- 设置Hierarchy中的父物体
private Transform foodHolder;
foodHolder = GameObject.Find("foodHolder").transform;
food.transform.SetParent(foodHolder,false); //不保持世界坐标
2.声音组件的使用
public AudioClip eatClip; //获取组件
public AudioClip dieClip;
AudioSource.PlayClipAtPoint(eatClip,Vector3.zero); //方法中调用