player_choice = input(“无效输入,请重新输入(石头/剪刀/布):”).strip()

computer_choice = get_computer_choice()  
print(f"计算机的选择是:{computer_choice}")  
print(determine_winner(player_choice, computer_choice))  

play_game()
Java 版本
java
import java.util.Random;
import java.util.Scanner;

public class RockPaperScissors {

public static void main(String[] args) {  
    String[] choices = {"石头", "剪刀", "布"};  
    Random rand = new Random();  
    Scanner scanner = new Scanner(System.in);  

    String playerChoice = "";  
    String computerChoice = choices[rand.nextInt(choices.length)];  

    System.out.println("请输入你的选择(石头/剪刀/布):");  
    while (!isValidChoice(playerChoice = scanner.nextLine())) {  
        System.out.println("无效输入,请重新输入(石头/剪刀/布):");  
    }  

    System.out.println("计算机的选择是:" + computerChoice);  
    System.out.println(determineWinner(playerChoice, computerChoice));  

    scanner.close();  
}  

private static boolean isValidChoice(String choice) {  
    return choice.equals("石头") || choice.equals("剪刀") || choice.equals("布");  
}  

private static String determineWinner(String player, String computer) {  
    if (player.equals(computer)) {  
        return "平局!";  
    } else if ((player.equals("石头") && computer.equals("剪刀")) ||  
               (player.equals("剪刀") && computer.equals("布")) ||  
               (player.equals("布") && computer.equals("石头"))) {  
        return "你赢了!";  
    } else {  
        return "你输了!";  
    }  
}  

}
C# 版本
csharp
using System;

class RockPaperScissors
{
static string[] choices = { “石头”, “剪刀”, “布” };

static string GetComputerChoice()  
{  
    Random rand = new Random();  
    return choices[rand.Next(choices.Length)];  
}  

static string DetermineWinner(string player, string computer)  
{  
    if (player == computer)  
    {  
        return "平局!";  
    }  
    else if ((player == "石头" && computer == "剪刀") ||  
             (player == "剪刀" && computer == "布") ||  
             (player == "布" && computer == "石头"))  
    {  
        return "你赢了!";  
    }  
    else  
    {  
        return "你输了!";  
    }  
}  

static void Main()  
{  
    string playerChoice = "";  
    string computerChoice = GetComputerChoice();  

    Console.WriteLine("请输入你的选择(石头/剪刀/布):");  
    while (!Array.Exists(choices, element => element == playerChoice))  
    {  
        playerChoice = Console.ReadLine().Trim();  
        if (!Array.Exists(choices, element => element == playerChoice))  
        {  
            Console.WriteLine("无效输入,请重新输入(石头/剪刀/布):");  
        }  
    }  

    Console.WriteLine($"计算机的选择是:{computerChoice}");  
    Console.WriteLine(DetermineWinner(playerChoice, computerChoice));  
}  

}
以上三种编程语言版本的“石头由于一个完整的App通常涉及多个组件(如前端、后端、数据库等),并且每种组件可能使用不同的编程语言或框架,我将为你概述一个简单的待办事项列表App的不同部分,并给出每种部分可能使用的语言或框架的示例代码片段。

  1. 前端(移动应用)
    iOS (Swift/SwiftUI)
    MainView.swift (部分代码)

swift
import SwiftUI

struct Task: Identifiable {
var id: UUID = UUID()
var name: String
}

struct MainView: View {
@State private var tasks = [Task(name: “Buy milk”), Task(name: “Do laundry”)]

var body: some View {  
    List {  
        ForEach(tasks) { task in  
            Text(task.name)  
            // 添加删除按钮等逻辑  
        }  
        .onDelete(perform: deleteTasks)  

        Button("Add Task") {  
            // 添加新任务的逻辑  
        }  
    }  
    .navigationTitle("Todo List")  
}  

func deleteTasks(at offsets: IndexSet) {  
    tasks.remove(atOffsets: offsets)  
}  

}
Android (Kotlin/Jetpack Compose)
MainActivity.kt (部分代码)

kotlin
import androidx.activity.ComponentActivity
import androidx.activity.compose.setContent
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.lazy.rememberLazyListState
import androidx.compose.foundation.lazy.LazyColumn
import androidx.compose.material.Button
import androidx.compose.material.Text
import androidx.compose.runtime.*
import androidx.compose.ui.tooling.preview.Preview

data class Task(val id: String = UUID.randomUUID().toString(), val name: String)

class MainActivity : ComponentActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContent {
TodoListApp()
}
}
}

@Composable
fun TodoListApp() {
val tasks = mutableStateListOf(
Task(name = “Buy milk”),
Task(name = “Do laundry”)
)

Column {  
    LazyColumn(state = rememberLazyListState()) {  
        items(tasks) { task ->  
            Text(text = task.name)  
            // 添加删除按钮等逻辑  
        }  
    }  
    Button(onClick = {  
        // 添加新任务的逻辑  
    }) {  
        Text("Add Task")  
    }  
}  

}
2. 后端(API服务)
Node.js (Express + MongoDB)
server.js (部分代码)

javascript
const express = require(‘express’);
const mongoose = require(‘mongoose’);
const bodyParser = require(‘body-parser’);

const app = express();
const port = 3000;

mongoose.connect(‘mongodb://localhost/todolist’, {
useNewUrlParser: true,
useUnifiedTopology: true
});

const TaskSchema = new mongoose.Schema({
name: String
});

const Task = mongoose.model(‘Task’, TaskSchema);

app.use(bodyParser.json());

app.get(‘/tasks’, async (req, res) => {
try {
const tasks = await Task.find();
res.json(tasks);
} catch (error) {
res.status(500).send(‘Server error’);
}
});

app.post(‘/tasks’, async (req, res) => {
const { name } = req.body;
const newTask = new Task({ name });
try {
await newTask.save();
res.send(‘Task created’);
} catch (error) {
res.status(500).send(‘Server error’);
}
});

app.listen(port, () => {
console.log(Server running at http://localhost:${port});
});
3. 数据库(MongoDB)
MongoDB 本身是 NoSQL 数据库,不需要特定的“代码”来启动(除了配置和连接),但你需要确保 MongoDB 服务正在运行,并且你的应用(如上面的 Node.js 示例)能够连接到它。

注意
这些代码片段是高度简化的,仅用于说明目的。
在实际开发中,你需要处理更多的边缘情况、错误处理、安全性(如

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