GUI编程基础03贪吃蛇

GUI编程基础03贪吃蛇

import javax.swing.*;

//游戏的主启动类
public class StartGame {
    public static void main(String[] args) {
        JFrame jFrame = new JFrame("贪吃蛇");

        jFrame.setBounds(10,10,900,720);
        jFrame.setResizable(false);//设置窗口大小不可变
        jFrame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);

        jFrame.add(new GamePanel());

        jFrame.setVisible(true);
    }
}
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;

//游戏面板
public class GamePanel extends JPanel implements KeyListener, ActionListener {

    int length;//蛇的长度
    int[] snakeX = new int[600];//蛇的坐标X
    int[] snakeY = new int[500];//蛇的坐标Y
    String direction;//蛇头方向
    boolean isStart = false;//游戏是否开始
    Timer timer = new Timer(100, this);// 定时器
    //定义一个食物
    int foodX;
    int foodY;
    Random random = new Random();
    boolean isFail = false;//死亡判断
    int score;//积分系统

    //构造器
    public GamePanel() {
        init();
        //获取键盘的监听事件
        this.setFocusable(true);
        this.addKeyListener(this);
        timer.start();//启动定时器
    }

    //初始化
    public void init() {
        length = 3;
        snakeX[0] = 100;
        snakeY[0] = 100;//头部坐标
        snakeX[1] = 75;
        snakeY[1] = 100;//第一个身体坐标
        snakeX[2] = 50;
        snakeY[2] = 100;//第二个身体坐标
        direction = "R";//蛇头向右
        //食物坐标
        foodX = 25 + 25 * random.nextInt(34);
        foodY = 75 + 25 * random.nextInt(24);
        score = 0;//积分
    }

    //画板:画边界,画蛇
    //绘制面板
    @Override
    protected void paintComponent(Graphics g) {
        super.paintComponent(g);//清屏
        this.setBackground(Color.WHITE);//设置背景颜色
        Data.header.paintIcon(this, g, 25, 11);//绘制头部的广告栏
        g.fillRect(25, 75, 850, 600);//绘制游戏区域

        //画一条静态的小蛇
        if (direction.equals("L")) {//蛇头(左)
            Data.left.paintIcon(this, g, snakeX[0], snakeY[0]);
        } else if (direction.equals("R")) {//蛇头(右)
            Data.right.paintIcon(this, g, snakeX[0], snakeY[0]);
        } else if (direction.equals("U")) {//蛇头(上)
            Data.up.paintIcon(this, g, snakeX[0], snakeY[0]);
        } else if (direction.equals("D")) {//蛇头(下)
            Data.down.paintIcon(this, g, snakeX[0], snakeY[0]);
        }
        for (int i = 1; i < length; i++) {
            Data.body.paintIcon(this, g, snakeX[i], snakeY[i]);//蛇的长度通过length控制
        }

        //画食物
        Data.food.paintIcon(this, g, foodX, foodY);

        //画积分
        g.setColor(Color.WHITE);
        g.setFont(new Font("微软雅黑", Font.BOLD, 18));
        g.drawString("长度:" + length, 750, 35);
        g.drawString("积分:" + score, 750, 50);

        //游戏提示:是否开始
        if (isStart == false) {
            //画一个文字
            g.setColor(Color.WHITE);//设置画笔颜色
            g.setFont(new Font("微软雅黑", Font.BOLD, 40));
            g.drawString("按下空格键开始游戏", 300, 300);
        }

        //失败提示
        if (isFail == true) {
            //画一个文字
            g.setColor(Color.RED);//设置画笔颜色
            g.setFont(new Font("微软雅黑", Font.BOLD, 40));
            g.drawString("游戏失败,按下空格键重新开始", 200, 300);
        }
    }

    //接收键盘的输入:监听
    @Override
    public void keyPressed(KeyEvent e) {
        //获取键盘按下的按键
        int keyCode = e.getKeyCode();
        if (keyCode == KeyEvent.VK_SPACE) {//如果按下的是空格键
            if (isFail) {//游戏失败,重新开始
                isFail = false;
                init();//重新初始化
            } else {//暂停游戏
                isStart = !isStart;
            }
            repaint();//刷新界面
        }

        //键盘控制走向
        if (keyCode == KeyEvent.VK_LEFT) {
            direction = "L";//左
        } else if (keyCode == KeyEvent.VK_RIGHT) {
            direction = "R";//右
        } else if (keyCode == KeyEvent.VK_UP) {
            direction = "U";//上
        } else if (keyCode == KeyEvent.VK_DOWN) {
            direction = "D";//下
        }
    }

    //定时器,监听时间:帧
    @Override
    public void actionPerformed(ActionEvent e) {
        //如果游戏处于开始状态,并且游戏没有结束
        if (isStart && isFail == false) {
            //身体移动
            for (int i = length - 1; i > 0; i--) {
                snakeX[i] = snakeX[i - 1];
                snakeY[i] = snakeY[i - 1];
            }
            //通过控制方向让头部移动
            if (direction.equals("R")) {//右移
                snakeX[0] = snakeX[0] + 25;
                //边界判断
                if (snakeX[0] > 850) {
                    snakeX[0] = 25;
                }
            } else if (direction.equals("L")) {//左移
                snakeX[0] = snakeX[0] - 25;
                //边界判断
                if (snakeX[0] < 25) {
                    snakeX[0] = 850;
                }
            } else if (direction.equals("U")) {//上移
                snakeY[0] = snakeY[0] - 25;
                //边界判断
                if (snakeY[0] < 75) {
                    snakeY[0] = 650;
                }
            } else if (direction.equals("D")) {//下移
                snakeY[0] = snakeY[0] + 25;
                //边界判断
                if (snakeY[0] > 650) {
                    snakeY[0] = 75;
                }
            }
            //如果蛇头和食物重合(吃到食物)
            if (snakeX[0] == foodX && snakeY[0] == foodY) {
                length++;//长度+1
                score = score + 10;//吃到食物+10
                //重新生成食物坐标
                foodX = 25 + 25 * random.nextInt(34);
                foodY = 75 + 25 * random.nextInt(24);
            }
            //结束判断
            for (int i = 1; i < length; i++) {
                if (snakeX[0] == snakeX[i] && snakeY[0] == snakeY[i]) {
                    isFail = true;
                }
            }
            repaint();//刷新界面
        }
        timer.start();//定时器启动
    }

    @Override
    public void keyTyped(KeyEvent e) {
    }

    @Override
    public void keyReleased(KeyEvent e) {
    }
}
import javax.swing.*;
import java.net.URL;

//数据类
public class Data {
    //头部图片
    public static URL headerurl = Data.class.getResource("header.png");
    public static ImageIcon header = new ImageIcon(headerurl);

    // 贪吃蛇头部
    public static URL upurl = Data.class.getResource("up.png");
    public static URL downurl = Data.class.getResource("down.png");
    public static URL lefturl = Data.class.getResource("left.png");
    public static URL righturl = Data.class.getResource("right.png");
    public static ImageIcon up = new ImageIcon(upurl);
    public static ImageIcon down = new ImageIcon(downurl);
    public static ImageIcon left = new ImageIcon(lefturl);
    public static ImageIcon right = new ImageIcon(righturl);
    
    //贪吃蛇身体
    public static URL bodyurl = Data.class.getResource("body.png");
    public static ImageIcon body = new ImageIcon(bodyurl);

    //食物
    public static URL foodurl = Data.class.getResource("food.png");
    public static ImageIcon food = new ImageIcon(foodurl);
}

在这里插入图片描述
在这里插入图片描述

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