UWP文件写入

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使用C++开发UWP应用时,遇到一个异常的问题:在部分win10设备使用FILE类写文件失败 

看了下获取可写目录的代码没问题,代码如下(有问题还望指正),

string getWritablePath() const
{
    auto localFolderPath = Windows::Storage::ApplicationData::Current->LocalFolder->Path;
    return convertPathFormatToUnixStyle(std::string(PlatformStringToString(localFolderPath)) + '\\');
}

查看该文件夹的权限,读写权限也都有,不知为何使用fwrite一直写文件失败(哪位大神知晓,还望告知下,非常感谢)

没办法只能使用UWP的API写文件,使用UWP的API写文件的代码:

bool writeStringToFile(std::string dataStr, const std::string& fullPath)
{
	std::string writePath = getWritablePath();
	std::string relativePath;
	if (fullPath.size()>writePath.size())
	{
		relativePath = fullPath.substr(writePath.size(), fullPath.size() - writePath.size());
	}
	else {
		relativePath = fullPath;
	}
	int pos = relativePath.find_last_of("/");
	std::string fileName;
	std::string filePath;
	if (pos != std::string::npos)
	{
		filePath = relativePath.substr(0, pos);
		fileName = relativePath.substr(pos + 1, relativePath.size() - pos);
	}
	else {
		fileName = relativePath;
	}
	std::string newPath;
	for (auto c: filePath)
	{
		if (c=='/')
		{
			newPath += "\\";
		}
		else {
			newPath += c;
		}
	}

	Platform::String^ path = PlatformStringFromString(newPath);
	Platform::String^ goalFile = PlatformStringFromString(fileName);
	IBuffer^ buffer = GetBufferFromString(dataStr);
	StorageFolder^ targetFolder = ApplicationData::Current->LocalFolder;
	if (path->Length()>0)
	{
		create_task(targetFolder->CreateFolderAsync(path, Windows::Storage::CreationCollisionOption::OpenIfExists)).then([goalFile, buffer](StorageFolder^targetFolder) {
			create_task(targetFolder->CreateFileAsync(goalFile, Windows::Storage::CreationCollisionOption::OpenIfExists)).then
			([buffer](StorageFile^ sourceFile)
			{
				FileIO::WriteBufferAsync(sourceFile, buffer);
			});
		});
	}
	else {
		create_task(targetFolder->CreateFileAsync(goalFile, Windows::Storage::CreationCollisionOption::OpenIfExists)).then
		([buffer](StorageFile^ sourceFile)
		{
			FileIO::WriteBufferAsync(sourceFile, buffer);
		
		});
	}
	return true;
}

运行,写入成功!

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