大家都知道Android中不能再异步线程中更新UI操作。所以异步操作要借用于Handler类。
建Handler类之前必须先Looper.prepare()。然而在主线程可以直接new Handler(),因为APP启动入口是ActivityThread.main函数源码
public static final void main(String[] args) {
SamplingProfilerIntegration.start();
Process.setArgV0("<pre-initialized>");
Looper.prepareMainLooper();
if (sMainThreadHandler == null) {
sMainThreadHandler = new Handler();
}
ActivityThread thread = new ActivityThread();
thread.attach(false);
if (false) {
Looper.myLooper().setMessageLogging(new
LogPrinter(Log.DEBUG, "ActivityThread"));
}
Looper.loop();
if (Process.supportsProcesses()) {
throw new RuntimeException("Main thread loop unexpectedly exited");
}
thread.detach();
String name = (thread.mInitialApplication != null)
? thread.mInitialApplication.getPackageName()
: "<unknown>";
Slog.i(TAG, "Main thread of " + name + " is now exiting");
}
}
发现主线程/UI线程已经Looper.prepareMainLooper()。
为什么在new Handler()之前为什么要先Loop.prepare(),查看Handler初始化源码
public Handler(Callback callback, boolean async) {
.......
mLooper = Looper.myLooper();
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread that has not called Looper.prepare()");
}
mQueue = mLooper.mQueue;
mCallback = callback;
mAsynchronous = async;
}
再看一下Looper.myLooper()源码
public static @Nullable Looper myLooper() {
return sThreadLocal.get();
}
static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();
然而sThreadLocal是在Looper.prepare()时加入的。
然后再看一下Looper.prepare()源码
public static void prepare() {
prepare(true);
}
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
再看一下Looper的构造函数
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
发现创建了一个MessageQueue。所以Looper里必绑定一个MessageQueue
所以new Handler之前必须首先Looper.prepare(),主线程已经有了Looper.prepareMainLooper()。
public static void prepareMainLooper() {
prepare(false);
synchronized (Looper.class) {
if (sMainLooper != null) {
throw new IllegalStateException("The main Looper has already been prepared.");
}
sMainLooper = myLooper();
}
}
所以异步线程创建Handler的时候的伪代码
Looper.prepare();
Handler handler = new Handler();
Looper.Loop();
看一下Looper.Loop()做了什么
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
msg.target.dispatchMessage(msg);
if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycleUnchecked();
}
}
详细分析一下做了什么
final Looper me = myLooper();
这句是咱们之前Looper.prepare(),创建的looper
final MessageQueue queue = me.mQueue;
这句是Looper.prepare()里sThreadLocal.set调用了Looper的构造函数,构造函数里创建的MessageQueue
for (;;) {}是一个死循环,里面会不断从MessageQueue里取出message交给Handler处理。
Message msg = queue.next();
查看MessageQueue.next()源码
Message next() {
..........
for (;;) {
if (nextPollTimeoutMillis != 0) {
Binder.flushPendingCommands();
}
nativePollOnce(ptr, nextPollTimeoutMillis);
synchronized (this) {
// Try to retrieve the next message. Return if found.
final long now = SystemClock.uptimeMillis();
Message prevMsg = null;
Message msg = mMessages;
if (msg != null && msg.target == null) {
// Stalled by a barrier. Find the next asynchronous message in the queue.
do {
prevMsg = msg;
msg = msg.next;
} while (msg != null && !msg.isAsynchronous());
}
if (msg != null) {
if (now < msg.when) {
// Next message is not ready. Set a timeout to wake up when it is ready.
nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
} else {
// Got a message.
mBlocked = false;
if (prevMsg != null) {
prevMsg.next = msg.next;
} else {
mMessages = msg.next;
}
msg.next = null;
if (DEBUG) Log.v(TAG, "Returning message: " + msg);
msg.markInUse();
return msg;
}
} else {
// No more messages.
nextPollTimeoutMillis = -1;
}
// Process the quit message now that all pending messages have been handled.
if (mQuitting) {
dispose();
return null;
}
// If first time idle, then get the number of idlers to run.
// Idle handles only run if the queue is empty or if the first message
// in the queue (possibly a barrier) is due to be handled in the future.
if (pendingIdleHandlerCount < 0
&& (mMessages == null || now < mMessages.when)) {
pendingIdleHandlerCount = mIdleHandlers.size();
}
if (pendingIdleHandlerCount <= 0) {
// No idle handlers to run. Loop and wait some more.
mBlocked = true;
continue;
}
if (mPendingIdleHandlers == null) {
mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
}
mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
}
// Run the idle handlers.
// We only ever reach this code block during the first iteration.
for (int i = 0; i < pendingIdleHandlerCount; i++) {
final IdleHandler idler = mPendingIdleHandlers[i];
mPendingIdleHandlers[i] = null; // release the reference to the handler
boolean keep = false;
try {
keep = idler.queueIdle();
} catch (Throwable t) {
Log.wtf(TAG, "IdleHandler threw exception", t);
}
if (!keep) {
synchronized (this) {
mIdleHandlers.remove(idler);
}
}
}
// Reset the idle handler count to 0 so we do not run them again.
pendingIdleHandlerCount = 0;
// While calling an idle handler, a new message could have been delivered
// so go back and look again for a pending message without waiting.
nextPollTimeoutMillis = 0;
}
}
先看一下MessageQueue进message
boolean enqueueMessage(Message msg, long when) {
if (msg.target == null) {
throw new IllegalArgumentException("Message must have a target.");
}
if (msg.isInUse()) {
throw new IllegalStateException(msg + " This message is already in use.");
}
synchronized (this) {
if (mQuitting) {
IllegalStateException e = new IllegalStateException(
msg.target + " sending message to a Handler on a dead thread");
Log.w(TAG, e.getMessage(), e);
msg.recycle();
return false;
}
msg.markInUse();
msg.when = when;
Message p = mMessages;
boolean needWake;
if (p == null || when == 0 || when < p.when) {
// New head, wake up the event queue if blocked.
msg.next = p;
mMessages = msg;
needWake = mBlocked;
} else {
// Inserted within the middle of the queue. Usually we don't have to wake
// up the event queue unless there is a barrier at the head of the queue
// and the message is the earliest asynchronous message in the queue.
needWake = mBlocked && p.target == null && msg.isAsynchronous();
Message prev;
for (;;) {
prev = p;
p = p.next;
if (p == null || when < p.when) {
break;
}
if (needWake && p.isAsynchronous()) {
needWake = false;
}
}
msg.next = p; // invariant: p == prev.next
prev.next = msg;
}
// We can assume mPtr != 0 because mQuitting is false.
if (needWake) {
nativeWake(mPtr);
}
}
return true;
}
MessageQueue.enqueueMessage()主要做的就是msg进队列。mMessages是队列头部,MessageQueue按照msg.when时间排序插入msg
继续查看MessageQueue.next()源码,发现主要逻辑就是和now时间对比取出头部的msg,然后把mMessages = msg.next,msg.next = null。然后又重新生成队列头部,一直循环取出,不符合条件就进入阻塞。
回过头来再看Looper.loop()函数,分析过messageQueue.next(),下面看一下msg.target.dispatchMessage(msg);
msg.target是什么呢?
回过头再看一下Handler.sendMessage().
public final boolean sendMessage(Message msg)
{
return sendMessageDelayed(msg, 0);
}
}
人后一步步调用会调用到Handler.enqueueMessage()。
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
msg.target = this;
if (mAsynchronous) {
msg.setAsynchronous(true);
}
return queue.enqueueMessage(msg, uptimeMillis);
}
看到了把msg.target = this = handler
msg.target.dispatchMessage(msg);
public void dispatchMessage(Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}
msg.callback后面再看,先分析没有callback的,会调用到handlerMessage函数
Handler handler = new Handler(){
@Override
public void handleMessage(Message msg) {
super.handleMessage(msg);
}
};
handlerMessage正好是咱们自己创建handler的回调,在主线程创建的handler,handlerMessage就是在主线程中运行。
msg.callback其实就是在异步线程中运行,下面分析下源码
handler.post(new Runnable() {
@Override
public void run() {
}
});
看一下handler.post源码
public final boolean post(Runnable r){
return sendMessageDelayed(getPostMessage(r), 0);
}
private static Message getPostMessage(Runnable r) {
Message m = Message.obtain();
m.callback = r;
return m;
}
发现在组装message的时候把runnable指给了message.callback
public void dispatchMessage(Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}
private static void handleCallback(Message message) {
message.callback.run();
}
然后看一下Activity的runOnUiThread
runOnUiThread(new Runnable() {
@Override
public void run() {
}
});
调用到了Activity的
public final void runOnUiThread(Runnable action) {
if (Thread.currentThread() != mUiThread) {
mHandler.post(action);
} else {
action.run();
}
}
判断如果是主线程,走到了handler.post(runnable),如果是异步的,直接run()方法执行。
最后看一下View.post
btn.post(new Runnable() {
@Override
public void run() {
}
});
public boolean post(Runnable action) {
final AttachInfo attachInfo = mAttachInfo;
if (attachInfo != null) {
return attachInfo.mHandler.post(action);
}
// Assume that post will succeed later
ViewRootImpl.getRunQueue().post(action);
return true;
}
static final class RunQueue {
private final ArrayList<HandlerAction> mActions = new ArrayList<HandlerAction>();
void post(Runnable action) {
postDelayed(action, 0);
}
void postDelayed(Runnable action, long delayMillis) {
HandlerAction handlerAction = new HandlerAction();
handlerAction.action = action;
handlerAction.delay = delayMillis;
synchronized (mActions) {
mActions.add(handlerAction);
}
}
.....
void executeActions(Handler handler) {
synchronized (mActions) {
final ArrayList<HandlerAction> actions = mActions;
final int count = actions.size();
for (int i = 0; i < count; i++) {
final HandlerAction handlerAction = actions.get(i);
handler.postDelayed(handlerAction.action, handlerAction.delay);
}
actions.clear();
}
}
......
}
最后会走到handler.postDelayed(handlerAction.action, handlerAction.delay);,handlerAction.action就是view.post(runnable)里的runnable
发现最后又走到了handler.post(runnable)
总结
- 已经大概梳理了一下Handler的消息机制,以及post方法和我们常用的sendMessage方法的区别。来总结一下,主要涉及四个类Handler、Message、MessageQueue、Looper:
- 新建Handler,通过sendMessage或者post发送消息,Handler调用sendMessageAtTime将Message交给MessageQueue
- MessageQueue.enqueueMessage方法将Message以链表的形式放入队列中
- Looper的loop方法循环调用MessageQueue.next()取出消息,并且调用Handler的dispatchMessage来处理消息
- 在dispatchMessage中,分别判断msg.callback、mCallback也就是post方法或者构造方法传入的不为空就执行他们的回调,如果都为空就执行我们最常用重写的handleMessage