这篇文章主要介绍了python小游戏代码简单源代码无需导入图片的,具有一定借鉴价值,需要的朋友可以参考下。希望大家阅读完这篇文章后大有收获,下面让小编带着大家一起了解一下。
大家好,给大家分享一下python简单小游戏代码100行,很多人还不知道这一点。下面详细解释一下判断小猫杂交后的性状python。现在让我们来看看!
download: python小游戏代码
1、python 编写一个彩票游戏?
按照题目要求编写燃悔中的Python程序如下
import random
numlist=random.sample(range(0,10),5)
while numlist[0]==0:
numlist=random.sample(range(0,10),5)
num=int(''.join([str(i) for i in numlist]))
inputnum=int(input("输入号:"))
bonus=0
count=0
if inputnum==num:
bonus=10000
else:
for i in set(str(inputnum)):
if int(i) in numlist:
count+=1
bonus=1000*count
print("彩票号:%d" % num)
print("奖皮山金:前唤%d元" % bonus)
(注意源代码的缩进)
2、请用PYTHON编一个小游戏,如五子棋,连连看,贪吃蛇,扫雷,计算器等等
按照题目要求编写燃悔中的Python程序如下
import random
numlist=random.sample(range(0,10),5)
while numlist[0]==0:
numlist=random.sample(range(0,10),5)
num=int(''.join([str(i) for i in numlist]))
inputnum=int(input("输入号:"))
bonus=0
count=0
if inputnum==num:
bonus=10000
else:
for i in set(str(inputnum)):
if int(i) in numlist:
count+=1
bonus=1000*count
print("彩票号:%d" % num)
print("奖皮山金:前唤%d元" % bonus)
(注意源代码的缩进)
#!/usr/bin/python from Tkinter import * import random class snake(Frame): def __init__(self, master=None): 宴和改 Frame.__init__(self, master) = [(0,0)] id = [] = [ -1, -1 ] id = -1 count = 10 = 500 = 3 self.speed = 500 = self.winfo_toplevel() .resizable(False, False) () self.canvas = Canvas(self) () self.canvas.config(, ,relief=RIDGE) self.drawgrid() s = id = self.canvas.create_rectangle([0][0]*s,[0][1]*s, ([0][0]+1)*s, ([0][1]+1)*s, fill="yellow") id.insert(0, id) self.bind_all("<KeyRelease>", self.keyrelease) self.drawfood() self.after(self.speed, self.drawsnake) def drawgrid(self): s = for i in range(0, count+1): self.canvas.create_line(i*s, 0, i*s, ) self.canvas.create_line(0, i*s, , i*s) def drawsnake(self): s = head = [0] new = [head[0], head[1]] if == 1: new[1] = (head[1]-1) % count elif == 2: new[0] = (head[0]+1) % count elif == 3: new[1] = (head[1]+1) % count else: new[0] = (head[0]-1) % count next = ( new[0], new[1] ) if next in : exit() elif next == ([0], [1]): .insert(0, next) 晌判 id.insert(0, id) self.drawfood() else: tail = () id = () (id, (next[0]-tail[0])*s, (next[1]-tail[1])*s) 棚和 .insert(0, next) id.insert(0, id) self.after(self.speed, self.drawsnake) def drawfood(self): s = x = random.randrange(0, count) y = random.randrange(0, count) while (x, y) in : x = random.randrange(0, count) y = random.randrange(0, count) id = self.canvas.create_rectangle(x*s,y*s, (x+1)*s, (y+1)*s, fill="yellow") [0] = x [1] = y id = id def keyrelease(self, event): if event.keysym == "Up" and != 3: = 1 elif event.keysym == "Right" and !=4: = 2 elif event.keysym == "Down" and != 1: = 3 elif event.keysym == "Left" and != 2: = 4 app = snake() app.master.title("Greedy Snake") app.mainloop()
贪食蛇
3、好玩的python代码
按照题目要求编写燃悔中的Python程序如下
import random
numlist=random.sample(range(0,10),5)
while numlist[0]==0:
numlist=random.sample(range(0,10),5)
num=int(''.join([str(i) for i in numlist]))
inputnum=int(input("输入号:"))
bonus=0
count=0
if inputnum==num:
bonus=10000
else:
for i in set(str(inputnum)):
if int(i) in numlist:
count+=1
bonus=1000*count
print("彩票号:%d" % num)
print("奖皮山金:前唤%d元" % bonus)
(注意源代码的缩进)
#!/usr/bin/python from Tkinter import * import random class snake(Frame): def __init__(self, master=None): 宴和改 Frame.__init__(self, master) = [(0,0)] id = [] = [ -1, -1 ] id = -1 count = 10 = 500 = 3 self.speed = 500 = self.winfo_toplevel() .resizable(False, False) () self.canvas = Canvas(self) () self.canvas.config(, ,relief=RIDGE) self.drawgrid() s = id = self.canvas.create_rectangle([0][0]*s,[0][1]*s, ([0][0]+1)*s, ([0][1]+1)*s, fill="yellow") id.insert(0, id) self.bind_all("<KeyRelease>", self.keyrelease) self.drawfood() self.after(self.speed, self.drawsnake) def drawgrid(self): s = for i in range(0, count+1): self.canvas.create_line(i*s, 0, i*s, ) self.canvas.create_line(0, i*s, , i*s) def drawsnake(self): s = head = [0] new = [head[0], head[1]] if == 1: new[1] = (head[1]-1) % count elif == 2: new[0] = (head[0]+1) % count elif == 3: new[1] = (head[1]+1) % count else: new[0] = (head[0]-1) % count next = ( new[0], new[1] ) if next in : exit() elif next == ([0], [1]): .insert(0, next) 晌判 id.insert(0, id) self.drawfood() else: tail = () id = () (id, (next[0]-tail[0])*s, (next[1]-tail[1])*s) 棚和 .insert(0, next) id.insert(0, id) self.after(self.speed, self.drawsnake) def drawfood(self): s = x = random.randrange(0, count) y = random.randrange(0, count) while (x, y) in : x = random.randrange(0, count) y = random.randrange(0, count) id = self.canvas.create_rectangle(x*s,y*s, (x+1)*s, (y+1)*s, fill="yellow") [0] = x [1] = y id = id def keyrelease(self, event): if event.keysym == "Up" and != 3: = 1 elif event.keysym == "Right" and !=4: = 2 elif event.keysym == "Down" and != 1: = 3 elif event.keysym == "Left" and != 2: = 4 app = snake() app.master.title("Greedy Snake") app.mainloop()
贪食蛇
先选取了6个自己认为值得玩味的python代码,希望对正在学习python的你有所帮助。
如下代码块可以用来计算执行特定代码所花费的时间。该算法会打乱列表元素的顺序,它主要会通过Fisher-Yates算法对新列表进行排序:不需要额外的操作就能交换两个变量的值。
Python做游戏。Pygame还是不错的,但只适合做小游戏。用Pygame写个植物大战僵尸还是可以的猜团。推荐教程用Python和Pygame写游戏空嫌。Python在游戏服务器方面也有应用。EVE这种游戏都大量用Python。
这里不再一股脑把数学知识全丢出来,我们边写代码边说理论。首先,确保你安装和导入了Tkinter,它是Python的标准GUI库,广泛应用于各种各样的项目和程序开发,在Python中使用Tkinter可以快速的创建GUI应用程序。
ant蚂蚁bagels百吉饼另外贪吃蛇,吃豆子都是可以的,直接代码就可以玩。Python包括随您的安装一起分发的大量标准库。标准库有一个称为Turtle的模块,这是一种向普通人介绍python编程的流行斗兆手方法。
简单好玩的编程代码如下所示:gsh=msgbox(已经准备好格式化,准备开始。
4、球球各位大神怎么用python写一个猜词小游戏的代码?
按照题目要求编写燃悔中的Python程序如下
import random
numlist=random.sample(range(0,10),5)
while numlist[0]==0:
numlist=random.sample(range(0,10),5)
num=int(''.join([str(i) for i in numlist]))
inputnum=int(input("输入号:"))
bonus=0
count=0
if inputnum==num:
bonus=10000
else:
for i in set(str(inputnum)):
if int(i) in numlist:
count+=1
bonus=1000*count
print("彩票号:%d" % num)
print("奖皮山金:前唤%d元" % bonus)
(注意源代码的缩进)
#!/usr/bin/python from Tkinter import * import random class snake(Frame): def __init__(self, master=None): 宴和改 Frame.__init__(self, master) = [(0,0)] id = [] = [ -1, -1 ] id = -1 count = 10 = 500 = 3 self.speed = 500 = self.winfo_toplevel() .resizable(False, False) () self.canvas = Canvas(self) () self.canvas.config(, ,relief=RIDGE) self.drawgrid() s = id = self.canvas.create_rectangle([0][0]*s,[0][1]*s, ([0][0]+1)*s, ([0][1]+1)*s, fill="yellow") id.insert(0, id) self.bind_all("<KeyRelease>", self.keyrelease) self.drawfood() self.after(self.speed, self.drawsnake) def drawgrid(self): s = for i in range(0, count+1): self.canvas.create_line(i*s, 0, i*s, ) self.canvas.create_line(0, i*s, , i*s) def drawsnake(self): s = head = [0] new = [head[0], head[1]] if == 1: new[1] = (head[1]-1) % count elif == 2: new[0] = (head[0]+1) % count elif == 3: new[1] = (head[1]+1) % count else: new[0] = (head[0]-1) % count next = ( new[0], new[1] ) if next in : exit() elif next == ([0], [1]): .insert(0, next) 晌判 id.insert(0, id) self.drawfood() else: tail = () id = () (id, (next[0]-tail[0])*s, (next[1]-tail[1])*s) 棚和 .insert(0, next) id.insert(0, id) self.after(self.speed, self.drawsnake) def drawfood(self): s = x = random.randrange(0, count) y = random.randrange(0, count) while (x, y) in : x = random.randrange(0, count) y = random.randrange(0, count) id = self.canvas.create_rectangle(x*s,y*s, (x+1)*s, (y+1)*s, fill="yellow") [0] = x [1] = y id = id def keyrelease(self, event): if event.keysym == "Up" and != 3: = 1 elif event.keysym == "Right" and !=4: = 2 elif event.keysym == "Down" and != 1: = 3 elif event.keysym == "Left" and != 2: = 4 app = snake() app.master.title("Greedy Snake") app.mainloop()
贪食蛇
先选取了6个自己认为值得玩味的python代码,希望对正在学习python的你有所帮助。
如下代码块可以用来计算执行特定代码所花费的时间。该算法会打乱列表元素的顺序,它主要会通过Fisher-Yates算法对新列表进行排序:不需要额外的操作就能交换两个变量的值。
Python做游戏。Pygame还是不错的,但只适合做小游戏。用Pygame写个植物大战僵尸还是可以的猜团。推荐教程用Python和Pygame写游戏空嫌。Python在游戏服务器方面也有应用。EVE这种游戏都大量用Python。
这里不再一股脑把数学知识全丢出来,我们边写代码边说理论。首先,确保你安装和导入了Tkinter,它是Python的标准GUI库,广泛应用于各种各样的项目和程序开发,在Python中使用Tkinter可以快速的创建GUI应用程序。
ant蚂蚁bagels百吉饼另外贪吃蛇,吃豆子都是可以的,直接代码就可以玩。Python包括随您的安装一起分发的大量标准库。标准库有一个称为Turtle的模块,这是一种向普通人介绍python编程的流行斗兆手方法。
简单好玩的编程代码如下所示:gsh=msgbox(已经准备好格式化,准备开始。
key = input('请输入一个单词:')
deion = input('输入单词描述:')
chance = 5
mark = 5
print('现在开始游戏')
print(deion + ' '+'\t 这是单词的描述,请你输入这个单词: ')
for i in range(0, 5):
a = input('请你输入单岩竖词:')
if a == key:
print('恭喜你答对了,您的分数%d', mark)
else:
print('对不起,你打错了,你还有 %d 次机会,你粗历大的分数%d' % (chance-1, mark-1))
if chance == 0:
print('很烂败抱歉,你已经没有机会了,最后得分%d' % mark)
chance -= 1
mark -= 1