加载一个模型
GameObject prefab = Resources.Load<GameObject>("player/" + str);
设置脏函数
EditorUtility.SetDirty(prefab);
进行资源映射
Texture2D imag = AssetPreview.GetAssetPreview(prefab);
最后导出图片
System.IO.File.WriteAllBytes(Application.dataPath + "/Resources/Image/" + str + ".png", imag.EncodeToPNG());