void agg_copy_path_storage(agg::path_storage& source, agg::path_storage& destination) {
source.rewind(0); // Start from the beginning of the path with ID 0
unsigned cmd;
double x, y;
while (!agg::is_stop(cmd = source.vertex(&x, &y))) {
switch (cmd & agg::path_cmd_mask) {
case agg::path_cmd_move_to:
destination.move_to(x, y);
break;
case agg::path_cmd_line_to:
destination.line_to(x, y);
break;
case agg::path_cmd_curve3: {
double x1, y1, x2, y2;
if (source.vertex(&x1, &y1) && source.vertex(&x2, &y2)) {
destination.curve3(x1, y1, x2, y2);
}
break;
}
case agg::path_cmd_curve4: {
double x1, y1, x2, y2, x3, y3;
if (source.vertex(&x1, &y1) && source.vertex(&x2, &y2) && source.vertex(&x3, &y3)) {
destination.curve4(x1, y1, x2, y2, x3, y3);
}
break;
}
// For simplicity, we are not handling path_cmd_curveN, path_cmd_catrom,
// and path_cmd_ubspline in this example. These commands require more
// complex handling due to their variable number of vertices.
// If needed, they should be implemented according to the AGG documentation.
case agg::path_cmd_end_poly:
// This command typically doesn't add any vertices, but it might
// be used to signal the end of a polygon for rendering purposes.
// Here we simply ignore it since we're just copying the path.
destination.end_poly();
break;
default:
// Unknown command, you might want to handle this case differently
std::cerr << "Warning: Unsupported path command encountered." << std::endl;
break;
}
}
}
// 圆弧形裁剪图片, 透明
void agg_testImagePathClip_rgba32(unsigned char* buffer, unsigned int width, unsigned int height)
{
// ========= 创建渲染缓冲区 =========
agg::rendering_buffer rbuf;
// BMP是上下倒置的,为了和GDI习惯相同,最后一个参数是负值。
rbuf.attach(buffer, width, height, width * 4); // stride 是每行的字节数
//rbuf.attach(buffer, width, height, -width * 4); // stride 是每行的字节数, 可以上下翻转坐标
// 提供了访问渲染缓存中的每一行每一个字节颜色的接口
// 以前:unsigned char* p = rbuf.row(i);
// 现在:unsigned char* p = rbuf.row_ptr(i);
// 创建像素格式和像素映射
//agg::pixfmt_bgr24 pixf(rbuf);
//agg::pixfmt_rgb24 pixf(rbuf);
agg::pixfmt_rgba32 pixf(rbuf);
// Renderers
//typedef agg::renderer_base<agg::pixfmt_bgr24> renderer_base_type;
//typedef agg::renderer_base<agg::pixfmt_rgb24> renderer_base_type;
typedef agg::renderer_base<agg::pixfmt_rgba32> renderer_base_type;
renderer_base_type renb(pixf);
typedef agg::renderer_scanline_aa_solid<renderer_base_type>renderder_scanline_type;
renderder_scanline_type rensl(renb);
agg::rasterizer_scanline_aa<> ras;
agg::scanline_u8 sl;
ras.reset();
renb.clear(agg::rgba(1.0, 1.0, 1.0, 1.0));
// =====================================================
// 装载图案作为生成span生成器的source
// 加载源图片和遮罩图片
agg::rendering_buffer rbuf_img;
agg_load_png_rgba32("png-rgba.png", rbuf_img);
// 测试保存
agg_save_png("rbuf_img.png", rbuf_img);
agg::pixfmt_rgba32 pixf_img(rbuf_img);
// =====================================================
// Vertex Source
agg::ellipse ell(100, 100, 100, 100); //圆心在中间
// 创建path1
agg::path_storage ps1;
ps1.move_to(0, 0);
ps1.line_to(0, 150);
ps1.line_to(150, 150);
ps1.line_to(150, 0);
ps1.end_poly();
//ps1.close_polygon();
if (1) { // 绘制
agg::conv_stroke<agg::path_storage> stroke(ps1);
ras.add_path(stroke);
// 把ras里的东东画到renb上,抗锯齿
agg::render_scanlines_aa_solid(ras, sl, renb, agg::rgba8(255, 0, 0));
}
// 创建path2
agg::path_storage ps2;
ps2.move_to(100, 100);
ps2.line_to(100, 250);
ps2.line_to(250, 250);
ps2.line_to(250, 100);
ps2.end_poly();
//ps2.close_polygon();
if(1){ // 绘制
agg::conv_stroke<agg::path_storage> stroke(ps2);
ras.add_path(stroke);
// 把ras里的东东画到renb上,抗锯齿
agg::render_scanlines_aa_solid(ras, sl, renb, agg::rgba8(0, 255, 0));
}
//agg_copy_path_storage(ps1, ps2); // 手动合并
ps2.concat_path(ps1); // 正常合并
//ps2.join_path(ps1); // 合并, 往里抓的形状
if (0) { // 绘制
agg::conv_stroke<agg::path_storage> stroke(ps2);
stroke.width(3);
ras.add_path(stroke);
// 把ras里的东东画到renb上,抗锯齿
agg::render_scanlines_aa_solid(ras, sl, renb, agg::rgba8(0, 0, 255));
}
// 线段分配器
typedef agg::span_allocator<agg::rgba8> span_allocator_type;//分配器类型
span_allocator_type span_alloc; // span_allocator
// 插值器
typedef agg::span_interpolator_linear<> interpolator_type; //插值器类型
agg::trans_affine img_mtx; // 变换矩阵, // 插值器的矩阵变换
img_mtx.scale(0.5);
img_mtx.translate(40, 40);
img_mtx.invert(); //注意这里
interpolator_type ip(img_mtx); // 插值器
// 线段生成器
typedef agg::span_image_filter_rgba_bilinear_clip<agg::pixfmt_rgba32, interpolator_type> span_gen_type; // 这个就是Span Generator
span_gen_type span_gen(pixf_img, agg::rgba(0, 1, 0, 0), ip); // 背景色
// 组合成渲染器
agg::renderer_scanline_aa< renderer_base_type, span_allocator_type, span_gen_type > my_renderer(renb, span_alloc, span_gen);
if (1) {
bool bFillEvenOdd = true;
ras.filling_rule(bFillEvenOdd ? agg::fill_even_odd : agg::fill_non_zero);
// 用我们的渲染器画圆
ras.add_path(ps2);
agg::render_scanlines(ras, sl, my_renderer);
}
}
void main()
{
// 假设我们有一个 800x600 的画布
int width = 500;
int height = 500;
// 为像素数据分配内存(这只是一个示例,实际分配方式可能因平台而异)
unsigned char* buffer = new unsigned char[width * height * 4]; // 3 字节/像素(BGR)
memset(buffer, 255, width * height * 4);
agg_testImagePathClip_rgba32(buffer, width, height);
if (1) {
// 保存图像Buffer为PNG
int result = png_utils_save_buffer_to_png("libagg.png", buffer, width, height, PNGColorSpace_RGBA); // PNGColorSpace_RGB, PNGColorSpace_RGBA
if (result) {
_agg_printf("Successfully saved agg_file_type_png image.\n");
}
else {
_agg_printf("Failed to save agg_file_type_png image.\n");
}
}
}
代码亮点:
1. 多个 path_storage合并为一个
2. 重叠验证
针对图形重叠区域的渲染,rasterizer_scanline_aa提供了两种叠加计算方案:
奇偶校验 agg::fill_even_odd和非零填充 agg::fill_non_zero
agg::fill_even_odd:重叠次数为基数的区域显示,偶数次的不显示
agg::fill_non_zero:所有区域均显示
所使用的资源图片:
png_rgba.png
输出:
ps1+ps2.png
libagg-ps-fill_non_zero.png
libagg-ps-fill_even_odd.png