#include <iostream> using namespace std; class Book { public: string getContents() { return "Long time ago,There is a temple in the mountain"; } }; class Paper { public: string getContents() { return "I am handsome"; } }; class Mother { public: void tellstory(Book* b) { cout << b->getContents() << endl; } void tellstory(Paper* p) { cout << p->getContents() << endl; } }; int main(int argc, char *argv[]) { Book b; Mother m; Paper p; m.tellstory(&b); m.tellstory(&p); return 0; }
#include <iostream>
using namespace std;
class iReader
{
public:
virtual string getContents() = 0;//only provide a interface
};
class Book : public iReader
{
public:
string getContents()
{
return "Long time ago,There is a temple in the mountain";
}
};
class Paper : public iReader
{
public:
string getContents()
{
return "I am handsome";
}
};
class Mother
{
public:
void tellstory(iReader * r)
{
cout << r->getContents() << endl;
}
};
int main(int argc, char *argv[])
{
Book b;
Mother m;
Paper p;
m.tellstory(&b);
m.tellstory(&p);
return 0;
}