/* ** @BasicTutorial5.h ** */ #ifndef __BasicTutorial5_h_ #define __BasicTutorial5_h_ #include "BaseApplication.h" class BasicTutorial5 : public BaseApplication { public: BasicTutorial5(void) {} virtual ~BasicTutorial5(void) {} protected: virtual void createScene(void); virtual bool frameRenderingQueued(const Ogre::FrameEvent& evt); private: bool processUnbufferedInput(const Ogre::FrameEvent& evt); }; #endif // #ifndef __BasicTutorial5_h_