unreal engine5.1中设置convex decomposition凸包分解

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UE5系列文章目录

前言

今天使用ue5根据网上教程制作可操控直升机,找属性convex decomposition凸包分解,默认的碰撞如下图
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如果想使用精细化的碰撞检测就要收到设置convex decomposition属性。如下图
在这里插入图片描述

默认属性面板是不显示convex decomposition属性的。

一、convex decomposition是什么?

UE5官方文档
官方文档居然没搜到单独讲解convex decomposition
在这里插入图片描述

二、convex decomposition属性设置

在这里插入图片描述
在这里插入图片描述

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Unreal Engine 4 Scripting with C++ Cookbook 2016 | ISBN-10: 1785885545 | 431 pages | PDF | 7 MB Key Features A straightforward and easy-to-follow format A selection of the most important tasks and problems Carefully organized instructions to solve problems efficiently Clear explanations of what you did Solutions that can be applied to solve real-world problems Book Description Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language. What you will learn Build function libraries (Blueprints) containing reusable code to reduce upkeep Move low-level functions from Blueprint into C++ to improve performance Abstract away complex implementation details to simplify designer workflows Incorporate existing libraries into your game to add extra functionality such as hardware integration Implement AI tasks and behaviors in Blueprints and C++ Generate data to control the appearance and content of UI elements

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