#include <iostream>
#include <cmath>
using namespace std;
class Circle;
class Point
{
public:
Point(double a,double b)
{
x=a;
y=b;
}
double get_distance(Point &p);
friend ostream &operator<<(ostream &out,const Point &p);
friend void intersection(Point &, Circle &,Point &,Point &);
protected:
double x;
double y;
};
double Point::get_distance(Point &p)
{
return sqrt((p.x-x)*(p.x-x)+(p.y-y)*(p.y-y));
}
class Circle:public Point
{
public:
Circle(double a,double b,double r):Point(a,b),r(r) {}
friend int locate(Point p,Circle c);
friend ostream &operator<<(ostream &out,const Circle &c);
bool operator>(Circle &c);
bool operator<(Circle &c);
bool operator==(Circle &c);
bool operator>=(Circle &c);
bool operator<=(Circle &c);
bool operator!=(Circle &c);
friend void intersection(Point &, Circle & ,Point &,Point & );
protected:
double r;
double area=3.141*r*r;
};
int locate(Point p,Circle c)
{
Point cc(c.x,c.y);
double d=p.get_distance(cc);
if (d>c.r)
return 1;
else if (d<c.r)
return -1;
else
return 0;
}
ostream & operator<<(ostream &out,const Point &p)
{
out<<"("<<p.x<<","<<p.y<<")"<<endl;
return out;
}
ostream & operator<<(ostream &out,const Circle &c)
{
out<<"圆心为:("<<c.x<<","<<c.y<<"),半径为:"<<c.r<<endl;
return out;
}
bool Circle::operator>(Circle &c)
{
if (area>c.area)
return true;
return false;
}
bool Circle::operator<(Circle &c)
{
if (area<c.area)
return true;
return false;
}
bool Circle::operator==(Circle &c)
{
if (area==c.area)
return true;
return false;
}
bool Circle::operator>=(Circle &c)
{
if (area>=c.area)
return true;
return false;
}
bool Circle::operator<=(Circle &c)
{
if (area<=c.area)
return true;
return false;
}
bool Circle::operator!=(Circle &c)
{
if (area!=c.area)
return true;
return false;
}
void intersection(Point &p, Circle &c ,Point &p1,Point &p2 )
{
p1.x = (c.x + sqrt(c.r*c.r/(1+((c.y-p.y)/(c.x-p.x))*((c.y-p.y)/(c.x-p.x)))));
p2.x = (c.x - sqrt(c.r*c.r/(1+((c.y-p.y)/(c.x-p.x))*((c.y-p.y)/(c.x-p.x)))));
p1.y = (p.y + (p1.x -p.x)*(c.y-p.y)/(c.x-p.x));
p2.y = (p.y + (p2.x -p.x)*(c.y-p.y)/(c.x-p.x));
cout<<p1<<p2;
}
int main( )
{
Circle c1(3,2,4),c2(4,5,5); //c2应该大于c1
Point p1(1,1),p2(3,-2),p3(7,3),pp1(0,0),pp2(0,0); //分别位于c1内、上、外
cout<<"圆c1: "<<c1;
cout<<"点p1: "<<p1;
cout<<"点p1在圆c1之"<<((locate(p1, c1)>0)?"外":((locate(p1, c1)<0)?"内":"上"))<<endl;
cout<<"点p2: "<<p2;
cout<<"点p2在圆c1之"<<((locate(p2, c1)>0)?"外":((locate(p2, c1)<0)?"内":"上"))<<endl;
cout<<"点p3: "<<p3;
cout<<"点p3在圆c1之"<<((locate(p3, c1)>0)?"外":((locate(p3, c1)<0)?"内":"上"))<<endl;
cout<<endl<<"圆c1 (";
if(c1>c2) cout<<"大于, ";
if(c1<c2) cout<<"小于, ";
if(c1>=c2) cout<<"大于等于, ";
if(c1<=c2) cout<<"小于等于, ";
if(c1==c2) cout<<"等于, ";
if(c1!=c2) cout<<"不等于, ";
cout<<") 圆c2"<<endl;
cout<<endl<<"圆c1与点p3的连线在圆上的交点:"<<endl;
intersection(p3,c1,pp1,pp2);
return 0;
}
有一个东西叫做class Circle。