Cocos2d-x 3(4)

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“resume all effects”,

“stop all effects”

}

– 菜单回调方法

local function menuCallback(tag, pMenuItem)

local nIdx = pMenuItem:getLocalZOrder() - 10000

– play background music

if nIdx == 0 then

AudioEngine.playMusic(MUSIC_FILE, true) – 播放音乐

elseif nIdx == 1 then

– stop background music

AudioEngine.stopMusic() – 停止背景音乐

elseif nIdx == 2 then

– pause background music

AudioEngine.pauseMusic() – 暂停音乐

elseif nIdx == 3 then

– resume background music

AudioEngine.resumeMusic() – 继续播放音乐

– rewind background music

elseif nIdx == 4 then

AudioEngine.rewindMusic() – 循环播放

elseif nIdx == 5 then

– is background music playing

if AudioEngine.isMusicPlaying () then – 音乐正在播放

cclog(“background music is playing”)

else

cclog(“background music is not playing”)

end

elseif nIdx == 6 then

– play effect

m_nSoundId = AudioEngine.playEffect(EFFECT_FILE) – 播放音效

elseif nIdx == 7 then

– play effect

m_nSoundId = AudioEngine.playEffect(EFFECT_FILE, true) – 播放音效,第二个参数表示是否循环,true表示循环

elseif nIdx == 8 then

– stop effect

AudioEngine.stopEffect(m_nSoundId) – 停止音效

elseif nIdx == 9 then

– unload effect

AudioEngine.unloadEffect(EFFECT_FILE) – 不加载音效

elseif nIdx == 10 then

– add bakcground music volume

AudioEngine.setMusicVolume(AudioEngine.getMusicVolume() + 0.1) – 增加音量

elseif nIdx == 11 then

– sub backgroud music volume

AudioEngine.setMusicVolume(AudioEngine.getMusicVolume() - 0.1) – 减小音量

elseif nIdx == 12 then

– add effects volume

AudioEngine.setEffectsVolume(AudioEngine.getEffectsVolume() + 0.1) – 增加音效音量

elseif nIdx == 13 then

– sub effects volume

AudioEngine.setEffectsVolume(AudioEngine.getEffectsVolume() - 0.1) – 减少音效音量

elseif nIdx == 14 then

AudioEngine.pauseEffect(m_nSoundId) – 暂停音效

elseif nIdx == 15 then

AudioEngine.resumeEffect(m_nSoundId) – 恢复音效

elseif nIdx == 16 then

AudioEngine.pauseAllEffects() – 暂停所有音效

elseif nIdx == 17 then

AudioEngine.resumeAllEffects() – 恢复所有音效

elseif nIdx == 18 then

AudioEngine.stopAllEffects() – 停止所有音效

end

end

– add menu items for tests

m_pItmeMenu = cc.Menu:create() – 创建菜单

m_nTestCount = table.getn(testItems)

local i = 1

for i = 1, m_nTestCount do

local label = cc.Label:createWithTTF(testItems[i], s_arialPath, 24)

label:setAnchorPoint(cc.p(0.5, 0.5))

local pMenuItem = cc.MenuItemLabel:create(label) – 菜单标签

pMenuItem:registerScriptTapHandler(menuCallback) – 注册菜单回调方法

m_pItmeMenu:addChild(pMenuItem, i + 10000 -1)

pMenuItem:setPosition( cc.p( VisibleRect:center().x, (VisibleRect:top().y - i * LINE_SPACE) ))

end

– 设置菜单内容大小

m_pItmeMenu:setContentSize(cc.size(VisibleRect:getVisibleRect().width, (m_nTestCount + 1) * LINE_SPACE))

m_pItmeMenu:setPosition(cc.p(0, 0))

ret:addChild(m_pItmeMenu)

– preload background music and effect

AudioEngine.preloadMusic( MUSIC_FILE ) – 预加载音乐

AudioEngine.preloadEffect( EFFECT_FILE ) – 预加载音效

– set default volume

AudioEngine.setEffectsVolume(0.5) – 设置音效音量

AudioEngine.setMusicVolume(0.5) – 设置音乐音量

local function onNodeEvent(event)

if event == “enter” then – 进来时

elseif event == “exit” then – 退出时

AudioEngine.destroyInstance() – 销毁对象

end

end

– 注册层的结点事件

ret:registerScriptHandler(onNodeEvent)

local prev = {x = 0, y = 0}

local function onTouchEvent(eventType, x, y)

if eventType == “began” then – 开始点击

prev.x = x

prev.y = y

m_tBeginPos = cc.p(x, y) – 开始点击位置

return true

elseif eventType == “moved” then – 移动事件

local touchLocation = cc.p(x, y) – 获取触摸的位置

local nMoveY = touchLocation.y - m_tBeginPos.y – 触摸位置减去开始位置等于移动的距离

local curPosX, curPosY = m_pItmeMenu:getPosition() – 获取当前菜单的位置

local curPos = cc.p(curPosX, curPosY) – 当前位置

local nextPos = cc.p(curPos.x, curPos.y + nMoveY) – 下一个位置

if nextPos.y < 0.0 then

m_pItmeMenu:setPosition(cc.p(0, 0))

end

if nextPos.y > ((m_nTestCount + 1)* LINE_SPACE - VisibleRect:getVisibleRect().height) then

m_pItmeMenu:setPosition(cc.p(0, ((m_nTestCount + 1)* LINE_SPACE - VisibleRect:getVisibleRect().height)))

end

m_pItmeMenu:setPosition(nextPos)

m_tBeginPos.x = touchLocation.x – 重新记录开始位置

m_tBeginPos.y = touchLocation.y

prev.x = x

prev.y = y

end

end

– 触摸开始回调方法

local function onTouchBegan(touch, event)

local location = touch:getLocation()

prev.x = location.x

prev.y = location.y

m_tBeginPos = location

return true

end

– 触摸移动的回调方法

local function onTouchMoved(touch, event)

local location = touch:getLocation()

local touchLocation = location

local nMoveY = touchLocation.y - m_tBeginPos.y

local curPosX, curPosY = m_pItmeMenu:getPosition()

local curPos = cc.p(curPosX, curPosY)

local nextPos = cc.p(curPos.x, curPos.y + nMoveY)

if nextPos.y < 0.0 then

m_pItmeMenu:setPosition(cc.p(0, 0))

end

if nextPos.y > ((m_nTestCount + 1)* LINE_SPACE - VisibleRect:getVisibleRect().height) then

m_pItmeMenu:setPosition(cc.p(0, ((m_nTestCount + 1)* LINE_SPACE - VisibleRect:getVisibleRect().height)))

end

m_pItmeMenu:setPosition(nextPos)

m_tBeginPos.x = touchLocation.x

m_tBeginPos.y = touchLocation.y

prev.x = location.x

prev.y = location.y

end

– 单点触摸

local listener = cc.EventListenerTouchOneByOne:create()

listener:setSwallowTouches(true)

– 注册脚本监听事件

listener:registerScriptHandler(onTouchBegan,cc.Handler.EVENT_TOUCH_BEGAN )

listener:registerScriptHandler(onTouchMoved,cc.Handler.EVENT_TOUCH_MOVED )

local eventDispatcher = ret:getEventDispatcher()

eventDispatcher:addEventListenerWithSceneGraphPriority(listener, ret)

img
img
img

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需要这份系统化的资料的朋友,可以戳这里获取

aphPriority(listener, ret)

[外链图片转存中…(img-5zH5cnpH-1715736449854)]
[外链图片转存中…(img-lV5VvQtr-1715736449854)]
[外链图片转存中…(img-adLXzfix-1715736449855)]

既有适合小白学习的零基础资料,也有适合3年以上经验的小伙伴深入学习提升的进阶课程,涵盖了95%以上软件测试知识点,真正体系化!

由于文件比较多,这里只是将部分目录截图出来,全套包含大厂面经、学习笔记、源码讲义、实战项目、大纲路线、讲解视频,并且后续会持续更新

需要这份系统化的资料的朋友,可以戳这里获取

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